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Back again with Survival

Back again with Survival
Name:Affectworks 
Date Posted:Feb 19, 2008
Rating:Not Rated
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Blog post
Wow, it's really been since October since we posted last? Crazy. So what's new with us?

Well, we just entered the IA contest with a new game, Survival. When we heard about the contest we had around 7 weeks to put a proof of concept demo together. So we dug out TGEA and set to work. It was a crazy hectic month, but we put together a demo of a multiplayer zombie survival game that we call "Survival".



Moving over from TGE to TGEA was really neat. We had extensive experience with TGE with Switching Gears (www.switchinggearsgame.com) so we hit the ground running since pretty much all knowledge of TGE ports straight over to TGEA. As the artist on the project it was really nice to be able to start using shaders, normal maps and all the stuff that makes your art assets shiny and pretty.

We quickly (about 3 weeks) put together a prototype of the game with the core gameplay in it. Ryan (programmer) put together the core features of the game that support the core idea of Survival ("Build a base and survive the zombie horde assaults"). After we got the core down we continued to implement features and content that support the core of the game. Basically put our heads down and power through the remaining 4 weeks of creating all the assets and the rest of the features.

We are pretty happy with how many zombies we were able to pile into a single open level, but after working with TGEA we know now that we can do better than what we have now (about 130 AI characters), so one of the next steps for me (artist) is to rework the zombies and of course, make a more diverse population.

We submitted Survival the day before the deadline and our now keeping our fingers crossed. I want to wish all the contestants good luck and I am looking forward to seeing what's coming out of the GG community!

What's next? We have tons of ideas of levels and features that we want to implement and I think these next few weeks are going to be dedicated to experimenting with what ideas will work and what features we find to be awesome.

Here's a couple of screenshots:



Until next time,
Fredrik Skarstedt
Affectworks

Recent Blog Posts
List:04/24/08 - Still Alive
02/19/08 - Back again with Survival
10/17/07 - Z
08/03/07 - Switching Gears Demo Available
07/24/07 - Maya tutorial set driven keys
06/25/07 - Switching Gears
04/17/07 - Switching Gears
02/08/07 - Switching Gears - New bad guy

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Ed Johnson   (Feb 19, 2008 at 16:06 GMT)
Looks really cool! Can't wait to see more of this!

DreamPharaoh   (Feb 19, 2008 at 16:21 GMT)
Very Cool. I like the dark tones -- gives it an eerie look.

Guy Allard   (Feb 19, 2008 at 17:18 GMT)
very nice.

Rex   (Feb 19, 2008 at 17:32 GMT)
Nice First Person model...:)!

Zombies both frighten and fascinate me...LOL.

John E. Nelson   (Feb 19, 2008 at 18:24 GMT)
Looks very cool, and looking forward to seeing more.

James Laker (BurNinG)   (Feb 19, 2008 at 18:46 GMT)
Keeewl!

Francis   (Feb 22, 2008 at 13:24 GMT)
130 Zombies in one map?
That's impressive! I'll be on the look out for this game for sure.

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