by date
Update: Sickhead TGB Tile Pack
Update: Sickhead TGB Tile Pack
| Name: | Russell Fincher | ![]() |
|---|---|---|
| Date Posted: | Jun 21, 2006 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Russell Fincher |
Blog post
Update... Sickhead Games' Torque Game Builder Tile Pack #1

The content pack and the video...
Work on our first content pack for Torque Game Builder has run a little longer than intended (though I'm glad to say we've got a lot going on around here these days), but we've got enough built to share what we've been up to. Obviously this is looking more like a full-on top-down starter kit than just a tile pack, since the code will be included to get this stuff working right outta the box. (box not included)
So this release will not only have the tiles and sprites listed in my previous plan, but also include all the sorting and 3D code that Tom's been working on, as well as a few royalty-free sounds.
Check out the video below for a run-through of a little demonstration map. Sorry for the poor quality. There's a reason we're not called Sickhead Video Encoding Company.

Sorting
We've enabled a sorting system that governs which sprites are in front, as well as a 3d-ish collision volume tweak that gives them depth. Direct any technical comments here to Tom, since I don't get the technical stuff. Good thing thing for me he's made adding the sorting information for the sprites dead simple. I'm also glad to say we'll be including a lot of animated vegetation, just subtle stuff like the trees and the elephant ear plant seen in the video. A small breeze goes a long way towards livening things up.
Finishing up
As far as the art goes, we're still pretty much on track for the content listed before. We mostly wanted to show off the current state of the "gameplay". We'll wrapping this stuff up in the next couple of weeks and it should hopefully be available soon after that. Take care, gang...
Russell Fincher
Lead Artist | Co-owner
Sickhead Games




