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I'm still here...again.
I'm still here...again.
| Name: | Jared Coliadis | ![]() |
|---|---|---|
| Date Posted: | Aug 14, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Jared Coliadis |
Blog post
Oh my. I suppose I should start with a large apology. My free time this summer has been eaten up mostly by work and by a computer graphics research project. Both involve large amounts of coding over large periods of time, and for the first time my normally code-fiending self has been too physically and mentally tired to be able to work on the Adventure Core/Issue #37 with much effort.
With the new version of TGB all but eliminating the old way I handle level-loading (which is a good thing!), it finally is time to approach the beast of recoding to conform with the new system. This is really just a large amount of small changes, but it adds up pretty quickly. In the end though, it will be much cleaner, memory-friendly, and time-saving.
My goal was to get a demo out by the end of summer, but as of right now, it'll be close. My computer graphics research has been submitted and I can feel my motivation rise again. The top-end *works*, but it does not work completely to my liking. I do not want to release anything until it meets my high standards.
I suppose now is a good a time as ever to announce our studio's name. We previously considered Nevo Games, but it actually turns out that there is already a product called a Nevo. After some discussion, our studio's official name is Isomorphic Entertainment. It's a long name, but it flows off the tongue well and relates to one of my personal philosophies of game design. We do have a website, but besides a core Wordpress and phpBB installation, it hasn't been touched yet. If you do want to sign up on our forum, you can at our phpBB site, and I will gladly answer any questions you may have.
So that this .plan isn't a complete waste of time, here 2 out of several additional places you will encounter in Issue #37:
The City Museum

The School's Office

On a semi-unrelated note, I was learning TGB's network code last month. To test it out, I wrote a networked version of the first game I created to learn Torquescript, a version of Mancala. If anyone is interested in playing a prototype version, let me know and I'll give you a copy to try out.
I suppose I am back in action now, and hope to create great things.
Until next time,
/Jared.
P.S.: I've been getting more and more interested in Homebrew game development on the Nintendo DS. If anyone here has any experience with it, I'd be interested in any pointers or other advice.
With the new version of TGB all but eliminating the old way I handle level-loading (which is a good thing!), it finally is time to approach the beast of recoding to conform with the new system. This is really just a large amount of small changes, but it adds up pretty quickly. In the end though, it will be much cleaner, memory-friendly, and time-saving.
My goal was to get a demo out by the end of summer, but as of right now, it'll be close. My computer graphics research has been submitted and I can feel my motivation rise again. The top-end *works*, but it does not work completely to my liking. I do not want to release anything until it meets my high standards.
I suppose now is a good a time as ever to announce our studio's name. We previously considered Nevo Games, but it actually turns out that there is already a product called a Nevo. After some discussion, our studio's official name is Isomorphic Entertainment. It's a long name, but it flows off the tongue well and relates to one of my personal philosophies of game design. We do have a website, but besides a core Wordpress and phpBB installation, it hasn't been touched yet. If you do want to sign up on our forum, you can at our phpBB site, and I will gladly answer any questions you may have.
So that this .plan isn't a complete waste of time, here 2 out of several additional places you will encounter in Issue #37:
The City Museum

The School's Office

On a semi-unrelated note, I was learning TGB's network code last month. To test it out, I wrote a networked version of the first game I created to learn Torquescript, a version of Mancala. If anyone is interested in playing a prototype version, let me know and I'll give you a copy to try out.
I suppose I am back in action now, and hope to create great things.
Until next time,
/Jared.
P.S.: I've been getting more and more interested in Homebrew game development on the Nintendo DS. If anyone here has any experience with it, I'd be interested in any pointers or other advice.
Recent Blog Posts
| List: | 08/14/06 - I'm still here...again. 05/15/06 - I'm still here. 04/10/06 - GIDj: SpaceChase 04/04/06 - Motivation, Reaching that last 25%, and plans for the future. 02/19/06 - Interfaces, Inspiration, Intrigue, and Intent. 01/29/06 - Streamlining! Streamlining. Streamlining? 01/12/06 - Issue #37/T2D Adventure Core Update #3. 01/04/06 - Issue #37/T2D Adventure Core .plan #2. |
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Submit your own resources!| Kim Ball (Aug 14, 2006 at 20:02 GMT) |
| Kim Ball (Dec 11, 2006 at 15:14 GMT) |
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