by date
Beginning with TGE
Beginning with TGE
| Name: | Ian Morrison | |
|---|---|---|
| Date Posted: | Dec 27, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Ian Morrison |
Blog post
Just yesterday I got my paws on TGE, and I'm not disappointed. I've been following the engine for a while and I'm eager to make use of all the features the engine has to offer.
The only negative experience I've had with the engine so far is that it hates my one computer (the only one that is set up for game development) for some reason. It refuses to run... I'm currently trying to sort it out with help from the SDK forums, since there is no way I'll be able to fix it by myself. While I'm hardly new to programming, I have no formal training, and 400K lines of code is intimidating. Something about TGE 1.4 seems to hate windows ME, or perhaps just my system.
That aside, my experiences with TGE 1.4 have been great. Already, grand visions are popping up in my head, and ambition is taking over.
My current goal, which is probably not as modest as it sounds, is to modify the starter.fps game to be a team based game with AI squads. My end goal is to have the AI squads closely integrated with the player: they'll follow him around, follow his orders, and the player will automatically take over one of the AIs when he dies.
The first steps to getting there, as I see them:
1)Implement basic combat AI... the aiGaurd thing I've seen while browsing the site seems to be a good candidate.
2)Implement team functionality into the game, and get the AIs to recognize it.
I'm still not certain how to implement the players and the AIs into what is essentially one entity, but I'll figure that out as I go.
The only negative experience I've had with the engine so far is that it hates my one computer (the only one that is set up for game development) for some reason. It refuses to run... I'm currently trying to sort it out with help from the SDK forums, since there is no way I'll be able to fix it by myself. While I'm hardly new to programming, I have no formal training, and 400K lines of code is intimidating. Something about TGE 1.4 seems to hate windows ME, or perhaps just my system.
That aside, my experiences with TGE 1.4 have been great. Already, grand visions are popping up in my head, and ambition is taking over.
My current goal, which is probably not as modest as it sounds, is to modify the starter.fps game to be a team based game with AI squads. My end goal is to have the AI squads closely integrated with the player: they'll follow him around, follow his orders, and the player will automatically take over one of the AIs when he dies.
The first steps to getting there, as I see them:
1)Implement basic combat AI... the aiGaurd thing I've seen while browsing the site seems to be a good candidate.
2)Implement team functionality into the game, and get the AIs to recognize it.
I'm still not certain how to implement the players and the AIs into what is essentially one entity, but I'll figure that out as I go.
Recent Blog Posts
| List: | 01/18/06 - Progress is good. 12/27/05 - Beginning with TGE |
|---|
Submit your own resources!| Jason Swearingen (Dec 27, 2005 at 03:11 GMT) |
| Jesse (Midhir) Liles (Dec 27, 2005 at 09:19 GMT) |
| Sam Redfern (Dec 27, 2005 at 16:28 GMT) |
| Ian Morrison (Dec 28, 2005 at 22:24 GMT) |
You must be a member and be logged in to either append comments or rate this resource.


Not Rated


