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The Abrupt Goodbye
The Abrupt Goodbye
| Name: | Andy Schatz | ![]() |
|---|---|---|
| Date Posted: | Oct 17, 2007 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Andy Schatz |
Blog post
EDIT: Do me a favor -- if you just want to snicker and play with smut, go to google and type "porn" into the little box. I was expecting some smut, and I was expecting it to filter itself out a bit, but seeing this junk actually in my database bothers me. I'm deleting the nasty stuff out of the database myself.
</edit>
I'm been doing some thought experiments lately on user-generated content. Here's a quick little game I threw together while thinking about conversation trees.
Play The Abrupt Goodbye
You play a character in a conversation. You are given choices of what to say, which are conversational responses written by previous players of the game. You can at any point type in your own response.
Responses are sorted and removed from the database based on their popularity. If certain responses don't get clicked, they move down the list and eventually get removed.
A conversation might go something like this:
Granted, this is a fairly mundane conversation. Eventually, however, you could probably get some pretty interesting (and long) conversation chains, depending on the creativity of the player base.
A system like this could be an interesting way to build complex NPCs in an MMO.
</edit>
I'm been doing some thought experiments lately on user-generated content. Here's a quick little game I threw together while thinking about conversation trees.
Play The Abrupt Goodbye
You play a character in a conversation. You are given choices of what to say, which are conversational responses written by previous players of the game. You can at any point type in your own response.
Responses are sorted and removed from the database based on their popularity. If certain responses don't get clicked, they move down the list and eventually get removed.
A conversation might go something like this:
Quote:
You are a blind man. You are sitting on a bench in the subway. Someone sits next to you.
Say one of the following:
- Where you goin?
- The train is on FIIIRRRREEEE!
- Mornin.
- Get yer own bench.
- [Type your own response]
You choose "Where you goin?"
The young woman says, "Uptown, and you?"
Choose:
- Oh, I got no place to go.
- [Type your own response]
You choose "Oh, I got no place to go."
The young woman says, "Would you like my sandwich?"
Choose:
- [Type your own response]
You type: "Lady, I don't eat ham."
The woman gets up and walks away. She is gone.
The End
Granted, this is a fairly mundane conversation. Eventually, however, you could probably get some pretty interesting (and long) conversation chains, depending on the creativity of the player base.
A system like this could be an interesting way to build complex NPCs in an MMO.
Recent Blog Posts
| List: | 08/02/08 - Game Guide Released 07/26/08 - Pocketwatch Games has a great week 12/23/07 - 2007 Sim Game of the Year - Venture Arctic 11/30/07 - Poetry Slam in Eugene 10/17/07 - The Abrupt Goodbye 10/15/07 - Pixel Art 10/09/07 - IGF Entries Out 09/27/07 - TV Appearances |
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Submit your own resources!| Deozaan (Oct 17, 2007 at 20:32 GMT) |
Heh heh. I feel sorry for the next woman who sits down to a blind man and he says "A/S/L?"
EDIT: I've been trying to spread the word! Check out my post on DonationCoder.com.
Edited on Oct 18, 2007 04:49 GMT
| James Laker (BurNinG) (Oct 17, 2007 at 21:00 GMT) |
PS! I'm not typing this again you swallowing forum criter.
| Brian Richardson (Oct 17, 2007 at 21:04 GMT) Resource Rating: 5 |
| Orion Elenzil (Oct 17, 2007 at 22:29 GMT) |
where visitors get to rate the various responses which are already recorded,
and in addition get to choose the range of response ratings which they themselves want to see.
| Andy Schatz (Oct 17, 2007 at 22:35 GMT) Resource Rating: 5 |
| Joshua Dallman (Oct 17, 2007 at 22:35 GMT) |
| Andy Schatz (Oct 17, 2007 at 23:32 GMT) Resource Rating: 5 |
| Tom Spilman (Oct 18, 2007 at 00:30 GMT) |
But this is pretty cool.
Edited on Oct 18, 2007 00:37 GMT
| Dan - (Oct 18, 2007 at 02:15 GMT) |
| Drew -Gaiiden- Sikora (Oct 18, 2007 at 02:54 GMT) |
Oh and yea I too at first thought something had happened to eject you from the game dev industry. Not nice to scare people like that you know ;)
Edited on Oct 18, 2007 02:55 GMT
| Andy Schatz (Oct 18, 2007 at 03:11 GMT) Resource Rating: 5 |
| Andy Schatz (Oct 18, 2007 at 05:32 GMT) Resource Rating: 5 |
| Gareth Fouche (Oct 18, 2007 at 06:59 GMT) |
| Brian Wilson (Oct 18, 2007 at 08:11 GMT) |
| Chris Calef (Oct 18, 2007 at 18:45 GMT) |
| Andy Schatz (Oct 18, 2007 at 19:38 GMT) Resource Rating: 5 |
| Tom Eastman (Eastbeast314) (Oct 18, 2007 at 19:43 GMT) |
| Andy Schatz (Oct 18, 2007 at 19:46 GMT) Resource Rating: 5 |
| Jeff Gran (Oct 18, 2007 at 21:35 GMT) |
| Orion Elenzil (Oct 18, 2007 at 22:06 GMT) |
"Cage III - Free Show" - B.S. Latrodectus Mactans Productions/Infernation Animation Concepts, Canada. Cosgrove Watt, P.A. Heaven, Everard Maynell, Pam Heath; partial animation; 35 mm; 65 minutes; black and white; sound. The figure of death (Heath) presides over the front entrance of a carnival sideshow whose spectators watch performers undergo unspeakable degradations so grotesquely compelling that the spectators' eyes become larger and larger until the spectators themselves are transformed into gigantic eyeballs in chairs, while on the other side of the sideshow tent the figure of Life (Heaven) uses a megaphone to invite fairgoers to an exhibition in which, if the fairgoers consent to undergo unspeakable degradations, they can witness ordinary persons gradually turn into gigantic eyeballs. INTERLACE TELENT FEATURE CARTRIDGE #357-65-65</offtopic>
| Henry Todd (Oct 21, 2007 at 22:01 GMT) |
Interesting project though, I've added a few lines. It'll be interesting to try this out again when the dialog trees get a bit longer.
Edited on Oct 21, 2007 22:04 GMT
| Pesto126 (Oct 21, 2007 at 22:22 GMT) |
| Brian Wilson (Oct 30, 2007 at 17:39 GMT) |
Quote:
I must just not get it... like playing zork on a a TRS-80... :)
Some would consider that a good thing ;p
| Patrick (RollerJesus) (Nov 30, 2007 at 14:29 GMT) |
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