by date
IGF entries announced
IGF entries announced
| Name: | Andy Schatz | ![]() |
|---|---|---|
| Date Posted: | Sep 12, 2006 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Andy Schatz |
Blog post
Quick update-
The IGF just posted the list of 141 entries to the 2007 Independent Games Festival. The big scary ones that are likely to make the rest of the contestants cry in their milk:
Venture Arctic -- Yes, this is our game, I have to mention it, but I won't say whether or not I think we'll be finalists. Bad form.
Edit: Castle Crashers -- An XBLA title from the Behemoth, makers of Alien Hominid and DadnMe, both IGF winners. Practically guaranteed to be fun. Will the judges be tired of rewarding the Behemoth? Will enough of them have Xbox 360s? (disclosure, I worked with Dan, the artist behind all those games)
Bang! Howdy! -- The follow up to Puzzle Pirates by Three Rings took years and a big team. It's also innovative and fun. And it pushes a microcurrency system. Lookout IGF.
Perplex City -- This real-world/online crossover game gives riddles to players in which they have to solve problems in the real world, on the internet, and in the game. Definitely Oscar... uh I mean... IGF bait. Plus they appear to have crazy funding and just announced a deal to distribute in Gamestop. These guys mean business.
Braid -- Won the Innovation in Game Design award last year but was incomplete. Will judges give it a second look for the grand prize?
Golf? -- A crazy new take on traditional golf by the now broken-up Chronic Logic (we're not dead! we think we're feeling better!). Art style is old school vector and it's just plain weird. Love it or hate it, it might slip into a finalist berth.
Kingdom Elemental -- A VERY fun tactical RPG/RTS, development assisted by the remains of Chronic Logic. Nothing new here, but wicked fun.
(EDIT: this game was NOT made by the creator of Trash, apologies to both Scott Thunelius and Mark Currie)
New Star Soccer 3 -- Haven't played it, but Russ Carroll, editor of Game Tunnel, LOVES it, which counts for a lot. Apparently, gotta play it to believe it. Yes, you can become addicted to gambling at the race track and other odd non-soccer related activites.
Kudos -- Indie idol Cliff Harris' UI-heavy take on what life would be like if you stared at one screen all day and pushed buttons. Oh wait, that IS what life is like. Not my personal fave, but Cliff is, and his games strike a nerve with a lot of people.
Steam Brigade -- A 2d side-scrolling RTS with great steam-punk art. Could be a dark horse.
Eets -- A 2d puzzle game where you control the main character by putting him in good and bad moods with food. Crazy, wacky, fun, frustrating; reminds me of my ex.
Virtual Villagers -- Out of left-field casual hit where you control castaways on an island by telling them what to do, quitting the game, coming back hours later when they are done, and then telling them to do something else. I wanted to hate this game, but I don't know that I've ever had a stronger compulsion to see what's next. The IGF slammed this company's previous effort, Fish Tycoon, which could make them feel bad and rate this one higher, or could mean that they don't like this company so the game will get rated lower, or have no effect at all.
Minions of Mirth -- Indie MMO with constantly expanding content. I would pick it for the Tech prize -- at least a finalist spot.
Bone: The Great Cow Race -- Yes, that Bone. NO! Not THAT bone! The other one. THe one in the comic books. With the little white guy. Oh, never mind.
PlayDoJam -- Web camera game about a bouncing ball. Small, simple, might just be fun and different enough to sneak into a finalist spot.
Other games which I haven't played but are maybe worth noting:
Penumbra -- Beatuiful horror adventure game. I know nothing about it besides that it is supposed to be beautiful and atmospheric.
Tune -- Has an odd and POSSIBLY compelling game mechanic.
Global Conflicts: Palenstine -- Taking on a subject matter which actually MEANS something in the world has to be worth something.
Other games worth noting:
Aveyond -- Well constructed, LONG old-school console style RPG. Unexpected portal sales hit.
Armadillo Run -- Physics-based Incredible Machine-like game. Receiving a lot of affection from smelly hairy men. Glad I'm not that game.
