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Plan for Chris "C2" Byars
Plan for Chris "C2" Byars
| Name: | Chris \"C2\" Byars | ![]() |
|---|---|---|
| Date Posted: | Oct 02, 2005 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Chris \"C2\" Byars |
Blog post
It is time to finally say something public about our project over here at Ion Productions.
We have been developing for 8 months a first person shooter placed in the near year 2007 named Project Shadow. What we have been doing for the past months is working concepts development, storyline, but for the most part, scripting and coding in functionality we want in our game. Without the help of the fellow GarageGames Community we would not have gotten this far with so much success. I would like to take this opportunity to thank any and all of you TGE and TSE users who have helped fellow developers like myself achieve so much.
Now, our single player storyline has been thought about for quite some time and is still in heavy revision and addition, but the basic premise of the single player side of this FPS is that the U.S. government along with other subleveled leaders of the world have been making contact and procuring new technology in the world due to unpublic communication with alien beings of another world, named thus far, Kiosaf. (kee-OH-saf) The governments leave the public in the dark on this, and pursue their own endeavors of greed. Project Shadow is the name of the operation in which the governments use captured human beings as trade items with extraterrestrial life for information and technology. The alien beings use humans as test subjects, performing inhumane, unethical operations and studies. Abduction? Organized crime? This is organized abduction.
Project Shadow Marines, a specially trained elite force, are sent stealthily to and fro from locale to locale where they are told their primary target is to capture and control supposed assassins, terrorists, and international criminals from their homes. Peculiarly enough, these "criminals" don't appear to be criminals at all. With families, children, and a seemingly normal life, they are captured by the Marines, who in turn transport them to the head of the Project Shadow Operations.
These abductees, not criminals, are never seen again. The Project Shadow Marines have been unknowingly a part of this organized crime for years. The Shadow Marines are becoming suspicious of this entire ordeal. Soon enough they become wise about what they are doing. The head of the Project Shadow Ops (PSO) gets word of this...and sends the team to their final mission.. their death.
Our wonderful head concept developer AlexX has been working hard at the storyline, intro video concepts, and overall mission devlopment, and he is doing a great job, and works well with the rest of the team.
But, that being said, our single player side of our game is not our focus at the moment. Our work has been solely on multiplayer functionality, scripting, coding, models, and GUI. As it stands, we have gotten quite a bit done on those lines. We now have Milestones organized to guide us in our development stages, and progress continues as planned in good time and order. I do not like showing off something that is incomplete, but for the purpose of enjoyment and the pleasure of finally announcing our game publicly, I will concede. What you will see below are screenshots and renders of maps and weapons of our game. Before any of you go shouting "OMG ILLUMINAz0r!", our GUI has been in our build for quite some time now, and it is rather different than Illumina's. I like blue and white. That is why our GUI is similar to Illumina's blue team GUI. Our GUI will not change colors with which team you are on, which sets us apart in that aspect. Our GUI is also laid out different, positioning, style, technique, quite apart. Our font choice, I had to submit to an odd look on my face when I found that Illumina uses the Xirod font as well. Well, it just so happens I love blue, white, and the Xirod font, so any of you viewers who don't like the fact that we're using the same font.. well.. deal with it. :P
Map in progress, the Rock Valley

Another Rock Valley Shot, Showing a Bit of Lens Flare

Walking Around in the Rock Valley

Main Menu





Well that's pretty much all that looks pretty good for us. There is quite a bit on the roadmap for us to complete before we can say we are even near done, heck, I didn't even want to toss out this much to the public, as I fear the expectations of all, so I shall repeat: We are nowhere near completion. With time, care, and perseverance comes a quality game and happy players. We are on the lookout for a weapon texturer, so if you'd like to help us out, stop by at our site and forums at www.ion-productions.com or drop an e-mail to c2 [at] ion-productions [dot] com. (Also located in my profile)
Again, it is great to be in companionship with the wondrous community of GarageGames.
And for those of you who need something completely unrelated to anything at all in this .plan:

