by date
Back again with Survival
Back again with Survival
| Name: | Affectworks | |
|---|---|---|
| Date Posted: | Feb 19, 2008 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Affectworks |
Blog post
Wow, it's really been since October since we posted last? Crazy. So what's new with us?
Well, we just entered the IA contest with a new game, Survival. When we heard about the contest we had around 7 weeks to put a proof of concept demo together. So we dug out TGEA and set to work. It was a crazy hectic month, but we put together a demo of a multiplayer zombie survival game that we call "Survival".

Moving over from TGE to TGEA was really neat. We had extensive experience with TGE with Switching Gears (www.switchinggearsgame.com) so we hit the ground running since pretty much all knowledge of TGE ports straight over to TGEA. As the artist on the project it was really nice to be able to start using shaders, normal maps and all the stuff that makes your art assets shiny and pretty.
We quickly (about 3 weeks) put together a prototype of the game with the core gameplay in it. Ryan (programmer) put together the core features of the game that support the core idea of Survival ("Build a base and survive the zombie horde assaults"). After we got the core down we continued to implement features and content that support the core of the game. Basically put our heads down and power through the remaining 4 weeks of creating all the assets and the rest of the features.
We are pretty happy with how many zombies we were able to pile into a single open level, but after working with TGEA we know now that we can do better than what we have now (about 130 AI characters), so one of the next steps for me (artist) is to rework the zombies and of course, make a more diverse population.
We submitted Survival the day before the deadline and our now keeping our fingers crossed. I want to wish all the contestants good luck and I am looking forward to seeing what's coming out of the GG community!
What's next? We have tons of ideas of levels and features that we want to implement and I think these next few weeks are going to be dedicated to experimenting with what ideas will work and what features we find to be awesome.
Here's a couple of screenshots:

Until next time,
Fredrik Skarstedt
Affectworks
Well, we just entered the IA contest with a new game, Survival. When we heard about the contest we had around 7 weeks to put a proof of concept demo together. So we dug out TGEA and set to work. It was a crazy hectic month, but we put together a demo of a multiplayer zombie survival game that we call "Survival".

Moving over from TGE to TGEA was really neat. We had extensive experience with TGE with Switching Gears (www.switchinggearsgame.com) so we hit the ground running since pretty much all knowledge of TGE ports straight over to TGEA. As the artist on the project it was really nice to be able to start using shaders, normal maps and all the stuff that makes your art assets shiny and pretty.
We quickly (about 3 weeks) put together a prototype of the game with the core gameplay in it. Ryan (programmer) put together the core features of the game that support the core idea of Survival ("Build a base and survive the zombie horde assaults"). After we got the core down we continued to implement features and content that support the core of the game. Basically put our heads down and power through the remaining 4 weeks of creating all the assets and the rest of the features.
We are pretty happy with how many zombies we were able to pile into a single open level, but after working with TGEA we know now that we can do better than what we have now (about 130 AI characters), so one of the next steps for me (artist) is to rework the zombies and of course, make a more diverse population.
We submitted Survival the day before the deadline and our now keeping our fingers crossed. I want to wish all the contestants good luck and I am looking forward to seeing what's coming out of the GG community!
What's next? We have tons of ideas of levels and features that we want to implement and I think these next few weeks are going to be dedicated to experimenting with what ideas will work and what features we find to be awesome.
Here's a couple of screenshots:

Until next time,
Fredrik Skarstedt
Affectworks
Recent Blog Posts
| List: | 04/24/08 - Still Alive 02/19/08 - Back again with Survival 10/17/07 - Z 08/03/07 - Switching Gears Demo Available 07/24/07 - Maya tutorial set driven keys 06/25/07 - Switching Gears 04/17/07 - Switching Gears 02/08/07 - Switching Gears - New bad guy |
|---|
Submit your own resources!| Ed Johnson (Feb 19, 2008 at 16:06 GMT) |
| DreamPharaoh (Feb 19, 2008 at 16:21 GMT) |
| Guy Allard (Feb 19, 2008 at 17:18 GMT) |
| Rex (Feb 19, 2008 at 17:32 GMT) |
Zombies both frighten and fascinate me...LOL.
| John E. Nelson (Feb 19, 2008 at 18:24 GMT) |
| James Laker (BurNinG) (Feb 19, 2008 at 18:46 GMT) |
| Francis (Feb 22, 2008 at 13:24 GMT) |
That's impressive! I'll be on the look out for this game for sure.
You must be a member and be logged in to either append comments or rate this resource.


Not Rated


