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FGE/FSK now feature complete!
FGE/FSK now feature complete!
| Name: | Martin Schultz | ![]() |
|---|---|---|
| Date Posted: | May 24, 2007 | |
| Rating: | 4.8 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Martin Schultz |
Blog post
(Continued from my previous blog)
Just wanted to give a quick update on the "Flight Game Example" (FGE) - it's now feature complete! Latest additions have been that it supports now 3 different game modes like seen on the start game screen:

I made also a quick video showing the team deathmatch mode where bots with different team skins fight each other:
Team Deathmatch game mode (~23.1 MByte)
Furthermore it has now support for homing missiles! Those sidewinders were done by altering the existing projectile class a bit and it gives a great addition to the game. Please see a video of the homing missile in action here:
Homing Missiles video (~7.4 MByte)
Also the repairships are in now. Those are huuuge kind of motherships flying in circles around on the map and if players fly right behind them, a particle stream is started with "nano repair bots". Well, in short those particles make the effect they heal the ship flying behind and it is a pretty nice visual I think. Technically it's a trigger beeing sync'ed with the repairship. Please see a video here:
Ship getting healed by repairship (~23.4 MByte)
So, next steps are to make beside the TGE 1.4.2 version also a TGE 1.5.2 version and one for TGEA + some cleanups and an installer package. Furthermore I need to clarify some things with GG and after that all, the pack will be ready for you guys. Hope you will like it. :-)
Martin
Just wanted to give a quick update on the "Flight Game Example" (FGE) - it's now feature complete! Latest additions have been that it supports now 3 different game modes like seen on the start game screen:

I made also a quick video showing the team deathmatch mode where bots with different team skins fight each other:
Team Deathmatch game mode (~23.1 MByte)
Furthermore it has now support for homing missiles! Those sidewinders were done by altering the existing projectile class a bit and it gives a great addition to the game. Please see a video of the homing missile in action here:
Homing Missiles video (~7.4 MByte)
Also the repairships are in now. Those are huuuge kind of motherships flying in circles around on the map and if players fly right behind them, a particle stream is started with "nano repair bots". Well, in short those particles make the effect they heal the ship flying behind and it is a pretty nice visual I think. Technically it's a trigger beeing sync'ed with the repairship. Please see a video here:
Ship getting healed by repairship (~23.4 MByte)
So, next steps are to make beside the TGE 1.4.2 version also a TGE 1.5.2 version and one for TGEA + some cleanups and an installer package. Furthermore I need to clarify some things with GG and after that all, the pack will be ready for you guys. Hope you will like it. :-)
Martin
Recent Blog Posts
| List: | 07/20/08 - My first app in the Apple iTunes App Store 05/23/08 - 20% discount for Flight Game Example (limited time) 03/27/08 - Development Diary: Balls of Steel 03/05/08 - New Game Out - Have fun playing! 02/03/08 - Meeting Thomas and Magnus in Copenhagen (and in sweden) 12/10/07 - FGE 20% Christmas Discount 11/03/07 - New Reticle HUD resource / FGE Update 10/09/07 - Flight Game Example - post mortem |
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Submit your own resources!| Edward (May 24, 2007 at 18:25 GMT) |
| Tom Spilman (May 24, 2007 at 18:27 GMT) Resource Rating: 5 |
| Scott Burns (May 24, 2007 at 18:55 GMT) |
| Steve L (May 24, 2007 at 19:13 GMT) |
| Fucifer (May 24, 2007 at 21:17 GMT) |
| John Kanalakis (May 25, 2007 at 02:24 GMT) |
| Gianfranco Barone (May 25, 2007 at 07:13 GMT) |
| Leroy Frederick (May 25, 2007 at 09:02 GMT) Resource Rating: 5 |
| Edward Smith (May 25, 2007 at 12:20 GMT) Resource Rating: 5 |
| Barry Gallagher (May 25, 2007 at 14:27 GMT) |
| James Laker (BurNinG) (May 25, 2007 at 14:52 GMT) |
Edited on May 25, 2007 14:53 GMT
| James Laker (BurNinG) (May 25, 2007 at 14:59 GMT) |
| Jonathon Stevens (May 25, 2007 at 16:21 GMT) |
| Martin Schultz (May 25, 2007 at 16:43 GMT) |
@James: Seeker resource + some additional code. Thanks for the hint. Forgot to put Derk in the credits.