:)
We have been developing for 8 months a first person shooter placed in the near year 2007 named Project Shadow. What we have been doing for the past months is working concepts development, storyline, but for the most part, scripting and coding in functionality we want in our game. Without the help of the fellow GarageGames Community we would not have gotten this far with so much success. I would like to take this opportunity to thank any and all of you TGE and TSE users who have helped fellow developers like myself achieve so much.
Now, our single player storyline has been thought about for quite some time and is still in heavy revision and addition, but the basic premise of the single player side of this FPS is that the U.S. government along with other subleveled leaders of the world have been making contact and procuring new technology in the world due to unpublic communication with alien beings of another world, named thus far, Kiosaf. (kee-OH-saf) The governments leave the public in the dark on this, and pursue their own endeavors of greed. Project Shadow is the name of the operation in which the governments use captured human beings as trade items with extraterrestrial life for information and technology. The alien beings use humans as test subjects, performing inhumane, unethical operations and studies. Abduction? Organized crime? This is organized abduction.
Project Shadow Marines, a specially trained elite force, are sent stealthily to and fro from locale to locale where they are told their primary target is to capture and control supposed assassins, terrorists, and international criminals from their homes. Peculiarly enough, these "criminals" don't appear to be criminals at all. With families, children, and a seemingly normal life, they are captured by the Marines, who in turn transport them to the head of the Project Shadow Operations.
These abductees, not criminals, are never seen again. The Project Shadow Marines have been unknowingly a part of this organized crime for years. The Shadow Marines are becoming suspicious of this entire ordeal. Soon enough they become wise about what they are doing. The head of the Project Shadow Ops (PSO) gets word of this...and sends the team to their final mission.. their death.
Our wonderful head concept developer AlexX has been working hard at the storyline, intro video concepts, and overall mission devlopment, and he is doing a great job, and works well with the rest of the team.
But, that being said, our single player side of our game is not our focus at the moment. Our work has been solely on multiplayer functionality, scripting, coding, models, and GUI. As it stands, we have gotten quite a bit done on those lines. We now have Milestones organized to guide us in our development stages, and progress continues as planned in good time and order. I do not like showing off something that is incomplete, but for the purpose of enjoyment and the pleasure of finally announcing our game publicly, I will concede. What you will see below are screenshots and renders of maps and weapons of our game. Before any of you go shouting "OMG ILLUMINAz0r!", our GUI has been in our build for quite some time now, and it is rather different than Illumina's. I like blue and white. That is why our GUI is similar to Illumina's blue team GUI. Our GUI will not change colors with which team you are on, which sets us apart in that aspect. Our GUI is also laid out different, positioning, style, technique, quite apart. Our font choice, I had to submit to an odd look on my face when I found that Illumina uses the Xirod font as well. Well, it just so happens I love blue, white, and the Xirod font, so any of you viewers who don't like the fact that we're using the same font.. well.. deal with it. :P
Map in progress, the Rock Valley

Another Rock Valley Shot, Showing a Bit of Lens Flare

Walking Around in the Rock Valley

Main Menu





Well that's pretty much all that looks pretty good for us. There is quite a bit on the roadmap for us to complete before we can say we are even near done, heck, I didn't even want to toss out this much to the public, as I fear the expectations of all, so I shall repeat: We are nowhere near completion. With time, care, and perseverance comes a quality game and happy players. We are on the lookout for a weapon texturer, so if you'd like to help us out, stop by at our site and forums at www.ion-productions.com or drop an e-mail to c2 [at] ion-productions [dot] com. (Also located in my profile)
Again, it is great to be in companionship with the wondrous community of GarageGames.
And for those of you who need something completely unrelated to anything at all in this .plan:

:)
Recent Blog Posts
| List: | 07/28/06 - Project Shadow & Roo Racers: Advancements 06/21/06 - Roo Racers [Image Intensive] 10/02/05 - Plan for Chris "C2" Byars |
|---|
Submit your own resources!| Blake Lowry (Oct 02, 2005 at 02:11 GMT) |
Edited on Oct 02, 2005 02:16 GMT
| Ian Roach (Oct 02, 2005 at 02:33 GMT) |
I wouldnt worry about the HUD, whilst it does look similar in some areas, the colours and layout are all easily readable.
| Chris \"C2\" Byars (Oct 02, 2005 at 02:49 GMT) Resource Rating: 5 |
| Vashner (Oct 02, 2005 at 03:21 GMT) |
| Keith Killilea (Oct 02, 2005 at 16:20 GMT) |
| Matt "Mr. Pig" Razza (Apr 12, 2006 at 15:56 GMT) |
Remove all code from other recoil resources and look at mine:
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1024...
| T Squared (Thanhda Tie) (Jul 01, 2006 at 02:52 GMT) |
Edited on Jul 01, 2006 03:11 GMT
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