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"Tanks for all the memories"
"Tanks for all the memories"
| Name: | James Steele | |
|---|---|---|
| Date Posted: | Jun 07, 2006 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for James Steele |
Blog post
Okay, so I grit my teeth to tackle the network replication this evening.
At first I was a bit baffled by some strange behaviour such as wheels not turning, the engine hanging without explanation after loading a mission etc. But after looking at some of the existing replication code in wheeledvehicle, I managed to solve these issues. Also, sitting on the can (my favorite thinking place) helped too :)
I'm still not sure how I'm going to get around the lack of IFL support in the Blender plug-in though. It would be really nice to have the treads animating, as it would really finish off the very cool looking suspension animation of the tracks.
Anyhow...I plan on starting a resource for implementing tracked vehicles sometime this weekend. I want to create a resource that will work for any clean TGE 1.4 install, so that anybody can use it almost instantly.
But for now...here are some screenshots. They mainly show (apart from my crap modelling and texturing skills) the deformation of the inner wheels/tracks to the terrain. I may buy a license for FRAPS so I can rig an A.I. tank up and show it in motion at a later date.



At first I was a bit baffled by some strange behaviour such as wheels not turning, the engine hanging without explanation after loading a mission etc. But after looking at some of the existing replication code in wheeledvehicle, I managed to solve these issues. Also, sitting on the can (my favorite thinking place) helped too :)
I'm still not sure how I'm going to get around the lack of IFL support in the Blender plug-in though. It would be really nice to have the treads animating, as it would really finish off the very cool looking suspension animation of the tracks.
Anyhow...I plan on starting a resource for implementing tracked vehicles sometime this weekend. I want to create a resource that will work for any clean TGE 1.4 install, so that anybody can use it almost instantly.
But for now...here are some screenshots. They mainly show (apart from my crap modelling and texturing skills) the deformation of the inner wheels/tracks to the terrain. I may buy a license for FRAPS so I can rig an A.I. tank up and show it in motion at a later date.



Recent Blog Posts
| List: | 08/05/08 - More friendly console objects 06/07/06 - "Tanks for all the memories" 06/06/06 - Troublesome Tanks! 06/06/06 - PS3 not so broken after all... 06/05/06 - Getting more tank like every day... 06/01/06 - Tracked vehicle update 05/30/06 - A tank! My lego collection for a tank! 05/19/06 - turrets, turrets and more turrets... |
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Submit your own resources!| Surge (Jun 07, 2006 at 20:15 GMT) |
| Toby W. Allen (Jun 07, 2006 at 20:26 GMT) |
T.
| Paul /*Wedge*/ DElia (Jun 07, 2006 at 20:49 GMT) Resource Rating: 5 |
| James Steele (Jun 08, 2006 at 05:38 GMT) |
Yeah, I know. I'm planning of investing some cash into my game idea, by going to an art-house I've seen advertised in the forums.
@Toby
As I said, I'm intending to create a resource using the code for my own project as a base. If/when the resource gets approved, I'll probably add something to the TDN.
@Paul
I thought the very same thing, but it was sort of late when I got around to making the screenshots and the blodg entry, so wasn't too bothers about it.
| Matt Laurenson (Jun 08, 2006 at 23:26 GMT) |
to add texture matrix code to animate the treads? - not that id know, i know very little about the engine..
perhaps its too much work..
anyway, looks great :]
| James Steele (Jun 09, 2006 at 15:14 GMT) |
I only added two source files and made a one line change to wheeledvehicle.cc to get all of that working.
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4.0 out of 5


