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Switching Gears - New bad guy
Switching Gears - New bad guy
| Name: | Affectworks | |
|---|---|---|
| Date Posted: | Feb 08, 2007 | |
| Rating: | 3.7 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Affectworks |
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I decided to take a few hours off from doing level work and model a new enemy for Switching Gears. After a total time of 3 hours and one break for a glass of milk, here's the result rendered in glorious GI Joe default settings. I love that little script.
As you can see, no texture maps or anything since I need to get back to level work, but it was nice to sit down and do something different for a few hours. Total of 2200 faces. Eek. Need to trim that down. No LOD's, no rigging yet. I see quite a few spots that need to be cleaned up, but that's for a later day.

Oh. the little spheres will actually play an integral role in how to defeat this mammoth of a bad guy. :)
Cheers!
Fredrik S
As you can see, no texture maps or anything since I need to get back to level work, but it was nice to sit down and do something different for a few hours. Total of 2200 faces. Eek. Need to trim that down. No LOD's, no rigging yet. I see quite a few spots that need to be cleaned up, but that's for a later day.

Oh. the little spheres will actually play an integral role in how to defeat this mammoth of a bad guy. :)
Cheers!
Fredrik S
Recent Blog Posts
| List: | 04/24/08 - Still Alive 02/19/08 - Back again with Survival 10/17/07 - Z 08/03/07 - Switching Gears Demo Available 07/24/07 - Maya tutorial set driven keys 06/25/07 - Switching Gears 04/17/07 - Switching Gears 02/08/07 - Switching Gears - New bad guy |
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Submit your own resources!| Tom Bentz (Feb 08, 2007 at 06:27 GMT) |
| Nick Wagner (Feb 08, 2007 at 07:22 GMT) |
| Sam Redfern (Feb 08, 2007 at 08:51 GMT) |
| Eric Elwell (Feb 08, 2007 at 14:56 GMT) |
| Mark McCoy (Feb 08, 2007 at 16:54 GMT) Resource Rating: 5 |
Looking good. I particularly like the tenticle quality that the curvature on the legs brings out.
I remember hearing that the animators for Episode 1 had a hard time getting the three legged bots to get a cool looking walk. Apparently, they "cheated physics" a lot in order to get something that worked.
| Affectworks (Feb 09, 2007 at 00:19 GMT) |
@Eric. Yeah, I agree that it needs a couple more goings over. Thanks for the encouraging words.
@Marc. Thanks for pointing that out. I'll have to dig out my dvd and take a look at how they animated them.
Cheers,
Fredrik S
Edited on Feb 09, 2007 00:19 GMT
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3.7 out of 5


