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Sickhead Games is hiring!
Sickhead Games is hiring!
| Name: | Russell Fincher | ![]() |
|---|---|---|
| Date Posted: | Oct 03, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Russell Fincher |
Blog post

Sickhead Games is looking for an artist! Meetup at IGC... Yep, we need a talented individual looking to get in on the ground floor of an up-and-coming indie game studio. Interested? Meet up with us at IndieGamesCon in Eugene next week...
Sickhead Games, maker of TGB Adventure Kit and Torsion IDE, is a small, fulltime, indie game studio 5 years running, currently concentrating on development tools, simulations, various contract work, and prototyping games for the Torque game engines. There are no CEOs or marketing guys... everyone at Sickhead works directly on the games and has an equal voice and creative influence in all our projects. Currently, our workload dictates that we bring on a second 3D artist to help keep up with some exciting short- and long-term projects.
Who we're looking for...
We are currently seeking a jack-of-all-trades game artist with strong animation skills to be employee number five. Indies wear a lot of hats, and ideally we need a talented individual with good modeling, texturing, rigging, and animation skills, who's familiar with mesh-to-normal map pipelines, and who preferably has experience creating art for TGE or TGEA. Must be comfortable working in 3DS Max, familiarity with Zbrush is a big plus. This is a fulltime, permanent position that requires the employee to work on-site in our Dallas, Texas offices. Some financial assistance available for relocation.

The position will become available at the end of October, but with IGC coming soon, we thought it would be a great opportunity to meet with interested individuals on a less formal basis. So if you're even slightly interested, please drop us a line at biz@sickheadgames.com so we can meet up for a drink (or coffee) and get acquainted. And if you're interested, but not attending IGC, drop us a line anyway. We've got a position to fill and we want to hear from you!
Russell Fincher
Lead Artist | Co-owner
Sickhead Games
Recent Blog Posts
| List: | 01/28/08 - CrazyBump = Better, Faster Art 10/03/07 - Sickhead Games is hiring! 03/15/07 - Blended Terrain in TGEA from Terragen 10/21/06 - Adventure Kit update 1.1 09/08/06 - Adventure Kit post mortem 06/21/06 - Update: Sickhead TGB Tile Pack 04/18/06 - Sickhead TGB Tile Pack #1 06/06/05 - Plan for Russell Fincher |
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Submit your own resources!| Canon (Oct 03, 2007 at 19:35 GMT) |
| Joseph Helm (Oct 03, 2007 at 20:32 GMT) |
But good luck finding someone.. and congrats.. taking more people on means you must be doing really well :)
| Russell Fincher (Oct 03, 2007 at 20:58 GMT) |
Quote:
and congrats.. taking more people on means you must be doing really well :)
Thanks Joseph! Yeah, it's been a pretty good year. Can't wait for the next!
Edited on Oct 04, 2007 19:27 GMT
| Tom Feni (Oct 03, 2007 at 21:18 GMT) |
but then I would have to give up my glorious day job.. :)
I am sure you will find someone at IGC tho.. :)
| Neill Silva (Oct 03, 2007 at 21:32 GMT) |
Haha kidding. I would apply but theres no way I could leave, considering I am still in school... I can make enough pay working around here :P
| Russell Fincher (Oct 03, 2007 at 22:49 GMT) |
Quote:
Why don't you get off your asses and go to Rainmaker they are in the same building as you!
Because Rainmaker Artists is a record label, and I'm a software developer. ;)
| Neill Silva (Oct 03, 2007 at 22:56 GMT) |
To me it seemed like they were... Well... Visual art. :P
| Benjamin L. Grauer (Oct 04, 2007 at 12:34 GMT) |
| Surge (Oct 24, 2007 at 01:26 GMT) |
Edited on Oct 24, 2007 01:27 GMT
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