Blast Miner -- The shard that split off from Chronic Logic made this one. I have no idea if it's good, but it's the brainchild of the creator of Gish.
Dangerous High School Girls in Trouble -- Haven't played it yet, heard some interesting things. Mae by the people who did Witches Yarn, which was a finalist in game design last year.
Feel free to comment, flame, tell me I don't like Torque enough, etc. THis is my list and I'm stickin to it! :)
In all seriousness, I've only played 5 percent of the games on this list, but I keep up pretty well with the indie scene. There are surely some on the list that are going to be finalists and maybe winners that I haven't mentioned. Grain of salt and some online etiquitte por favor.
The IGF just posted the list of 141 entries to the 2007 Independent Games Festival. The big scary ones that are likely to make the rest of the contestants cry in their milk:
Venture Arctic -- Yes, this is our game, I have to mention it, but I won't say whether or not I think we'll be finalists. Bad form.
Edit: Castle Crashers -- An XBLA title from the Behemoth, makers of Alien Hominid and DadnMe, both IGF winners. Practically guaranteed to be fun. Will the judges be tired of rewarding the Behemoth? Will enough of them have Xbox 360s? (disclosure, I worked with Dan, the artist behind all those games)
Bang! Howdy! -- The follow up to Puzzle Pirates by Three Rings took years and a big team. It's also innovative and fun. And it pushes a microcurrency system. Lookout IGF.
Perplex City -- This real-world/online crossover game gives riddles to players in which they have to solve problems in the real world, on the internet, and in the game. Definitely Oscar... uh I mean... IGF bait. Plus they appear to have crazy funding and just announced a deal to distribute in Gamestop. These guys mean business.
Braid -- Won the Innovation in Game Design award last year but was incomplete. Will judges give it a second look for the grand prize?
Golf? -- A crazy new take on traditional golf by the now broken-up Chronic Logic (we're not dead! we think we're feeling better!). Art style is old school vector and it's just plain weird. Love it or hate it, it might slip into a finalist berth.
Kingdom Elemental -- A VERY fun tactical RPG/RTS, development assisted by the remains of Chronic Logic. Nothing new here, but wicked fun.
(EDIT: this game was NOT made by the creator of Trash, apologies to both Scott Thunelius and Mark Currie)
New Star Soccer 3 -- Haven't played it, but Russ Carroll, editor of Game Tunnel, LOVES it, which counts for a lot. Apparently, gotta play it to believe it. Yes, you can become addicted to gambling at the race track and other odd non-soccer related activites.
Kudos -- Indie idol Cliff Harris' UI-heavy take on what life would be like if you stared at one screen all day and pushed buttons. Oh wait, that IS what life is like. Not my personal fave, but Cliff is, and his games strike a nerve with a lot of people.
Steam Brigade -- A 2d side-scrolling RTS with great steam-punk art. Could be a dark horse.
Eets -- A 2d puzzle game where you control the main character by putting him in good and bad moods with food. Crazy, wacky, fun, frustrating; reminds me of my ex.
Virtual Villagers -- Out of left-field casual hit where you control castaways on an island by telling them what to do, quitting the game, coming back hours later when they are done, and then telling them to do something else. I wanted to hate this game, but I don't know that I've ever had a stronger compulsion to see what's next. The IGF slammed this company's previous effort, Fish Tycoon, which could make them feel bad and rate this one higher, or could mean that they don't like this company so the game will get rated lower, or have no effect at all.
Minions of Mirth -- Indie MMO with constantly expanding content. I would pick it for the Tech prize -- at least a finalist spot.
Bone: The Great Cow Race -- Yes, that Bone. NO! Not THAT bone! The other one. THe one in the comic books. With the little white guy. Oh, never mind.
PlayDoJam -- Web camera game about a bouncing ball. Small, simple, might just be fun and different enough to sneak into a finalist spot.
