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Plan for Brian Wells
Plan for Brian Wells
| Name: | Brian Wells | ![]() |
|---|---|---|
| Date Posted: | Feb 23, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Brian Wells |
Blog post
Flash Menus, PlayGUI and Real Life, OH MY!
I am obliged to update this thing like once a year, so here I go...
Working on a combination of things now for the little project. Things have been moving quickly lately, but with everyone having work, work and school, kids, etc. things never go as quickly as they could. Too bad we can't all just quit our real jobs for a few months to work on this stuff full time. No problem for me though. With the 10 hours of life I have every weekday after school and work, I would gladly spend most of it doing this than sleeping.
Tom Lund did a great job in getting the GameSWF working with torque. We have a basic menu system working in game, and once we work out a few kinks I think people will see how great menu systems in Torque can be. The flash completely puts the basic bimap buttons to shame as far as what is possible. We are also crunching in a PlayGUI with all the In Game Controls we need. Nothing final, just prototyping until we find a balance we like.
I can't wait until we are able to get the final prototype in place. Once we get to that stage, I think things will start flying ahead.
Working on a combination of things now for the little project. Things have been moving quickly lately, but with everyone having work, work and school, kids, etc. things never go as quickly as they could. Too bad we can't all just quit our real jobs for a few months to work on this stuff full time. No problem for me though. With the 10 hours of life I have every weekday after school and work, I would gladly spend most of it doing this than sleeping.
Tom Lund did a great job in getting the GameSWF working with torque. We have a basic menu system working in game, and once we work out a few kinks I think people will see how great menu systems in Torque can be. The flash completely puts the basic bimap buttons to shame as far as what is possible. We are also crunching in a PlayGUI with all the In Game Controls we need. Nothing final, just prototyping until we find a balance we like.
I can't wait until we are able to get the final prototype in place. Once we get to that stage, I think things will start flying ahead.
Recent Blog Posts
| List: | 07/20/06 - Back In The Swing... 10/13/05 - Plan for Brian Wells 09/16/05 - Plan for Brian Wells 03/15/05 - Plan for Brian Wells 02/23/05 - Plan for Brian Wells 08/24/04 - Plan for Brian Wells |
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Submit your own resources!| Jeremy Alessi (Feb 23, 2005 at 07:22 GMT) |
| Adam deGrandis (Feb 23, 2005 at 16:06 GMT) |
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