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CrazyBump = Better, Faster Art
CrazyBump = Better, Faster Art
| Name: | Russell Fincher | ![]() |
|---|---|---|
| Date Posted: | Jan 28, 2008 | |
| Rating: | 4.3 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Russell Fincher |
Blog post
This has been mentioned a couple of times in the forums, but I just wanted to put my two cents in. I'm totally in love with this program called CrazyBump. It's a free (edit: for now) utility that not only replaces the horrible old Nvidia Photoshop filter for turning color maps into normal maps, but also creates specular, "fake" ambient occlusion, and parallax maps from either a diffuse map or a normal map. Yep, you can start with either diffuse or normal maps. For instance, I created a dinosaur model in Zbrush and exported the normal map. I loaded the normal map into CrazyBump, and also loaded my model into CrazyBump to view my work, and exported a specular map, and ambient occlusion map to bake into the diffuse texture, which really helped accentuate the scales on this guy:



I will never open the Nvidia plugin again. Ever. I'm going to uninstall the Nvidia plugin today, burn in to a CD, and drive over it with my car. No art tool should ever have a preview so terrible. And CrazyBump has sliders to allow you to adjust your maps that actually have words that make sense. I love it. This is a middleware tool that fills an old art pipeline void very, very well. Sure Max and Maya can render shadow and specular maps to texture, but not with the ease of use of this thing. The preview is indispensable.



I will never open the Nvidia plugin again. Ever. I'm going to uninstall the Nvidia plugin today, burn in to a CD, and drive over it with my car. No art tool should ever have a preview so terrible. And CrazyBump has sliders to allow you to adjust your maps that actually have words that make sense. I love it. This is a middleware tool that fills an old art pipeline void very, very well. Sure Max and Maya can render shadow and specular maps to texture, but not with the ease of use of this thing. The preview is indispensable.
Recent Blog Posts
| List: | 01/28/08 - CrazyBump = Better, Faster Art 10/03/07 - Sickhead Games is hiring! 03/15/07 - Blended Terrain in TGEA from Terragen 10/21/06 - Adventure Kit update 1.1 09/08/06 - Adventure Kit post mortem 06/21/06 - Update: Sickhead TGB Tile Pack 04/18/06 - Sickhead TGB Tile Pack #1 06/06/05 - Plan for Russell Fincher |
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Submit your own resources!| Prairie Games (Jan 28, 2008 at 16:34 GMT) |
| Kory James (Jan 28, 2008 at 17:00 GMT) |
| Russell Fincher (Jan 28, 2008 at 17:11 GMT) |
Really, I think CrazyBump's greatest asset is the ability to easily make fake ambient occlusion maps from normal maps. It really adds to the sense of realism when added into the diffuse texture. In this model in particular, the specular map helped a great deal, too. I can't imagine how I could have made a specular map that covered only the raised portions of the scales any other way that easily.
Edited on Jan 28, 2008 17:38 GMT
| Taylor Petrick (Jan 28, 2008 at 18:21 GMT) |
That dinosaur looks awsome by the way!
| Ed Johnson (Jan 28, 2008 at 18:28 GMT) |
I'm at a loss for words! :O
*Downloads and installs this*
| Russell Fincher (Jan 28, 2008 at 19:30 GMT) |
The specular wasn't baked in, just left in the diffuse alpha channel so it can do its job in-game.
| Phil Carlisle (Jan 28, 2008 at 19:39 GMT) |
| Ben Acord (Jan 28, 2008 at 21:02 GMT) |
| Tom Spilman (Jan 28, 2008 at 21:27 GMT) Resource Rating: 5 |
| Joseph *Nailo* Rick (Jan 28, 2008 at 22:13 GMT) Resource Rating: 4 |
Edited on Jan 28, 2008 23:20 GMT
| Ryan Clark (Jan 29, 2008 at 01:16 GMT) Resource Rating: 5 |
Thanks for mentioning CrazyBump. Your dinosaur is beautiful, and I'm glad you found CrazyBump a useful tool in crafting him!
Just to avoid confusion, I wish to clarify that CrazyBump is an open beta test, free for use during the beta period. I don't want anyone caught by surprise when the beta ends and CrazyBump is released commercially.
Thanks for your help beta testing CrazyBump!
-Ryan Clark
| Russell Fincher (Jan 29, 2008 at 01:36 GMT) |
| Sean H. (Jan 29, 2008 at 15:21 GMT) |
| Magnus Blikstad (Jan 29, 2008 at 15:27 GMT) |
Quote:
Hi Russel,
Thanks for mentioning CrazyBump. Your dinosaur is beautiful, and I'm glad you found CrazyBump a useful tool in crafting him!
Just to avoid confusion, I wish to clarify that CrazyBump is an open beta test, free for use during the beta period. I don't want anyone caught by surprise when the beta ends and CrazyBump is released commercially.
Thanks for your help beta testing CrazyBump!
-Ryan Clark
Yep, thanks from me too Ryan for a great tool! Been using it for quite a while now too, and as Russell said; the (currently non)-cost was really not a deciding factor for doing so.
| Russell Fincher (Jan 29, 2008 at 16:17 GMT) |
All that being said, the success of this whole process of creating height information from a diffuse texture greatly varies depending on the image you start with. Some will just work better than others. Its free for now, give it a shot! :)
Edited on Jan 29, 2008 16:25 GMT
| Ryan Clark (Jan 29, 2008 at 17:25 GMT) Resource Rating: 5 |
CrazyBump can use a couple of methods to get shape from a texture. It uses the lights and darks of an image, and it also uses its own shape-recognition algorithm. Of course, the best technique varies from one image to another. I recommend experimentation.
| Taylor Petrick (Jan 29, 2008 at 17:39 GMT) |
| Russell Fincher (Jan 29, 2008 at 17:44 GMT) |
| Timothy Aste (Jan 30, 2008 at 01:05 GMT) Resource Rating: 5 |
| Affectworks (Jan 30, 2008 at 15:52 GMT) |
Fredrik S
Edited on Jan 30, 2008 15:52 GMT
| Ryan Clark (Jan 30, 2008 at 16:20 GMT) Resource Rating: 5 |
I'm sorry that the new beta isn't working for you. I hope I can fix the problem!
Could you email me with more information about what happens on your Vista machine?
For example, does CrazyBump display any kind of message, or does it simply fail to launch?
thanks very much,
-Ryan Clark
ryan@crazybump.com
| Tom Spilman (Jan 31, 2008 at 09:24 GMT) Resource Rating: 5 |
| Kory James (Jan 31, 2008 at 15:32 GMT) |
Keep up the great work it looks amazing
| Russell Fincher (Jan 31, 2008 at 15:46 GMT) |
Thanks Kory! Yes, we are using SpeedTree for the foliage, and the groundcover is a mix of meshes and billboards... and incidentally Physx rigs to give the dinos dynamic physics on their tails, neck flab, and full ragdoll situations. We've really just recently been able to get our tech to a more mature stage, but much more to come.
My favorite part, that you can't even see... soft water edges. It's the little things.
Edited on Jan 31, 2008 15:46 GMT
| Prairie Games (Jan 31, 2008 at 16:32 GMT) |
| Johnny Hill (Feb 01, 2008 at 15:49 GMT) |
| John E. Nelson (Feb 01, 2008 at 17:16 GMT) Resource Rating: 4 |
Thanks for showing this to us!
| Adrian Tysoe (Feb 10, 2008 at 03:53 GMT) |
| Gerard Prudhomme (Mar 24, 2008 at 01:31 GMT) |
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4.3 out of 5


