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Tracked vehicle update
Tracked vehicle update
| Name: | James Steele | |
|---|---|---|
| Date Posted: | Jun 01, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for James Steele |
Blog post
Okay, so implementing all of the tracked vehicle stuff is taking me a wee bit longer than I first thought. Not because I'm running into any difficulties, but because I'm feeling a little lazy right now. Work is a bit demanding at the moment, and it is sort of leaving me feeling drained when I get home in the evenings.
But there has be progress! I haven't been completely lazy., only a little bit. :)
Completed Tasks
* New Tracked Vehicle class derived from WheeledVehicle and working the same as original prototype.
* Setup inner-wheel imposters on data block
* Get inner-wheel imposters following the terrain.
Stuff still to do
* Work out which inner-wheel nodes are on the left and right sides
* Properly calculate the maximum extension length of the inner-wheel nodes (currenty a hacked constant)
* Work out the radius of the inner wheels
* Take into account for the thickness of the tracks when animating the inner nodes in code.
* Rotate inner-wheel nodes to follow motion of vehicle
* Track animation
* Network replication for the inner-wheel nodes
The most interesting part of this should be the track-animations. Everything else is pretty straight forward, and I should get most of this done over the weekend (especially as Monday is a holiday here in Austria).
But for now...here is a screen shot (clicking on the image will open a larger version). It shows the tracked vehicle with the inner-wheels following the world. I know it; a little hard to make out detail because of the lack of textures, but I'll probably do something about that this weekend too.
*** edit ***
It would seem that I can't wrap a url tag around an image tag, so you'll just have to click on the link :)
www.whereintheworldisrusty.com/pics/projects/tank001.jpg
But there has be progress! I haven't been completely lazy., only a little bit. :)
Completed Tasks
* New Tracked Vehicle class derived from WheeledVehicle and working the same as original prototype.
* Setup inner-wheel imposters on data block
* Get inner-wheel imposters following the terrain.
Stuff still to do
* Work out which inner-wheel nodes are on the left and right sides
* Properly calculate the maximum extension length of the inner-wheel nodes (currenty a hacked constant)
* Work out the radius of the inner wheels
* Take into account for the thickness of the tracks when animating the inner nodes in code.
* Rotate inner-wheel nodes to follow motion of vehicle
* Track animation
* Network replication for the inner-wheel nodes
The most interesting part of this should be the track-animations. Everything else is pretty straight forward, and I should get most of this done over the weekend (especially as Monday is a holiday here in Austria).
But for now...here is a screen shot (clicking on the image will open a larger version). It shows the tracked vehicle with the inner-wheels following the world. I know it; a little hard to make out detail because of the lack of textures, but I'll probably do something about that this weekend too.
*** edit ***
It would seem that I can't wrap a url tag around an image tag, so you'll just have to click on the link :)
www.whereintheworldisrusty.com/pics/projects/tank001.jpg
Recent Blog Posts
| List: | 08/05/08 - More friendly console objects 06/07/06 - "Tanks for all the memories" 06/06/06 - Troublesome Tanks! 06/06/06 - PS3 not so broken after all... 06/05/06 - Getting more tank like every day... 06/01/06 - Tracked vehicle update 05/30/06 - A tank! My lego collection for a tank! 05/19/06 - turrets, turrets and more turrets... |
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Submit your own resources!| Maxwell Marsh (Jun 01, 2006 at 21:57 GMT) |
| Willbkool (Jun 02, 2006 at 01:26 GMT) |
Very interesting project you're doing, I am enjoying watching your progress.
| James Steele (Jun 02, 2006 at 05:14 GMT) |
| Stefan Beffy Moises (Jun 02, 2006 at 06:00 GMT) |
| James Steele (Jun 02, 2006 at 06:04 GMT) |
That's right, and as I mentioned earlier, I had bought the BTTP. The problem was that it didn't use rigid body dynamics for the tanks, it faked the movement of a tank (rather convincingly). Otherwise, I would have been happy to use the pack "as is".
The requirements of my small game design, need to use rigid body vehciles, so this is why I'm not implementing/faking them :)
| Jesse (Midhir) Liles (Jun 02, 2006 at 21:44 GMT) |
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