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Robot Game: Day 1 and 2
Robot Game: Day 1 and 2
| Name: | Vincent van Delden | ![]() |
|---|---|---|
| Date Posted: | Apr 23, 2008 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Vincent van Delden |
Blog post
I had to read my last blog to see what it was about and luckily what I'm going write about follows up nicely, even though the last blog was posted more than half a year ago. Almost like no progress was made at all. There was of course progress made but not that much, at the robot survival shooter game 'thingey'.
BUT......Time has finally come for us, Florian van Damme and me, to continue full-time for at least 5 days, which in our case is will be something around 55 * 2 man hours.
We didn't plan to work on the robot game this week. We first had in mind to create some sort of content pack, like a spaceship pack or (tactical) shooter pack, but eventually we decided to just make a game.
What we had accomplished, where we had left off
The primary game type was survival, where hordes of brain-eating robots came on to a group of players, who had to defend their mechanical brains, by shooting everything that moved, in a relative small space, was pretty fun. There also was a deathmatch gametype, which wasn't very exciting/interesting.
Our goals
Simply said; try to finish the game by this week or a couple of weeks later. I personally wouldn't bet on us finishing the game in this or a couple of weeks, but do think we can come a long way, so eventually only some small details will have to be taken care of.
The plan is to create a solid co-op gameplay gametype, where players will have to fight side-by-side against the enemy robots.
What we have accomplished so far
Monday: We came together to discuss what we were going to do this week. After lots of research into various ideas we concluded, like I said before, to just work on the robot game. We also decided to port the game, which used the TGE 1.5.2, to TGEA 1.7.0.
Tuesday: Florian, as far as I know, designed a level and made a gun model. I had to some boring tasks to be done like porting, code weapon functionality, and more minor tasks. So nothing special to talk about.
That's it for now. Back to the game making.
BUT......Time has finally come for us, Florian van Damme and me, to continue full-time for at least 5 days, which in our case is will be something around 55 * 2 man hours.
We didn't plan to work on the robot game this week. We first had in mind to create some sort of content pack, like a spaceship pack or (tactical) shooter pack, but eventually we decided to just make a game.
What we had accomplished, where we had left off
The primary game type was survival, where hordes of brain-eating robots came on to a group of players, who had to defend their mechanical brains, by shooting everything that moved, in a relative small space, was pretty fun. There also was a deathmatch gametype, which wasn't very exciting/interesting.
Our goals
Simply said; try to finish the game by this week or a couple of weeks later. I personally wouldn't bet on us finishing the game in this or a couple of weeks, but do think we can come a long way, so eventually only some small details will have to be taken care of.
The plan is to create a solid co-op gameplay gametype, where players will have to fight side-by-side against the enemy robots.
What we have accomplished so far
Monday: We came together to discuss what we were going to do this week. After lots of research into various ideas we concluded, like I said before, to just work on the robot game. We also decided to port the game, which used the TGE 1.5.2, to TGEA 1.7.0.
Tuesday: Florian, as far as I know, designed a level and made a gun model. I had to some boring tasks to be done like porting, code weapon functionality, and more minor tasks. So nothing special to talk about.
That's it for now. Back to the game making.
Recent Blog Posts
| List: | 04/23/08 - Robot Game: Day 1 and 2 08/22/07 - Starting to look like a game 02/12/07 - F@#$head Racer progress 11/26/06 - Projects Info Update (+ some screenshots) 05/04/06 - D.O.R.C?! |
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