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Switching Gears (quick video)
Switching Gears (quick video)
| Name: | Affectworks | |
|---|---|---|
| Date Posted: | Aug 14, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Affectworks |
Blog post
We are quite busy at Affectworks as we are working very hard on creating a playable demo for IGC of Switching Gears. Since I promised with my last post that I would post some video of the game here it is.
This is a video of some of the features in Switching Gears, the world is my test world that is put together using art from the real level that Fredrik is working on as I speak (It is looking awesome btw). In other words the world in the video is just my test world so it isn't lit and not nearly as pretty as the real one.
Enjoy!
www.affectworks.com/features.mov
Edit by Fredrik S:
I also wanted to state that several of the animations are in rough states and not superpolished yet, but we wanted show off some of the features of the game. From start to finish:
Use of bubble gun. My favorite weapon of the game.
Quest / Mission dialogue system. You pick up quests for cash doing this.
Hanging , swinging on ledges.
Some of the different weapons.
Oh.. the in game UI is pretty much done and created with flash. We hate flash. With much passion.
This is a video of some of the features in Switching Gears, the world is my test world that is put together using art from the real level that Fredrik is working on as I speak (It is looking awesome btw). In other words the world in the video is just my test world so it isn't lit and not nearly as pretty as the real one.
Enjoy!
www.affectworks.com/features.mov
Edit by Fredrik S:
I also wanted to state that several of the animations are in rough states and not superpolished yet, but we wanted show off some of the features of the game. From start to finish:
Use of bubble gun. My favorite weapon of the game.
Quest / Mission dialogue system. You pick up quests for cash doing this.
Hanging , swinging on ledges.
Some of the different weapons.
Oh.. the in game UI is pretty much done and created with flash. We hate flash. With much passion.
Recent Blog Posts
| List: | 04/24/08 - Still Alive 02/19/08 - Back again with Survival 10/17/07 - Z 08/03/07 - Switching Gears Demo Available 07/24/07 - Maya tutorial set driven keys 06/25/07 - Switching Gears 04/17/07 - Switching Gears 02/08/07 - Switching Gears - New bad guy |
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Submit your own resources!| Tom Eastman (Eastbeast314) (Aug 14, 2006 at 20:47 GMT) |
| Craig Fortune (Aug 14, 2006 at 20:55 GMT) |
When he first ran around the corner at the beginning of the vid with his arms out I thought for sure he was gonna hug the big red guy =] Add this feature now. lol.
| Paul /*Wedge*/ DElia (Aug 14, 2006 at 21:23 GMT) |
| Phil Carlisle (Aug 14, 2006 at 21:49 GMT) |
Moving platforms stylee.
| Affectworks (Aug 14, 2006 at 21:52 GMT) |
The world shown in the video is just my programmers level where he tests things. Not indicative whatsoever (is that one word) to what the final level will look like.
And I was wondering how long it would take for someone to mention Metal Arms. :)
Fredrik S
| Ben -Djaggernaut- Chavigner (Aug 15, 2006 at 01:13 GMT) |
| Plague (Aug 15, 2006 at 02:13 GMT) |
| Tom Bentz (Aug 15, 2006 at 05:53 GMT) |
| Ajari Wilson (Aug 15, 2006 at 06:11 GMT) |
-Ajari-
| Andrew Nicholson (Aug 15, 2006 at 14:25 GMT) |
| Gary Preston (Aug 15, 2006 at 16:40 GMT) |
What was the gun that required routing the power or something near the end of the clip?
| BigPapa (Aug 15, 2006 at 17:32 GMT) |
| Affectworks (Aug 15, 2006 at 17:55 GMT) |
thanks for all the kind words guys, they really help motivate!
Edited on Aug 15, 2006 17:58 GMT
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