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A few more sci-fi interior screenshots
A few more sci-fi interior screenshots
| Name: | Zach Gipson | ![]() |
|---|---|---|
| Date Posted: | Feb 19, 2008 | |
| Rating: | 4.5 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Zach Gipson |
Blog post
Just wanted to post a little progress I've made on my interiors. I've got a few basic structures completed but I still need to go back and add some details to fill the areas out a little more. Here's a couple of screens of some old and new stuff.


I thought Johnny Hill's suggestion to make corridors so people could stitch together their own layouts was a good idea. I think what I'm going to do is make stand alone versions of each building and then another version optimized to be attached by interchangeable corridors.
That's all for now, I'll post again when I make a little more progress.


I thought Johnny Hill's suggestion to make corridors so people could stitch together their own layouts was a good idea. I think what I'm going to do is make stand alone versions of each building and then another version optimized to be attached by interchangeable corridors.
That's all for now, I'll post again when I make a little more progress.
Recent Blog Posts
| List: | 07/09/08 - New Sci Screens and short movie 02/19/08 - A few more sci-fi interior screenshots 02/12/08 - Sci-fi Interriors |
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Submit your own resources!| Ian Roach (Feb 19, 2008 at 06:07 GMT) |
| Thomas Oliver (Feb 19, 2008 at 07:21 GMT) |
| Patrick (RollerJesus) (Feb 19, 2008 at 13:56 GMT) |
| Mikael Pettersson (Feb 19, 2008 at 18:09 GMT) |
| James Laker (BurNinG) (Feb 19, 2008 at 18:39 GMT) |
| Florian (Feb 19, 2008 at 20:44 GMT) |
First of all, your whole color scheme is way too mono-colored.
It's all grey and looks very boring, very plain.
Further more, your textures don't look very good, very grainy, and I can't really recognise a material of some sort.(I guess it should represent concrete or something?)
Also, I don't really recognize sci-fi elements in it.
And it looks very empty, definitely needs things to fill it in.
Something very important that I miss too is, is personality.
Your map has no personality off some sort, it has nothing catchy, or a specific style or something.
But to start with, I would recommend you improve your textures a lot, make them more.. interesting. ;)
| Tom Eastman (Eastbeast314) (Feb 19, 2008 at 20:55 GMT) |
Reminds me a lot of all the sci-fi Bioware games. Some metal and glowy lights and you'd have that look down pat.
| Zach Gipson (Feb 19, 2008 at 21:45 GMT) |
@ everyone else - thanks for the encouragement
| Kevin James (Feb 19, 2008 at 22:52 GMT) |
Anyone can be a critic, be it takes talent to be a constructive critic. You have a good ability in voicing your opinions, but expressing them in a constructive fashion is what you're lacking.
Zach,
Honestly, I really like these interiors. They give me an impression of a good, clean, futuristic airport (or spaceport). The light placement/light effects are good too!
| Ramen-sama (Feb 19, 2008 at 23:06 GMT) |
Firstly he stated what he felt and why he felt it.
Some people would just say "Ur TextuRz Sux! Fix Themz!"
But personally, i feel the geometry of the levels is very clean and believable. The textures, as florian stated, are vague. I see somewhat of a patterning, but no idea if it's concrete or steel. But i understand they're not the "final product" so it's no big deal.
It's a great start!
| Kevin McLaughlin (Feb 20, 2008 at 00:38 GMT) |
| Johnny Hill (Feb 20, 2008 at 01:52 GMT) |
Great those are real good, and as far as textures. its too many styles to pick just one so I wouldnt look for a single pack to cover every sc-fi theme. but instead purchase a dedicated sci-fi texture pack. like the one DEXSOFT sells and use those to retexture the difs. I prefer to customize my own looks.
Plus dont be swayed try to specialize it too much..:) Basic textures and basic structures any fancier you either pay for it or just contract it out.
As far filler I prefer empty rooms. So I can add DTS consoles and breakable computers and Power cores, generators,sci-fi crates those are filler. I looked in plenty of RIFTS books like the anvil galaxy the Mindwerks and the Gene splicers and got great reference pics for DTS buildable labs items. These are things a end-user should be able to produce or add later themselves.
Looking forward to seeing more..:)
| Florian (Feb 21, 2008 at 23:14 GMT) |
Yes, I know this is a Work in Progress, I was just explaining my opinion on your work, and my opinion(advice) on where you should work on. ;)
But I'm looking forward to seeing the final versions!
@Kevin James
I think you just proved your point :P. You criticised my criticism, but you didn't do it in a constructive manner, So now I do not know in what way to improve my criticism, and I'm always open for improvement ;).
(I hope my criticism on your criticism was constructive, but enough with the wordplay xD)
| Zach Gipson (Feb 23, 2008 at 01:04 GMT) |
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4.5 out of 5


