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A Few Ambient "Monster" Tests for CN:MI
A Few Ambient "Monster" Tests for CN:MI
| Name: | Alan James | |
|---|---|---|
| Date Posted: | Jun 18, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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Blog post
Greetings Everyone!
I've been really tied up with graphics stuff (shader stuff, lighting, etc.) so I haven't had much of a chance to be working on other areas. I laid hold of Hexagon 2.1 (through a Platnium Club Membership at Daz3D) for $1.99 and have been trying to get the hang of it. It's got lot of capabilities, as opposed to me...=P But I thought I'd post a few ambient creatures for Code Name: Monster Island. These are not the player creatures, more than likely ones for just fleshing out levels. These are the high poly versions that I'll be reducing down for game use. I think I'm going to keep the player creatures under wraps until IGC. Hopefully I'll have pulled it all together by then.
Thanks again for everyone in the community's help. I'd not be anywhere near as far along without the help of guys like Alex "Delerium" Scarborough, Jeff "Reno" Raab, Manoel Neto, John Kabus, and many, many others. Thanks guys.





I've been really tied up with graphics stuff (shader stuff, lighting, etc.) so I haven't had much of a chance to be working on other areas. I laid hold of Hexagon 2.1 (through a Platnium Club Membership at Daz3D) for $1.99 and have been trying to get the hang of it. It's got lot of capabilities, as opposed to me...=P But I thought I'd post a few ambient creatures for Code Name: Monster Island. These are not the player creatures, more than likely ones for just fleshing out levels. These are the high poly versions that I'll be reducing down for game use. I think I'm going to keep the player creatures under wraps until IGC. Hopefully I'll have pulled it all together by then.
Thanks again for everyone in the community's help. I'd not be anywhere near as far along without the help of guys like Alex "Delerium" Scarborough, Jeff "Reno" Raab, Manoel Neto, John Kabus, and many, many others. Thanks guys.





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Submit your own resources!| Philip Mansfield (Jun 18, 2006 at 21:17 GMT) |
| Alan James (Jun 18, 2006 at 21:20 GMT) |
No, I'll pass the models out to Milkshape as either .3DS or .OBJ. Might actually take them into Fragmotion first because up to now (excluding the new MS2DTS exporter with weights that I haven't messed with yet) it easier to animate in.
| Unsung Zero (Jun 19, 2006 at 13:00 GMT) |
| Alan Hembra (Jun 19, 2006 at 14:59 GMT) |
| Brandon Maness (Jun 19, 2006 at 17:17 GMT) |
| Fucifer (Jun 20, 2006 at 13:26 GMT) |
| Matt Vitelli (Jun 20, 2006 at 17:26 GMT) |
| Russell Fincher (Jun 23, 2006 at 21:10 GMT) |
Just kidding. Looks great! ;)
Edited on Jun 23, 2006 21:14 GMT
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