| Tom Spilman (May 25, 2007 at 16:58 GMT) Resource Rating: 5 |
| Martin Schultz (May 25, 2007 at 17:00 GMT) |
| Joseph Euan (May 25, 2007 at 19:58 GMT) |
I demand this NOW!!!! hehe
| Martin Schultz (May 25, 2007 at 20:02 GMT) |
Just finished the docs to the FGE. Need to fix one last known bug and will then see if I could do Tom's idea with the camera mounted on the homing missiles. :-)
| Maxim Lyulyukin (May 25, 2007 at 20:46 GMT) |
.. accept art contributions???
| Joseph Euan (May 26, 2007 at 14:58 GMT) |
If your selling it.. any ideas on price?
| Martin Schultz (May 26, 2007 at 18:41 GMT) |
| Tom Spilman (May 26, 2007 at 18:58 GMT) Resource Rating: 5 |
Consider the Adventure [Starter] Kit is a $40. We do have alot of art which is a good part of the value, but you have a pretty feature filled starter there as well.
The thing i always keep in mind is that you can always reduce the price and developers we tend to under value our work. And always consider how much time your saving someone. Say to yourself "If someone re-created this how much time (aka money) would it take?".
I don't know about everyone else, but i don't think i could create this kit for $25.
| Martin Schultz (May 26, 2007 at 19:11 GMT) |
And I don't want to make it too expensive so that nobody buys it at the end of the day. But well, I don't have much experience what is "much" and what "ok" for packs and stuff. Could only try to compare it to other packs in the GG store just like you did. Maybe you're right and 20/25 is too less. Hard to say :-)
| Martin Schultz (May 27, 2007 at 13:57 GMT) |
It has interpolation issues and stuff, so I'm not sure if it makes it into the 1.0 version, but definately something I want to have in later. Like it :-)
Edited on May 27, 2007 13:59 GMT
| Tom Spilman (May 28, 2007 at 18:10 GMT) Resource Rating: 5 |
It's always good to add some features after shipping your pack... this looks a great bonus feature.
| R C (May 29, 2007 at 16:52 GMT) |
Perhaps release 1.0 for free, (you will discover the maximum number of interested parties), then for upgrades charge as they do for casual games.
Either way you won't get rich, but you will get known and appreciated!
I already put you on the top of the heap and I haven't got my hands on the code yet!
Keep up the great work -you really will help a lot of people accelerate their knowledge, and that is what these forums are all about.
Rick
| James Brad Barnette (Jun 07, 2007 at 18:30 GMT) |
and this will be sold as a starter pack right??? we are allowed to do whatever we want with it modify it and use it for our games right?
| James Laker (BurNinG) (Jun 07, 2007 at 18:43 GMT) |
| Martin Schultz (Jun 07, 2007 at 18:50 GMT) |
The FGE is completed. Documentation is complete, examples running, last freeze bug found, everything in place. I'm waiting still for an answer from GG regarding some license issues that need to be cleared. So keep your credit card ready, FGE will be out very very soon!
To answer your second question: Yes, you can modify it, use it as base for your own stuff, make an unlimited amount of games out of it, use it commercially, make whatever you want with it. Also no need to pay royalties to me. The only thing not allowed is to resell the FGE itself or parts of it as own product, but I think this is self-evident, isn't it? I just want to make sure I'm earning some bucks through selling the FGE and you guys get all rights to use it commercially in your products/games.
Due to the license of TGE commercial I'm not allowed to name it starter kit, so it'll be called the flight game example.
| Martin Schultz (Jun 07, 2007 at 18:51 GMT) |
| James Brad Barnette (Jun 07, 2007 at 20:11 GMT) |
| Martin Schultz (Jun 07, 2007 at 20:13 GMT) |
Download the screenshot here (1.1 MByte).
