Previous Blog Next Blog
Prev/Next Blog
by date

A Few Ambient "Monster" Tests for CN:MI

A Few Ambient "Monster" Tests for CN:MI
Name:Alan James 
Date Posted:Jun 18, 2006
Rating:Not Rated
Public:YES
Comments:YES
RSS Feed:GarageGames Blog feedor Subscribe with .
Profile Page:View profile page for Alan James

Blog post
Greetings Everyone!

I've been really tied up with graphics stuff (shader stuff, lighting, etc.) so I haven't had much of a chance to be working on other areas. I laid hold of Hexagon 2.1 (through a Platnium Club Membership at Daz3D) for $1.99 and have been trying to get the hang of it. It's got lot of capabilities, as opposed to me...=P But I thought I'd post a few ambient creatures for Code Name: Monster Island. These are not the player creatures, more than likely ones for just fleshing out levels. These are the high poly versions that I'll be reducing down for game use. I think I'm going to keep the player creatures under wraps until IGC. Hopefully I'll have pulled it all together by then.

Thanks again for everyone in the community's help. I'd not be anywhere near as far along without the help of guys like Alex "Delerium" Scarborough, Jeff "Reno" Raab, Manoel Neto, John Kabus, and many, many others. Thanks guys.










Recent Blog Posts
List:05/22/08 - Sticks & Twigs Environment Pack - Stick a Fork in it...
05/05/08 - Sticks & Twigs - Not just for Breakfast Anymore
04/10/08 - Really Good Things come to the Garage!
03/01/08 - Really Really Good Things Studio - Current WIP
01/02/08 - 2008 Day One - Free Stuff & A Fun Three Years
10/31/07 - Happy Halloween! The best mortgage rate you'll ever see...
10/28/07 - House for Sale...Cheap!
10/12/07 - IGC - What Have You Learned, Dorothy?

Submit ResourceSubmit your own resources!

Philip Mansfield   (Jun 18, 2006 at 21:17 GMT)
I must admit that I haven't really played with my copy of Hexagon. Has it got built in .dts export, or is the process documented somewhere?

Alan James   (Jun 18, 2006 at 21:20 GMT)
@Philip

No, I'll pass the models out to Milkshape as either .3DS or .OBJ. Might actually take them into Fragmotion first because up to now (excluding the new MS2DTS exporter with weights that I haven't messed with yet) it easier to animate in.

Unsung Zero   (Jun 19, 2006 at 13:00 GMT)
Creature #2 (3rd picture) reminds me of the statue in Beetlejuice.

Alan Hembra   (Jun 19, 2006 at 14:59 GMT)
Cool Alan. I'd been wondering when your next update was gonna be. I'll have to check out Hexagon and see what it does.

Brandon Maness   (Jun 19, 2006 at 17:17 GMT)
I like the last monster.. Looks like something that would be lurking in the forest!

Fucifer   (Jun 20, 2006 at 13:26 GMT)
Nice models, I see taking advanage of some Hexagon's tools. It is very nice software.

Matt Vitelli   (Jun 20, 2006 at 17:26 GMT)
Hexagon is very cool. It's awesome how you can get it for $2 via platinum club.

Russell Fincher   (Jun 23, 2006 at 21:10 GMT)
Can I just say how relieved I am to finally see evidence of monsters on Monster Island? It was beginning to be one of those situations where you whisper to your buddy "hey, I haven't seen any monsters on that island... Do you think they know? Should we mention something?"

Just kidding. Looks great! ;)
Edited on Jun 23, 2006 21:14 GMT

You must be a member and be logged in to either append comments or rate this resource.