by date
Platforming with TGB
Platforming with TGB
| Name: | Glen C | |
|---|---|---|
| Date Posted: | Oct 29, 2007 | |
| Rating: | Not Rated | |
| Public: | NO | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Glen C |
Blog post
Howdy folks,
Don't really know what to say here, especially after keeping my head down so long. This is kinda a brief update, prompted by some comments I've noticed regarding TGB's platformer potential.
The following screenshots are from a personal proof of concept project. It's script only (1.5.1), based in the latest iteration of the generic framework I've been working on since back when TGB was was T2D EA. One of my strongest inspirations was Wonder Boy in Monster World, particularly with regard to the ability to enter locations and generally play with hidden/layered content.




(Outdoors, indoors, deeper indoors)
The classic platformer mechanics are present and working without glitch or hack, so far as I'm aware. One way platforms, avatar inertia/momentum, health & damage, environmental effects, per-powerup support for things like hover/free flight, etc.


(A one way platform)
There is also support for friendly and hostile NPCs, NPC AIs, RPG-like NPC and prop dialog support (with branching, condition checks & redirects, and so on), and powerup inventory with selection interface.




(Dialog & inventory)
The levels go together quickly and easily with a handful of appropriate behaviors. As a part of my framework, it also comes with the ability to switch to other supported game styles/genres with no effort. In the example below, the arcade machine triggers transition to some CRPG functionality I've been playing with.




(Cross-genre capability)
Fun and easy with TGB!
Cheers,
Glen C.
Don't really know what to say here, especially after keeping my head down so long. This is kinda a brief update, prompted by some comments I've noticed regarding TGB's platformer potential.
The following screenshots are from a personal proof of concept project. It's script only (1.5.1), based in the latest iteration of the generic framework I've been working on since back when TGB was was T2D EA. One of my strongest inspirations was Wonder Boy in Monster World, particularly with regard to the ability to enter locations and generally play with hidden/layered content.




(Outdoors, indoors, deeper indoors)
The classic platformer mechanics are present and working without glitch or hack, so far as I'm aware. One way platforms, avatar inertia/momentum, health & damage, environmental effects, per-powerup support for things like hover/free flight, etc.


(A one way platform)
There is also support for friendly and hostile NPCs, NPC AIs, RPG-like NPC and prop dialog support (with branching, condition checks & redirects, and so on), and powerup inventory with selection interface.




(Dialog & inventory)
The levels go together quickly and easily with a handful of appropriate behaviors. As a part of my framework, it also comes with the ability to switch to other supported game styles/genres with no effort. In the example below, the arcade machine triggers transition to some CRPG functionality I've been playing with.




(Cross-genre capability)
Fun and easy with TGB!
Cheers,
Glen C.
Recent Blog Posts
| List: | 10/29/07 - Platforming with TGB 10/02/06 - Moving ever forward. 08/10/06 - Sandboxes, Shmups & Tilemaps 07/25/06 - Endless War 07/17/06 - Hitting the road. 07/10/06 - Weekend Warriors 07/06/06 - Sandboxing 07/05/06 - Gyhart Framework Design |
|---|
Submit your own resources!| David Montgomery-Blake (Oct 29, 2007 at 17:27 GMT) |
| Benjamin L. Grauer (Oct 29, 2007 at 23:07 GMT) |
And, your game looks good too ^^
| Clint Herron (Oct 30, 2007 at 15:19 GMT) |
Well done!
--clint
| Jon Mitchell (Nov 01, 2007 at 19:05 GMT) |
And are you going to publish one way or the other your frame work?
| Glen C (Nov 02, 2007 at 00:04 GMT) |
Sorry, no demos or videos at this stage, and no plans to publish the framework.
Cheers,
| Pesto126 (Nov 03, 2007 at 21:46 GMT) |
You must be a member and be logged in to either append comments or rate this resource.


Not Rated


