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Warehouse District Now Available!
Warehouse District Now Available!
| Name: | Alan James | |
|---|---|---|
| Date Posted: | Aug 25, 2007 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Alan James |
Blog post
Hi Everyone!
Well it's finally here, Really Really Good Things Studio's first content collection - Monster Pack #2: Warehouse District. I know it's Pack number two and it's the first, but...well it's hard to explain in a way that makes any sense. We have also submitted a Dev Shot, but not sure when or if that will go up so I decided to post a .Plan to cover our bases.

Anyway, Kyle and I have been working hard to get this one out the door, and I'm pretty satisfied with the results (although side of me that leans towards perfectionism would have kept working on it for who knows how long). We went with the idea of 'Monster Packs' because we wanted an overwhelming amount of content at a amazing low price point. I think we've come close to hitting our goal. Here is list of the bulk of the content included in Monster Pack #2:
*Alley Wall brick (2 variations)
*Alley wall concrete (2 variations)
*auto garage
*cargo containers (six closed, four open)
*Ruin warehouse loading (twin buildings)
*warehouse building two story high (one with interior, one enclosed)
*warehouse building small (one with interior, one enclosed)
*concrete barricade (five styles)
*second small warehouse (listed as concrete)
*graffiti barricades (two)
*old warehouse 1
*old warehouse worn
*old warehouse 2
*rusted warehouse
*garage and tattoo signs
*tin buildings (Two styles)
*tractor trailers (four styles)
*warning barricades (three styles)
*crates (twelve texture styles)
*power pole (one with base power box)
*stop signs (metal and wooden supports)
*dumpsters (three texture variations)
*warning cones (one cylinder, one square)
*three sky boxes (two simple, one with "old city" skyline)
***UPDATE***
Here is a near complete set of thumbnails of the included models:



There are also six included audio tracks that run approximately 2 minutes 3o seconds each. Along with a few random things here and there that didn't make the content list. Most of the objects and buildings are included in both DIF and Dts formats, with the exception of some buildings with interiors and buildings I just plain forgot to do.
The DTS objects folders also should include .3DS, .OBJ and .MS3D formats for your editing needs. All of the textures are pretty high resolution, but I really haven't had any performance issues even with thirty or forty objects in a level. The DIF directories will have .MAP versions that can load into Constructor for export in the TGEA DIF format. Normal and Specular maps were not included at this time. (could be an addition at some point, but we've got a lot of irons in the fire).
If you are interested in seeing more or picking up this pack, check it out here (Has, at the moment a problem with Internet Explorer, but Firefox works fine--*FIXED*):
Monster Pack #2: Warehouse District
For those who do pick up the pack in the first week, we will provide either at checkout or through email a coupon code for $10.00 off the next pack Monster Pack #1: Downtown District which should be complete next week. We have a substantial amount of work complete on a third and fourth pack - Monster Pack #3: Damaged Buildings and Monster Pack #4:City Park.
We are also working on smaller addons including a 1950's style movie theater,



a bridge pack,


a Museum with full interior and for Halloween a Haunted House. We'll see what all we can get done while also working on a couple games at the same time. So if you need a substantial amount of content to use in game, prototype, whatever...check out Monster Pack #2: Warehouse District and as usual we appreciate all feedback...usually...
- Alan
Really Really Good Things Studio
Well it's finally here, Really Really Good Things Studio's first content collection - Monster Pack #2: Warehouse District. I know it's Pack number two and it's the first, but...well it's hard to explain in a way that makes any sense. We have also submitted a Dev Shot, but not sure when or if that will go up so I decided to post a .Plan to cover our bases.