The content pack and the video...
Work on our first content pack for Torque Game Builder has run a little longer than intended (though I'm glad to say we've got a lot going on around here these days), but we've got enough built to share what we've been up to. Obviously this is looking more like a full-on top-down starter kit than just a tile pack, since the code will be included to get this stuff working right outta the box. (box not included)
So this release will not only have the tiles and sprites listed in my previous plan, but also include all the sorting and 3D code that Tom's been working on, as well as a few royalty-free sounds.
Check out the video below for a run-through of a little demonstration map. Sorry for the poor quality. There's a reason we're not called Sickhead Video Encoding Company.
We've enabled a sorting system that governs which sprites are in front, as well as a 3d-ish collision volume tweak that gives them depth. Direct any technical comments here to Tom, since I don't get the technical stuff. Good thing thing for me he's made adding the sorting information for the sprites dead simple. I'm also glad to say we'll be including a lot of animated vegetation, just subtle stuff like the trees and the elephant ear plant seen in the video. A small breeze goes a long way towards livening things up.
Finishing up
As far as the art goes, we're still pretty much on track for the content listed before. We mostly wanted to show off the current state of the "gameplay". We'll wrapping this stuff up in the next couple of weeks and it should hopefully be available soon after that. Take care, gang...
Lead Artist | Co-owner
Sickhead Games
Recent Blog Posts
| List: | 01/28/08 - CrazyBump = Better, Faster Art 10/03/07 - Sickhead Games is hiring! 03/15/07 - Blended Terrain in TGEA from Terragen 10/21/06 - Adventure Kit update 1.1 09/08/06 - Adventure Kit post mortem 06/21/06 - Update: Sickhead TGB Tile Pack 04/18/06 - Sickhead TGB Tile Pack #1 06/06/05 - Plan for Russell Fincher |
|---|
Submit your own resources!| Tom Eastman (Eastbeast314) (Jun 21, 2006 at 03:10 GMT) |
| Todd Pickens (Jun 21, 2006 at 03:25 GMT) |
| Ori Cohen (Jun 21, 2006 at 04:03 GMT) Resource Rating: 5 |
| Raxx (Jun 21, 2006 at 04:14 GMT) |
Good luck with the release results
| Terry (Jun 21, 2006 at 04:29 GMT) |
| Brandon Maness (Jun 21, 2006 at 04:36 GMT) |
| Russell Fincher (Jun 21, 2006 at 04:47 GMT) |
Edited on Jun 21, 2006 04:48 GMT
| Ian Poma (Jun 21, 2006 at 06:31 GMT) |
| Neo Binedell (Jun 21, 2006 at 09:03 GMT) |
~neo
| Stefan Lundmark (Jun 21, 2006 at 12:15 GMT) Resource Rating: 5 |
Nice stuff btw!
| Michael Cozzolino (Jun 21, 2006 at 13:25 GMT) |
| Ben -Djaggernaut- Chavigner (Jun 21, 2006 at 13:39 GMT) Resource Rating: 5 |
Maybe you could saturate a bit more some part. The trees are maybe too sad for example.
| Dennis De Marco (Jun 21, 2006 at 14:04 GMT) |
Dungeons tiles!
| Russell Fincher (Jun 21, 2006 at 16:10 GMT) |
Just out of curiosity, are you viewing on a Mac or PC? The gamma difference between the two has been a thorn in my side as long as I've been making images on computers. I gave up creating any game art work on the Mac (which is my platform of choice, btw) just because, given time constraints, I'm able to please the most people if the art is geared for PC gamma.
I'd love to hear how other artists handle the cross-platform graphics problem. When I was creating art on the Mac I would use GammaToggleX to approximate PC gamma, but still you'd have to do some conversion and have two sets of art in the end, which is pretty unreasonable. I doubt games will start using ICC color profiles any time soon. Not that I'd want to deal with that. ;)
Edited on Jun 21, 2006 16:11 GMT
| Paul /*Wedge*/ DElia (Jun 21, 2006 at 16:34 GMT) |
| Rubes (Jun 21, 2006 at 16:54 GMT) |
| Tom Spilman (Jun 21, 2006 at 16:56 GMT) Resource Rating: 5 |
| Gustavo Boni (Jun 21, 2006 at 17:04 GMT) |
| Tom Spilman (Jun 21, 2006 at 17:08 GMT) Resource Rating: 5 |
| Simon Love (Jun 21, 2006 at 18:20 GMT) |
Otherwise it rocks, the sorting seems to be really smooth :)
| Dennis Harrington (Jun 21, 2006 at 18:30 GMT) Resource Rating: 5 |
@Russell: Regarding the color difference between Macs and PCs, maybe you've already tried this but what we do at my company is use a hardware/software color calibration tool. It creates a "Windows" color profile for your Mac. This allows our designers to see how all of the colors are going to look on PCs throughout the entire design process.
| Timothy Aste (Jun 21, 2006 at 19:03 GMT) |
| Russell Fincher (Jun 21, 2006 at 19:37 GMT) |
I guess since I can't rely on the end user to have his system calibrated, or have a graphics engine with the ability to correct the gamma for Macs, the only thing I can do is create art that will looks as good as possible in both gamma situations, without either really seeing exactly what I want them to see. Right?
Edited on Jun 21, 2006 19:43 GMT
| Dennis Harrington (Jun 22, 2006 at 03:06 GMT) Resource Rating: 5 |
Short of creating two different versions, I think your solution of hitting the middle ground is probably the best compromise since, as I'm sure you know, colors just look too different between the platforms.
| Kim Ball (Jun 25, 2006 at 04:01 GMT) Resource Rating: 5 |
| Matt Van Gorkom (Jun 27, 2006 at 02:26 GMT) |
- Matt VG
| Russell Fincher (Jun 27, 2006 at 18:27 GMT) |
| Neo Binedell (Jul 11, 2006 at 13:42 GMT) |
~neo
| Adam Lindsay (Jul 11, 2006 at 16:55 GMT) |
| Tom Spilman (Jul 18, 2006 at 00:29 GMT) Resource Rating: 5 |
| jydog (Jul 18, 2006 at 21:19 GMT) |
Randy
| Tom Spilman (Jul 18, 2006 at 22:07 GMT) Resource Rating: 5 |
| Edward F. Maurina III (Jul 21, 2006 at 22:42 GMT) |
EdM|GPGT
Edited on Jul 21, 2006 22:43 GMT
| Matthews_30 (Aug 02, 2006 at 15:56 GMT) |
where may i buy it????
| Tom Spilman (Aug 06, 2006 at 01:01 GMT) Resource Rating: 5 |
| James Rozee (Aug 08, 2006 at 13:59 GMT) Resource Rating: 5 |
| Justin DuJardin (Aug 10, 2006 at 02:46 GMT) Resource Rating: 5 |
| Tom Spilman (Aug 12, 2006 at 02:33 GMT) Resource Rating: 5 |

:)
| Dan MacDonald (Aug 13, 2006 at 06:13 GMT) |
Well, these trees, they remind me of a game I saw in my imagination once, one I always wanted to make..... hmmmm :)
| James Rozee (Aug 14, 2006 at 13:13 GMT) Resource Rating: 5 |
| Russell Fincher (Aug 19, 2006 at 00:32 GMT) |
| David Taylor (Dec 11, 2006 at 07:02 GMT) |
You must be a member and be logged in to either append comments or rate this resource.



5.0 out of 5


