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A few more sci-fi interior screenshots

A few more sci-fi interior screenshots
Name:Zach Gipson
Date Posted:Feb 19, 2008
Rating:4.5 out of 5
Public:YES
Comments:YES
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Blog post
Just wanted to post a little progress I've made on my interiors. I've got a few basic structures completed but I still need to go back and add some details to fill the areas out a little more. Here's a couple of screens of some old and new stuff.





I thought Johnny Hill's suggestion to make corridors so people could stitch together their own layouts was a good idea. I think what I'm going to do is make stand alone versions of each building and then another version optimized to be attached by interchangeable corridors.

That's all for now, I'll post again when I make a little more progress.

Recent Blog Posts
List:07/09/08 - New Sci Screens and short movie
02/19/08 - A few more sci-fi interior screenshots
02/12/08 - Sci-fi Interriors

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Ian Roach   (Feb 19, 2008 at 06:07 GMT)
Looks fantastic.

Thomas Oliver   (Feb 19, 2008 at 07:21 GMT)
Looking very good! Keep up the great work.

Patrick (RollerJesus)   (Feb 19, 2008 at 13:56 GMT)
awesome, a high quality TGEA erector set of sorts. brilliant.

Mikael Pettersson   (Feb 19, 2008 at 18:09 GMT)
Great work, you are realy good at what you do.

James Laker (BurNinG)   (Feb 19, 2008 at 18:39 GMT)
Very sweet

Florian   (Feb 19, 2008 at 20:44 GMT)
Doesn't look very good, I think.
First of all, your whole color scheme is way too mono-colored.
It's all grey and looks very boring, very plain.
Further more, your textures don't look very good, very grainy, and I can't really recognise a material of some sort.(I guess it should represent concrete or something?)
Also, I don't really recognize sci-fi elements in it.
And it looks very empty, definitely needs things to fill it in.

Something very important that I miss too is, is personality.
Your map has no personality off some sort, it has nothing catchy, or a specific style or something.

But to start with, I would recommend you improve your textures a lot, make them more.. interesting. ;)

Tom Eastman (Eastbeast314)   (Feb 19, 2008 at 20:55 GMT)
Well, I think they're great :)
Reminds me a lot of all the sci-fi Bioware games. Some metal and glowy lights and you'd have that look down pat.

Zach Gipson   (Feb 19, 2008 at 21:45 GMT)
I guess I'll take your criticism with a grain of salt Florian lol. These won't be the final versions of the buildings or their textures but they are good clean placeholders.

@ everyone else - thanks for the encouragement

Kevin James   (Feb 19, 2008 at 22:52 GMT)
Florian,

Anyone can be a critic, be it takes talent to be a constructive critic. You have a good ability in voicing your opinions, but expressing them in a constructive fashion is what you're lacking.

Zach,

Honestly, I really like these interiors. They give me an impression of a good, clean, futuristic airport (or spaceport). The light placement/light effects are good too!

Ramen-sama   (Feb 19, 2008 at 23:06 GMT)
Actually i think florians comments are contructive.

Firstly he stated what he felt and why he felt it.

Some people would just say "Ur TextuRz Sux! Fix Themz!"

But personally, i feel the geometry of the levels is very clean and believable. The textures, as florian stated, are vague. I see somewhat of a patterning, but no idea if it's concrete or steel. But i understand they're not the "final product" so it's no big deal.

It's a great start!

Kevin McLaughlin   (Feb 20, 2008 at 00:38 GMT)
I hear what Florian is saying, but... There's more than one kind of science fiction. These look a bit Star-Trekky in feel. That sort of clean-walls-as-if-they'd-just-been-scrubbed look that every Star Trek Next Gen set seemed to have? Yeah. It's not the gritty, grimy sort of feel we see in other SF work, perhaps, but I think there's a distinct style to it that's totally valid.

Johnny Hill   (Feb 20, 2008 at 01:52 GMT)
Glad you like the suggestion :)

Great those are real good, and as far as textures. its too many styles to pick just one so I wouldnt look for a single pack to cover every sc-fi theme. but instead purchase a dedicated sci-fi texture pack. like the one DEXSOFT sells and use those to retexture the difs. I prefer to customize my own looks.

Plus dont be swayed try to specialize it too much..:) Basic textures and basic structures any fancier you either pay for it or just contract it out.

As far filler I prefer empty rooms. So I can add DTS consoles and breakable computers and Power cores, generators,sci-fi crates those are filler. I looked in plenty of RIFTS books like the anvil galaxy the Mindwerks and the Gene splicers and got great reference pics for DTS buildable labs items. These are things a end-user should be able to produce or add later themselves.

Looking forward to seeing more..:)

Florian   (Feb 21, 2008 at 23:14 GMT)
Hey Zach,
Yes, I know this is a Work in Progress, I was just explaining my opinion on your work, and my opinion(advice) on where you should work on. ;)
But I'm looking forward to seeing the final versions!

@Kevin James
I think you just proved your point :P. You criticised my criticism, but you didn't do it in a constructive manner, So now I do not know in what way to improve my criticism, and I'm always open for improvement ;).
(I hope my criticism on your criticism was constructive, but enough with the wordplay xD)

Zach Gipson   (Feb 23, 2008 at 01:04 GMT)
@Florian - I hope I didn't come off as just completely disregarding your opinion, I only meant that certain criticism's about my work were things that I planned on changing. Actually I think your advice on personality is spot on and I'm taking these maps in a new direction now. Thanks for the advice and I'll post again when I'm a little further along.

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