Anyway, Kyle and I have been working hard to get this one out the door, and I'm pretty satisfied with the results (although side of me that leans towards perfectionism would have kept working on it for who knows how long). We went with the idea of 'Monster Packs' because we wanted an overwhelming amount of content at a amazing low price point. I think we've come close to hitting our goal. Here is list of the bulk of the content included in Monster Pack #2:
*Alley Wall brick (2 variations)
*Alley wall concrete (2 variations)
*auto garage
*cargo containers (six closed, four open)
*Ruin warehouse loading (twin buildings)
*warehouse building two story high (one with interior, one enclosed)
*warehouse building small (one with interior, one enclosed)
*concrete barricade (five styles)
*second small warehouse (listed as concrete)
*graffiti barricades (two)
*old warehouse 1
*old warehouse worn
*old warehouse 2
*rusted warehouse
*garage and tattoo signs
*tin buildings (Two styles)
*tractor trailers (four styles)
*warning barricades (three styles)
*crates (twelve texture styles)
*power pole (one with base power box)
*stop signs (metal and wooden supports)
*dumpsters (three texture variations)
*warning cones (one cylinder, one square)
*three sky boxes (two simple, one with "old city" skyline)
***UPDATE***
Here is a near complete set of thumbnails of the included models:
There are also six included audio tracks that run approximately 2 minutes 3o seconds each. Along with a few random things here and there that didn't make the content list. Most of the objects and buildings are included in both DIF and Dts formats, with the exception of some buildings with interiors and buildings I just plain forgot to do.
The DTS objects folders also should include .3DS, .OBJ and .MS3D formats for your editing needs. All of the textures are pretty high resolution, but I really haven't had any performance issues even with thirty or forty objects in a level. The DIF directories will have .MAP versions that can load into Constructor for export in the TGEA DIF format. Normal and Specular maps were not included at this time. (could be an addition at some point, but we've got a lot of irons in the fire).
If you are interested in seeing more or picking up this pack, check it out here (Has, at the moment a problem with Internet Explorer, but Firefox works fine--*FIXED*):
Monster Pack #2: Warehouse District
For those who do pick up the pack in the first week, we will provide either at checkout or through email a coupon code for $10.00 off the next pack Monster Pack #1: Downtown District which should be complete next week. We have a substantial amount of work complete on a third and fourth pack - Monster Pack #3: Damaged Buildings and Monster Pack #4:City Park.
We are also working on smaller addons including a 1950's style movie theater,



a bridge pack,


a Museum with full interior and for Halloween a Haunted House. We'll see what all we can get done while also working on a couple games at the same time. So if you need a substantial amount of content to use in game, prototype, whatever...check out Monster Pack #2: Warehouse District and as usual we appreciate all feedback...usually...
- Alan
Really Really Good Things Studio
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Submit your own resources!| Don Hogan (Aug 26, 2007 at 00:01 GMT) |
| Erik Madison (Aug 26, 2007 at 00:01 GMT) |
| Ian Roach (Aug 26, 2007 at 00:13 GMT) |
| Novack (Aug 26, 2007 at 00:28 GMT) |
| Cornell Cook (Aug 26, 2007 at 00:38 GMT) |
| Fucifer (Aug 26, 2007 at 00:56 GMT) |
| David Higgins (Aug 26, 2007 at 03:21 GMT) Resource Rating: 5 |
Pack looks great, great job! 5.0!

| Alan James (Aug 26, 2007 at 03:49 GMT) |
@David,
Quote:
We went with the idea of 'Monster Packs' because we wanted an overwhelming amount of content at a amazing low price point.
Kind of like monsterous, giant, colossal amount of stuff...and of course there is the long running monster island inside joke...
@Ian
Here's a sample WIP from the damaged/destroyed building pack:

