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GIDj: SpaceChase

GIDj: SpaceChase
Name:Jared Coliadis
Date Posted:Apr 10, 2006
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Blog post
I actually had some spare time this weekend, so I figured that I would take a break from my current development to work on a Game in a Day. This is going to be brief because I need to get to bed. In the simplest terms, my game is a top-down space shooter. The player can collect a pseudo powerup "currency" to acquire powerups. When a powerup is collected, the GUI will say what the player can trade in exchange. Of course, the more items the player collects, the better his powerup can be. I'll explain the process in more detail later if anyone would like, but again I need to get some sleep.

Controls:
WASD : movement
Space: Fire lasers
E: Fire Tailgun
C: Cash In powerup "currency" for a powerup.




Anyhow, try it out here. Obviously, there needs to be a lot of polish, namely in the front-end (you have to alt-f4 to quit), and there are a couple bugs around, but this was done in about 15 hours.

Let me know your feedback,
/Jared

Recent Blog Posts
List:08/14/06 - I'm still here...again.
05/15/06 - I'm still here.
04/10/06 - GIDj: SpaceChase
04/04/06 - Motivation, Reaching that last 25%, and plans for the future.
02/19/06 - Interfaces, Inspiration, Intrigue, and Intent.
01/29/06 - Streamlining! Streamlining. Streamlining?
01/12/06 - Issue #37/T2D Adventure Core Update #3.
01/04/06 - Issue #37/T2D Adventure Core .plan #2.

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Gary Preston   (Apr 10, 2006 at 14:43 GMT)
Polish and GID are usually mutually exclusive terms :P I've grabbed the demo but won't get a chance to check it out till later tonight.

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