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Troublesome Tanks!

Troublesome Tanks!
Name:James Steele 
Date Posted:Jun 06, 2006
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IFL's not supported in Blender! I could just write the code and pray that it works for now, but that feels just plain wrong. Oh well...maybe I'll get the network replication done tomorrow, and that I can start preparing an actual resource for doing tracked vehicles in Torque if I have the time.

Still no pictures...feeling very lazy.

Recent Blog Posts
List:08/05/08 - More friendly console objects
06/07/06 - "Tanks for all the memories"
06/06/06 - Troublesome Tanks!
06/06/06 - PS3 not so broken after all...
06/05/06 - Getting more tank like every day...
06/01/06 - Tracked vehicle update
05/30/06 - A tank! My lego collection for a tank!
05/19/06 - turrets, turrets and more turrets...

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Drew Hitchcock   (Jun 07, 2006 at 01:55 GMT)
If you're going to get involved with the Blender exporter, this is a good introduction to writing exporters.

James Steele   (Jun 07, 2006 at 07:05 GMT)
I'm not intending to toucht the exporter side of thing at all for now. I was sort of hoping to find a way to hook ILF's at run-time, but there doesn't seem to be anything like that at the moment.

I may try and get a colleague to import my model into Max, setup the ILF for me and then export it.

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