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New Resources and AFX Creator Demo
New Resources and AFX Creator Demo
| Name: | Michael Perry | ![]() |
|---|---|---|
| Date Posted: | Jan 24, 2008 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Michael Perry |
Blog post
Greetings all...
A SAD DAY
Before I get to the good stuff, I wanted to go ahead and put out a memorial statement:
On Jan. 16, 2008, Scott Pettigrew passed away. He left behind two daughters: Nikki, who is like my sister, and Heather, who is my soon to be fiance. To me, he will forever be the greatest man who ever lived, and I will always consider him "Dad."
A RESOLUTION
I completely skipped writing a "1 year Later" blog on my birthday due to the amount of stress and work I had to get through. The whole purpose of this .plan is to show off the results of my New Year's Resolution. For 2008, I have resolved to complete projects I promised during 2007 and "make good" on commitments I started. I am only working on 2 projects at a time to ensure focused and productive results.
FREE RESOURCES
At Zombie Shortbus, we have designated Steve "Asian Steve" Ngu as our lead level developer/designer. Over the past few months, he has been teaching himself Torque World Editor with a little guidance from me. He has recently been asking about features that would be handy to have, but are not in stock Torque. In an effort to make his life easier, and provide more eye-candy for mission creation, I added some environmental enhancements and a packaging system.
So, why be selfish? What's mine is your's:
Environment Package Save/Load System
Super Environment Resource
AFX CREATOR TOOL DEMO
Last year, I started a project that would allow AFX developers to create selectrons and effects using a Graphical User Interface (GUI). The purpose of the tool is to rapidly create the datablocks and objects without writing the scripts by hand.
So, after finishing the above resources, I now had some pretty kickin' code that I knew I could use in other projects. AFX Creator has been a mess for a while now. I was using Torque Script FileObject to write out every single datablock line, and as most AFX users know, the number of datablocks created for FX quickly adds up.
I replaced the FileObject disaster with the code I used to create the Environment Package System. With that approach in place, I was able to writer cleaner code more quickly. So, if you are an AFX license holder you can head over to the OFFICIAL THREAD. The demo currently supports the creation of selectrons.
ARS MORIENDI
Information on the first game project by Zombie Shortbus will be released soon.
There is still so much to do, but there is no need to remind me. Right now, programming and finishing my projects is what is keeping me sane: unless you are posting feedback about what is available, don't bug me. I don't need the distraction =)
Environment Package System

Selectron Creator

Zodiac Creator

Component Gluer

A SAD DAY
Before I get to the good stuff, I wanted to go ahead and put out a memorial statement:
On Jan. 16, 2008, Scott Pettigrew passed away. He left behind two daughters: Nikki, who is like my sister, and Heather, who is my soon to be fiance. To me, he will forever be the greatest man who ever lived, and I will always consider him "Dad."
A RESOLUTION
I completely skipped writing a "1 year Later" blog on my birthday due to the amount of stress and work I had to get through. The whole purpose of this .plan is to show off the results of my New Year's Resolution. For 2008, I have resolved to complete projects I promised during 2007 and "make good" on commitments I started. I am only working on 2 projects at a time to ensure focused and productive results.
FREE RESOURCES
At Zombie Shortbus, we have designated Steve "Asian Steve" Ngu as our lead level developer/designer. Over the past few months, he has been teaching himself Torque World Editor with a little guidance from me. He has recently been asking about features that would be handy to have, but are not in stock Torque. In an effort to make his life easier, and provide more eye-candy for mission creation, I added some environmental enhancements and a packaging system.
So, why be selfish? What's mine is your's:
Environment Package Save/Load System
Super Environment Resource
AFX CREATOR TOOL DEMO
Last year, I started a project that would allow AFX developers to create selectrons and effects using a Graphical User Interface (GUI). The purpose of the tool is to rapidly create the datablocks and objects without writing the scripts by hand.
So, after finishing the above resources, I now had some pretty kickin' code that I knew I could use in other projects. AFX Creator has been a mess for a while now. I was using Torque Script FileObject to write out every single datablock line, and as most AFX users know, the number of datablocks created for FX quickly adds up.
I replaced the FileObject disaster with the code I used to create the Environment Package System. With that approach in place, I was able to writer cleaner code more quickly. So, if you are an AFX license holder you can head over to the OFFICIAL THREAD. The demo currently supports the creation of selectrons.
ARS MORIENDI
Information on the first game project by Zombie Shortbus will be released soon.
There is still so much to do, but there is no need to remind me. Right now, programming and finishing my projects is what is keeping me sane: unless you are posting feedback about what is available, don't bug me. I don't need the distraction =)
Environment Package System

Selectron Creator

Zodiac Creator

Component Gluer

Recent Blog Posts
| List: | 05/15/08 - What do you think about Documentation? 03/21/08 - What is Ars Moriendi? (images) 03/14/08 - Big News, and New Documentation 01/24/08 - New Resources and AFX Creator Demo 07/18/07 - Torque School Instructor 06/20/07 - afxWeapon Design Blog #2: Fire Sword 06/20/07 - afxWeapon Effect Design Blog #1 05/24/07 - Pain and New Documentation |
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Submit your own resources!| James Brad Barnette (Jan 24, 2008 at 18:39 GMT) |
Edited on Jan 24, 2008 18:57 GMT
| Michael Perry (Jan 24, 2008 at 18:45 GMT) |
| James Brad Barnette (Jan 24, 2008 at 18:58 GMT) |
| Michael Perry (Jan 24, 2008 at 18:59 GMT) |
| Ben Acord (Jan 24, 2008 at 19:06 GMT) |
Thank you for sharing the fruit of your hard work with the GG community. These tools are a nice addition.
| Michael Perry (Jan 24, 2008 at 19:13 GMT) |
| Rubes (Jan 24, 2008 at 21:07 GMT) |
| Novack (Jan 25, 2008 at 00:59 GMT) |
| Ed Johnson (Jan 25, 2008 at 16:22 GMT) |
| William James (Jan 25, 2008 at 18:49 GMT) Resource Rating: 5 |
| Steven Smith (Feb 06, 2008 at 07:56 GMT) |
If you want , let me know what you want to do with the Planet Protector game...
....Evil Elf Games....
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4.0 out of 5