But beware, it's a huuuuge screenshot! :-)
P.S. The screenshot was made using a screenshot HTML tool. Does not render the HTML so perfect as it would be when viewing with Firefox or IE, but to get an idea it's ok.
Edited on Jun 07, 2007 20:15 GMT
| James Brad Barnette (Jun 07, 2007 at 20:37 GMT) |
| Snowhill06 (Jun 15, 2007 at 02:59 GMT) |
| Martin Schultz (Jun 15, 2007 at 04:56 GMT) |
Edited on Jun 15, 2007 04:58 GMT
| DodongoXP (Jun 17, 2007 at 15:47 GMT) |
i suppose this has a base a modified torque source code base... like the rts kit.. is this right ??
Cheers!
| Martin Schultz (Jun 17, 2007 at 15:55 GMT) |
It has only 2 additional C++ classes for the AI flight stuff and a set of changes to the original source code, but not very many. The rest is pure Torque Script (I used the starter.fps as base and evolved from that).
| James Brad Barnette (Jun 18, 2007 at 00:13 GMT) |
| Snowhill06 (Jun 18, 2007 at 02:06 GMT) |
| Martin Schultz (Jun 18, 2007 at 04:35 GMT) |
It's still at GG to be checked - no news so far from there.
@Snowhill:
Yes, TGE and TGEA support. Even the Mac is supported with TGE 1.4.2. Here are some screenshots from the TGEA version:




| James Laker (BurNinG) (Jun 18, 2007 at 07:25 GMT) |
| Martin Schultz (Jun 18, 2007 at 09:42 GMT) |
| Snowhill06 (Jun 19, 2007 at 01:55 GMT) |
Edited on Jun 19, 2007 02:04 GMT
| Martin Schultz (Jun 19, 2007 at 05:28 GMT) |
1) I'm targeting 30 US$ for the pack.
2) Do you mean how many different space ship models will be in? 1x the "Scout" ship (that grey little ship) and 1x the "Repairship" (the big blue mothership thingie). But I can already tell you that the artist Maxim Lyulyukin has created already the first new space ships which could be directly used with the FGE. I'm putting at the end of the blog some screenshots of the first ship from Max.
3) Do you mean a mission that takes place in space? I made a space level, but removed it then from the pack. The "problem" is that you never get rid of the fog in TGE. So, if you want to make a space shooter game, you need to patch the engine and remove the fog. So in general yes, would be possible, but no, it's not included (yet).
4) No, no special space combat physics. Btw: what do you mean by space combat physics? :-) It's just plain the vehicle physics from stock Torque, nothing special.
Hope I answered your questions. If not, don't hestitate to ask.
Space ship from Max



| Steve Flowers (Jun 20, 2007 at 00:38 GMT) |
| Snowhill06 (Jun 20, 2007 at 03:29 GMT) |
| James Brad Barnette (Jun 20, 2007 at 03:41 GMT) |
Man this is a little like waiting on christmas. :)
| Martin Schultz (Jun 20, 2007 at 08:09 GMT) |
@Snowhill: Sounds good. I haven't spend sooo much time into it. After making the fog to black it looked weired because the upper half had the stars background of the sky and the lower part was black without stars because of the black fog. Didn't try that with the view range. Sounds promising. I would be glad if you find a way to get it working. If you like, we could add it then to the FGE docs for the 1.1 version.
@James: Soon it's christmas. After all the month of work I put in it makes me happy you're waiting on this. :-)
| Martin Schultz (Jun 20, 2007 at 19:28 GMT) |
All legal/licensing issues are cleared! Got the go from GG. FGE is going to be released tomorrow!
| James Brad Barnette (Jun 20, 2007 at 20:00 GMT) |
| Martin Schultz (Jun 21, 2007 at 14:22 GMT) |
| James Brad Barnette (Jun 21, 2007 at 14:22 GMT) |
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4.8 out of 5


