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A couple of personal records
A couple of personal records
| Name: | Alex Scarborough | ![]() |
|---|---|---|
| Date Posted: | Jan 31, 2007 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Alex Scarborough |
Blog post
Personal records recently set:
1) Most .plans in a one month period (This makes 3. Hopefully I won't break this record)
2) Longest continuous non-multiplayer gaming session (Alpha Centauri is really addictive)
3) Most code trimmed in a single day (Nearly 2,000 lines, or about 1/4 of the total size of the project).
4) Weirdest bug ever fixed (GCC apparently thinks that it isn't really important to use FrameAllocator before writing to memory that should be assigned by the FrameAllocator).
5) Largest personal project released to the general public (or at least TGE owners).
Ya, about that last one...
You know that thing I've been talking about on an off for a few months now? The shiny thing with the pretty pictures and the reflecting water and funky colors? Something to do with shaders and crossplatform and TGE. You can totally download the source code for that now. Isn't that just, like, awesome?
Now then, the whole "crossplatform" thing didn't quite work out. There is no Windows or Linux version at the moment. If anyone would like to help in porting this over to Windows or Linux (there shouldn't be too much work involved), let me know.
In the meantime, here are some screenshots which asmaloney (Andy) took. As far as I know, Andy is the first person (besides myself) to have integrated this into Torque, and also reported the first bug. Go Andy!
Before:

After:

Before:

After:

Before:

After:

1) Most .plans in a one month period (This makes 3. Hopefully I won't break this record)
2) Longest continuous non-multiplayer gaming session (Alpha Centauri is really addictive)
3) Most code trimmed in a single day (Nearly 2,000 lines, or about 1/4 of the total size of the project).
4) Weirdest bug ever fixed (GCC apparently thinks that it isn't really important to use FrameAllocator before writing to memory that should be assigned by the FrameAllocator).
5) Largest personal project released to the general public (or at least TGE owners).
Ya, about that last one...
You know that thing I've been talking about on an off for a few months now? The shiny thing with the pretty pictures and the reflecting water and funky colors? Something to do with shaders and crossplatform and TGE. You can totally download the source code for that now. Isn't that just, like, awesome?
Now then, the whole "crossplatform" thing didn't quite work out. There is no Windows or Linux version at the moment. If anyone would like to help in porting this over to Windows or Linux (there shouldn't be too much work involved), let me know.
In the meantime, here are some screenshots which asmaloney (Andy) took. As far as I know, Andy is the first person (besides myself) to have integrated this into Torque, and also reported the first bug. Go Andy!
Before:

After:

Before:

After:

Before:

After:

Recent Blog Posts
| List: | 08/31/07 - Various musings 03/01/07 - Modernization Kit: Now on Windows! 01/31/07 - A couple of personal records 01/27/07 - Read a manual today! 01/04/07 - Old games and new tech 12/13/06 - Restructure, Refactor, Rewrite, Re... 11/10/06 - Just another month gone by 09/25/06 - Shiny pictures and upcoming resources |
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Submit your own resources!| Scott Coursey (Jan 31, 2007 at 06:36 GMT) |
Must get... must get... must get...
Do you have any metrics on a performance hit?
| Alex Scarborough (Jan 31, 2007 at 06:44 GMT) |
For my personal computer, I still get the nice FPS improvement even if I'm using parallax mapping and DRL (depending on mission, this may not be typical for you). But once I turn on the water, my framerate is halved.
| Thak (Jan 31, 2007 at 07:03 GMT) |
| James Urquhart (Jan 31, 2007 at 09:27 GMT) |
| Stefan Lundmark (Jan 31, 2007 at 11:46 GMT) |
| asmaloney (Andy) (Jan 31, 2007 at 14:55 GMT) |
| Timothy Aste (Jan 31, 2007 at 18:41 GMT) |
| Shaun Vantuil (Jan 31, 2007 at 20:10 GMT) |
| Pat Wilson (Jan 31, 2007 at 20:14 GMT) |
| Tom Bentz (Jan 31, 2007 at 21:11 GMT) |
| Rubes (Jan 31, 2007 at 23:41 GMT) |
| Alex Scarborough (Feb 01, 2007 at 00:01 GMT) |
@Pat: These are not the shaders you are looking for.
| Rob Sandbach (Feb 01, 2007 at 00:44 GMT) |
Can't wait for the shader IDE etc. :)
| T Squared (Thanhda Tie) (Feb 01, 2007 at 03:41 GMT) |
| BrokeAss Games (Feb 01, 2007 at 10:02 GMT) Resource Rating: 5 |
Go go go!
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