by date
Various musings
Various musings
| Name: | Alex Scarborough | ![]() |
|---|---|---|
| Date Posted: | Aug 31, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Alex Scarborough |
Blog post
So... it's been about six months since my last .plan. I've been kinda busy during that time. Also, sorry, no pictures in this, so those of you who only look at my .plans for the shiny can stop reading now.
1) I interned at GG for five months (Late Feb. to late July). I did... stuff. With an engine. And code. Hopefully that isn't giving away too much. It was a lot of fun though and everyone there is essentially awesome. It was a learning experience for everyone involved. I'm a self taught programmer and had never worked in a real team before, so certain things (e.g. style guidelines, "formal" research, meetings, priorities, deadlines) were new. Also, I now hold the record as the youngest GG intern.
2) The Modernization Kit has gone through a few revisions. Right now though, it's on its last legs. I've hit the point where any further work on it would be equivalent to rewriting TGEA. Only crossplatform. For free. I don't have that kind of time on my hands. If anyone thinks they can continue working on it please let me know.
3) OpenGL 3.0 will be released next month. For those of you who don't know, OpenGL 3.0 is completely new. The ARB threw out the old spec and started over from scratch. Based on existing information, what they've created is phenomenal. OpenGL 3.1 will likely be released 3 months after 3.0, and Mt. Evans (Think D3D10, only with a C API and crossplatform) will probably be released 3-5 months after OpenGL 3.0. It's an exciting time to be an OpenGL programmer. I shouldn't go on too much about this. I'll start sounding like a rabid fanboy.
4) I'm currently attending Arizona State University. As a freshman. Or a sophomore. Really depends on who you ask. I'm majoring in Computer Science. I'm currently taking Introduction to Computer Science with Java. I don't want to talk about it.
And... that's six months distilled into a couple hundred words. It's hard to provide actual content when the bulk of your time is under NDA.
1) I interned at GG for five months (Late Feb. to late July). I did... stuff. With an engine. And code. Hopefully that isn't giving away too much. It was a lot of fun though and everyone there is essentially awesome. It was a learning experience for everyone involved. I'm a self taught programmer and had never worked in a real team before, so certain things (e.g. style guidelines, "formal" research, meetings, priorities, deadlines) were new. Also, I now hold the record as the youngest GG intern.
2) The Modernization Kit has gone through a few revisions. Right now though, it's on its last legs. I've hit the point where any further work on it would be equivalent to rewriting TGEA. Only crossplatform. For free. I don't have that kind of time on my hands. If anyone thinks they can continue working on it please let me know.
3) OpenGL 3.0 will be released next month. For those of you who don't know, OpenGL 3.0 is completely new. The ARB threw out the old spec and started over from scratch. Based on existing information, what they've created is phenomenal. OpenGL 3.1 will likely be released 3 months after 3.0, and Mt. Evans (Think D3D10, only with a C API and crossplatform) will probably be released 3-5 months after OpenGL 3.0. It's an exciting time to be an OpenGL programmer. I shouldn't go on too much about this. I'll start sounding like a rabid fanboy.
4) I'm currently attending Arizona State University. As a freshman. Or a sophomore. Really depends on who you ask. I'm majoring in Computer Science. I'm currently taking Introduction to Computer Science with Java. I don't want to talk about it.
And... that's six months distilled into a couple hundred words. It's hard to provide actual content when the bulk of your time is under NDA.
Recent Blog Posts
| List: | 08/31/07 - Various musings 03/01/07 - Modernization Kit: Now on Windows! 01/31/07 - A couple of personal records 01/27/07 - Read a manual today! 01/04/07 - Old games and new tech 12/13/06 - Restructure, Refactor, Rewrite, Re... 11/10/06 - Just another month gone by 09/25/06 - Shiny pictures and upcoming resources |
|---|
Submit your own resources!| Rubes (Aug 31, 2007 at 19:27 GMT) |
Good luck at school. Have fun with Java. Will you continue to work on TGE stuff while at school?
| Alex Scarborough (Aug 31, 2007 at 19:34 GMT) |
Quote:
Will you continue to work on TGE stuff while at school?
Time and willingness permitting. Right now I feel more like writing a C++ library for OpenGL 3.0 (backing it with 2.1 until 3.0 support is available), so I'm more likely to do that than TGE work. At the same time, it's also quite possible that I'll test the library using TGE, so who knows.
| Novack (Sep 01, 2007 at 17:59 GMT) |
Have a question, though. What's the conceptually difference between your job till now, from the rewriting you talk about? I mean: I understand so few about OGL, but whats lacking? better coding? more features?
I know that this its some kind of initial work (considering the amount of work that an entire OGL implementation means), but what would be lacking?
P.S.: my english its a little *amateur* to express exactly what I mean, so I hope I make my question somehow clear...
| Bryce "Cogburn" Weiner (Sep 01, 2007 at 22:39 GMT) |
I hope that you do indeed use TGE to experiment with OpenGL 3.0. If GG doesn't contract you to do so I think that they may just be missing out on something really big (hint, hint). :)
| Casey Weidner (Sep 05, 2007 at 15:11 GMT) |
Casey
| DALO (Oct 09, 2008 at 15:16 GMT) |
You must be a member and be logged in to either append comments or rate this resource.



Not Rated


