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Roo Racers [Image Intensive]

Roo Racers [Image Intensive]
Name:Chris \"C2\" Byars
Date Posted:Jun 21, 2006
Rating:Not Rated
Public:YES
Comments:YES
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Blog post
Exactly one week after the development began from scratch, I present you, the major WIP that is our (Ion Productions) other game. Roo Racers, where, indeed, you are a kangaroo. I bet you can guess what you do, too. Yep, you got it, you race. At least in multiplayer. Up to 12 'roos line up and race in circuit and sprint modes. Other gametypes, like CTF, are also planned. Details..


Single Player: You are a kangaroo living in the arid desert of Australia. Dingo, Wedge-Tailed Eagles, and reptilian Goannas (they're like komodo dragons) are after you. Your run away and use comical pickups which contain abilities to deter these enemies from you (throw a boomerang, shield yourself for a specified time, speed boost, etc). Your goal is to get to the safe haven in the lush temperate zone on the other end of Australia, where food and water is in abundance. (Elaboration, of course, will come. This game information was written in speed as I wished to get my hands dirty ASAP)


Multiplayer: You race up to 12 other kangaroos using pickups to attack them and also other abilities to shield/boost yourself as you hop across the Australian continent to reach the finish line.


Gametypes:

Capture the Flag: Hop to enemy base, take their flag, return to your base.

Circuit: Race around in a lap race.

Sprint: First to the finish line wins.

Etc: More to come.

Abilities:

Shielding: Protects you from all enemy attacks for 8 seconds.

Boomerang: Throws a boomerang (non returning) which upon hitting a player, causes them to drop the flag (CTF) or slow down (Race).

Boost: Obviously increases your hop speed and distance by a certain factor for a certain time.

Etc: More to come.


Screenshots

On with the images. Mainly just GUI work, I know.

Loading Screen


Main Menu


Options Menu


Credits (Yes, it scrolls, thanks to this awesome resource)


Multiplayer Initial Menu


World/Gametype Select Menu


Single Player Initial Menu


Player Setup (Yes I know that's not a kangaroo, it's coming soon, for the time being it's fun to hop around as a soldier who thinks he's a 'roo.)


DRL and FSAA make things pretty.





In game ESC menu


Yes I am sure.


So far it's been coming along quite efficiently. Quite a bit of the menu work will make it into Project Shadow as well. Don't worry, work on that has not ceased. In fact, it has boosted. We've converted to TSE fully, and are getting a ton of features, GUI work, functionality, and art in about now. Updates on that later.

Recent Blog Posts
List:07/28/06 - Project Shadow & Roo Racers: Advancements
06/21/06 - Roo Racers [Image Intensive]
10/02/05 - Plan for Chris "C2" Byars

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John Kanalakis   (Jun 21, 2006 at 03:22 GMT)
This looks like a lot of fun. I can't wait to hop on to this one! The user interface screens look really good. I'm also glad to hear that Project Shadow is still on track.

Todd Pickens   (Jun 21, 2006 at 03:24 GMT)
looks cool, great name, but where is the roo?

Ben Ewing   (Jun 21, 2006 at 06:04 GMT)
It looks cool, definetly something I would play :)

Anton Bursch   (Jun 21, 2006 at 06:09 GMT)
Now this looks perfect for TGE!! Where's the roo, though?

Wiley   (Jun 21, 2006 at 06:26 GMT)
I like the interface. Looks very clean. Can't wait to see the rest of the game.

Matt Huston   (Jun 21, 2006 at 11:24 GMT)
Are there going to be Wallabees? They're my favorite.

Unsung Zero   (Jun 21, 2006 at 17:13 GMT)

I found a picture of the roo!

The UI looks pretty slick, good job.
Edited on Jun 21, 2006 17:14 GMT

Joseph Liberator   (Jun 22, 2006 at 14:20 GMT)
Hmm...C2...

Could you, perhaps, try to communicate with me a little more so I know what the *bleep* is going on? :-P

XS-Nitrogen   (Jun 28, 2006 at 04:16 GMT)
Very nice C2. ...oh yeah, I still owe you a model for this don't I? *Beats head against wall*

Edward Smith   (Jul 19, 2006 at 11:56 GMT)
I think the Kangaroo sign needs some bullet holes in it :-).

Very nice though, I really like the GUI very clean.

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