Other games which I haven't played but are maybe worth noting:
Penumbra -- Beatuiful horror adventure game. I know nothing about it besides that it is supposed to be beautiful and atmospheric.
Tune -- Has an odd and POSSIBLY compelling game mechanic.
Global Conflicts: Palenstine -- Taking on a subject matter which actually MEANS something in the world has to be worth something.
Other games worth noting:
Aveyond -- Well constructed, LONG old-school console style RPG. Unexpected portal sales hit.
Armadillo Run -- Physics-based Incredible Machine-like game. Receiving a lot of affection from smelly hairy men. Glad I'm not that game.
Blast Miner -- The shard that split off from Chronic Logic made this one. I have no idea if it's good, but it's the brainchild of the creator of Gish.
Dangerous High School Girls in Trouble -- Haven't played it yet, heard some interesting things. Mae by the people who did Witches Yarn, which was a finalist in game design last year.
Feel free to comment, flame, tell me I don't like Torque enough, etc. THis is my list and I'm stickin to it! :)
In all seriousness, I've only played 5 percent of the games on this list, but I keep up pretty well with the indie scene. There are surely some on the list that are going to be finalists and maybe winners that I haven't mentioned. Grain of salt and some online etiquitte por favor.
Recent Blog Posts
| List: | 08/02/08 - Game Guide Released 07/26/08 - Pocketwatch Games has a great week 12/23/07 - 2007 Sim Game of the Year - Venture Arctic 11/30/07 - Poetry Slam in Eugene 10/17/07 - The Abrupt Goodbye 10/15/07 - Pixel Art 10/09/07 - IGF Entries Out 09/27/07 - TV Appearances |
|---|
Submit your own resources!| David Montgomery-Blake (Sep 12, 2006 at 02:58 GMT) |
| Andrew Douglas (Sep 12, 2006 at 03:29 GMT) |
No, I'm not calling anybody names.... I'm just ... a little ... emotional ... right now.
there's only like 8 tactics games... no pressure. :)
Edit: and by names like NinjaBee, Chronic Logic and Three Rings Design. Did I say no pressure?
-Andrew
Edited on Sep 12, 2006 03:32 GMT
| Todd Pickens (Sep 12, 2006 at 03:45 GMT) |
| Mincetro (Sep 12, 2006 at 06:23 GMT) |
| Matt Huston (Sep 12, 2006 at 13:15 GMT) |
| Benjamin Bradley (Sep 12, 2006 at 16:04 GMT) |
Dreamlords
Kachinko
Kingdom Elemental
Minions of Mirth
Venture Arctic
Several of the IGF games that are powered by Torque
| Phil Carlisle (Sep 12, 2006 at 16:51 GMT) |
Good luck andy!
| Andrew Douglas (Sep 12, 2006 at 17:28 GMT) |
-Andrew
| Andy Schatz (Sep 12, 2006 at 18:18 GMT) Resource Rating: 5 |
| Justin Kovac (Sep 12, 2006 at 23:38 GMT) |
Quote:
Determinance
Dreamlords
Kachinko
Kingdom Elemental
Minions of Mirth
Venture Arctic
Several of the IGF games that are powered by Torque
Slap Screwjumper in that mix too ;)
Edited on Sep 12, 2006 23:38 GMT
| Andy Schatz (Sep 13, 2006 at 06:51 GMT) Resource Rating: 5 |
games.slashdot.org/article.pl?sid=06/09/12/1611258
| Phil Carlisle (Sep 13, 2006 at 09:24 GMT) |
I cant understand why they didnt go for the IGF. Maybe it didnt really do much for thier sales last time? Or maybe they are trying to be more mainstream now.
| Ian \"Xest\" Winter (Sep 13, 2006 at 10:39 GMT) |
| Alan Hembra (Sep 13, 2006 at 15:38 GMT) |
Now to go to their website and check it out...
| Andy Schatz (Sep 13, 2006 at 15:40 GMT) Resource Rating: 5 |
You must be a member and be logged in to either append comments or rate this resource.



4.0 out of 5