Edited on Aug 26, 2007 03:52 GMT
| Chip Lambert (Aug 26, 2007 at 04:31 GMT) |
| Mark (Aug 26, 2007 at 05:08 GMT) |
| David Higgins (Aug 26, 2007 at 05:36 GMT) Resource Rating: 5 |
Kind of figured you meant "lots o' stuff included" ... just had to ask the blatantly obvious ;)
| Stephan (viKKing) Bondier (Aug 26, 2007 at 06:52 GMT) |
I want them all...
| Keith (Aug 26, 2007 at 14:14 GMT) |
-Keith
| Dee (Aug 26, 2007 at 14:54 GMT) |
| Alan James (Aug 26, 2007 at 15:07 GMT) |
It's a problem with Internet Explorer and the way Kyle has written the code, he will be fixing it later today, but it can be viewed fine with Firefox if you have it.
I don't understand enough about the web code to fix it myself. Sorry about that. I'll edit the .Plan to note it, Kyle and I just spaced checking it with IE since we nearly never use it.
**Should Be Fixed Now**
Edited on Aug 26, 2007 15:47 GMT
| Sam Redfern (Aug 26, 2007 at 16:01 GMT) |
| Tom Eastman (Eastbeast314) (Aug 26, 2007 at 16:29 GMT) |
Nice work!
| bank (Aug 26, 2007 at 16:33 GMT) |
nice pack guys!
| Joseph Euan (Aug 26, 2007 at 17:03 GMT) |
The damaged/destroyed building pack also looks very useful to me... release it soon!!!! :p
| Gareth Fouche (Aug 26, 2007 at 17:12 GMT) |
| James Brad Barnette (Aug 26, 2007 at 17:15 GMT) |
Do you include these with your packs?
| Novack (Aug 26, 2007 at 18:10 GMT) |
Your work is incredible, but Im working on an RTS project, and you know... I just wanna know :)
Edit: take in count that for damaged/destroyed building pack too! :D
Edited on Aug 26, 2007 18:12 GMT
| Russell Fincher (Aug 26, 2007 at 18:47 GMT) |
| Julian R (Aug 26, 2007 at 19:26 GMT) |
| Martin Schultz (Aug 26, 2007 at 19:31 GMT) |
| Alan James (Aug 26, 2007 at 19:57 GMT) |
@James,
Depending upon the model (i.e., DIF or DTS) the source is included. Unfortunately I don't own a high end 3D app, but the DTS objects include .3DS, .OBJ, .MS3D and textures .JPG and a few .PNG(no PSD, again I don't own Photoshop, but the base texture templates themselves should lend themselves to very easy modification). The DIF objects include the .MAP files (a few have Constructor .CSX, but not a lot. I'm learning Constructor here and there but still have a much better handle on 3D World Studio) and again .JPG textures. There is a sample pack link to download in my last .Plan:
www.garagegames.com/blogs/45734/13251
Might give you an idea of what the textures are like and such.
@Novack
Small objects begin 48 or so polys, most complex around 2800. I did not LOD the objects, but all the source files are included so that it could be done. I just have never had good luck with performance gains and LOD on DIFs and the "popping" of DTS makes me crazy. Again, with the source at this price you can't beat the content templates that you have.
Probably not the best for a RTS definitely, but one thing I would mention that because of the way I've designed the buildings, you should be able to remove complex geometry while maintaining texture alignment in most cases. This would lend itself to a scene with a greater necessity of long view distances...i.e. an RTS or something similar. I'll talk to Kyle about leaning down some of the more complex buildings and damaged buildings for a more specific RTS application. I'll keep you posted.
@Dee,
What's really funny is that my other son Joshua read your post and said,"Oh, crap...did Gannon kill him?" =)
Thanks for the heads up on the broken link.
-Alan
| Novack (Aug 26, 2007 at 20:14 GMT) |
Im sure all the rts-boys will been thankful too
| Tom Bentz (Aug 27, 2007 at 01:41 GMT) |
| Todd Pickens (Aug 27, 2007 at 02:50 GMT) |
| Daz (Aug 27, 2007 at 08:03 GMT) |
| Anthony Potamitis (Sep 03, 2007 at 19:53 GMT) |
| Kory James (Oct 24, 2007 at 06:56 GMT) |
keep up the great work
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5.0 out of 5


