Previous Blog Next Blog
Prev/Next Blog
by date

Venture Arctic Launch Numbers

Venture Arctic Launch Numbers
Name:Andy Schatz
Date Posted:Jun 20, 2007
Rating:5.0 out of 5
Public:YES
Comments:YES
RSS Feed:GarageGames Blog feedor Subscribe with .
Profile Page:View profile page for Andy Schatz

Blog post
Venture Arctic Release Data below!



(Demo Download, 22MB)

I'd like to run a little self-serving experiment here. Have you ever wondered what the true effect of getting "DUGG" is? I certainly have wondered.

Below are some charts showing the following stats for the launch of Venture Arctic. I'm posting this blog just as I post a link on Digg. Digg the game, hopefully it will see a bunch of downloads, and then I'll post more statistics after a week or two, showing the effects on Download Rate, Conversion Rate, Unique Site Visitors and any other interesting info.

I really need all the help I can get... I'd like to get paid someday! ;)

Digg here!
Rate it on Download.com
Bump it on Gametrove.net

Digg users are notoriously bad game-buyers. I expect that getting posted on Digg will cause my download rate to drop, my conversion rate to drop, but in the end, I still expect to add a few sales and possibly a few backlinks.




Venture Arctic is sold for $29.95.

Dates of Note:
May 25, 2007: Venture Arctic Soft Launch (announed on our forums)
June 1, 2007: Press Release issued via PR Web, has had about 140 full page reads a day since then, totaling 2158 as of June 19)
June 9, 2007: Version 1.01 Released

Definitions:
*Downloads: Downloads Started of the Venture Arctic Trial, multiplied by 70% (a reasonable download completion rate - as evidenced by Venture Africa and these numbers from reflexive)
*Visitors: Unique views of the Venture Arctic product page. It is possible to download the game from a couple other places as well, but the vast majority of downloads come from this page.
*5-Day Conversion: Sales divided by Downloads, averaged over 5 days
*5-Day Download Rate: Downloads Completed divided by Visitors, averaged over 5 days

Observations:
*Conversion Rate seems to have steadied out around 2-4% after starting out at around 10%. Venture Africa converts at 1.5-2% from our website.
*Conversion rate is much lower in the middle of the week.

Analysis:
*I haven't yet discovered the "golden touch" that can turn non-game-buyers into game-buyers. Readers coming in from our press release were most likely intrigued by the environmental aspects of the game, but are not actually game players. However, increasing the number of impressions a person has of a game will be more likely to cause them to buy in retail, so perhaps it can be viewed as investment into future purchases. I have no way of knowing if this is the case.
*After an initially disappointing download rate (20%), our DLR seems to have climbed to a solid 40%. Strictly anecdotal evidence research suggests that a download rate of 25%-40% is good for a product of this size being sold from a developer website.
*We have decent search engine traffic coming in for Venture Africa -- we need to find ways to convert those customers over to Arctic better.

By the way, the data above comes from a few sources. First, eSellerate, our payment processor provided download and sales stats, while we are using Google Analytics (beta) to profile visitors to our website.

Final Thoughts:
I never thought that it would be easy to focus on selling our games direct -- drumming up traffic is a difficult business. My hope is that the gameplay is unique enough, the content is family-friendly enough, and the message is important enough that we will be able to break through into mainstream press. I have a few pots on the stove in this regard... I'll keep the community updated...

Reminder:
PLEASE Digg
PRETTY PLEASE Rate on Download.com
PRETTY PLEASE WITH A CHERRY ON TOP Bump on GameTrove.net

Recent Blog Posts
List:11/09/08 - Nine Things I Wish I Knew
08/02/08 - Game Guide Released
07/26/08 - Pocketwatch Games has a great week
12/23/07 - 2007 Sim Game of the Year - Venture Arctic
11/30/07 - Poetry Slam in Eugene
10/17/07 - The Abrupt Goodbye
10/15/07 - Pixel Art
10/09/07 - IGF Entries Out

Submit ResourceSubmit your own resources!

Christopher T. Morrissey   (Jun 20, 2007 at 03:04 GMT)
Will you be releasing a mac version at any time ?

Jeremy Alessi   (Jun 20, 2007 at 03:39 GMT)
Very cool Andy, I dugg it for you!

Charles B   (Jun 20, 2007 at 05:04 GMT)
Where da Linux love?

Kevin Erkelenz   (Jun 20, 2007 at 06:29 GMT)
I did all of the above and that guy on digg does not know what the hell he's talkin about when it comes to games it seems.

Leroy Frederick   (Jun 20, 2007 at 07:50 GMT)
Interesting info Andy, I Dugg it! :0)

Alan H   (Jun 20, 2007 at 16:24 GMT)
I think I'll show this to the wife and see if we want to get it for our kids. It looks real good Andy.

J Lesko   (Jun 20, 2007 at 22:22 GMT)
Dugg, and thanks for sharing your numbers.

Andy Schatz   (Jun 21, 2007 at 21:06 GMT)   Resource Rating: 5
Mac will be out very soon, no plans for a Linux version, I'm afraid.

Looks like we ended up with close to 40 diggs, I suspect this won't impact our traffic much, but it might be interesting to know what a "small" digg bump looks like.

Jon Frisby   (Jun 27, 2007 at 09:05 GMT)   Resource Rating: 5
@Andy: Digg traffic doesn't usually matter unless you hit the homepage. Looking forward to the Mac version. ;)

You must be a member and be logged in to either append comments or rate this resource.