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Roo Racers [Image Intensive]
Roo Racers [Image Intensive]
| Name: | Chris \"C2\" Byars | ![]() |
|---|---|---|
| Date Posted: | Jun 21, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Chris \"C2\" Byars |
Blog post
Exactly one week after the development began from scratch, I present you, the major WIP that is our (Ion Productions) other game. Roo Racers, where, indeed, you are a kangaroo. I bet you can guess what you do, too. Yep, you got it, you race. At least in multiplayer. Up to 12 'roos line up and race in circuit and sprint modes. Other gametypes, like CTF, are also planned. Details..
Single Player: You are a kangaroo living in the arid desert of Australia. Dingo, Wedge-Tailed Eagles, and reptilian Goannas (they're like komodo dragons) are after you. Your run away and use comical pickups which contain abilities to deter these enemies from you (throw a boomerang, shield yourself for a specified time, speed boost, etc). Your goal is to get to the safe haven in the lush temperate zone on the other end of Australia, where food and water is in abundance. (Elaboration, of course, will come. This game information was written in speed as I wished to get my hands dirty ASAP)
Multiplayer: You race up to 12 other kangaroos using pickups to attack them and also other abilities to shield/boost yourself as you hop across the Australian continent to reach the finish line.
Gametypes:
Capture the Flag: Hop to enemy base, take their flag, return to your base.
Circuit: Race around in a lap race.
Sprint: First to the finish line wins.
Etc: More to come.
Abilities:
Shielding: Protects you from all enemy attacks for 8 seconds.
Boomerang: Throws a boomerang (non returning) which upon hitting a player, causes them to drop the flag (CTF) or slow down (Race).
Boost: Obviously increases your hop speed and distance by a certain factor for a certain time.
Etc: More to come.
Screenshots
On with the images. Mainly just GUI work, I know.
Loading Screen

Main Menu
.JPG)
Options Menu
.JPG)
Credits (Yes, it scrolls, thanks to this awesome resource)
.JPG)
Multiplayer Initial Menu
.JPG)
World/Gametype Select Menu
.JPG)
Single Player Initial Menu
.JPG)
Player Setup (Yes I know that's not a kangaroo, it's coming soon, for the time being it's fun to hop around as a soldier who thinks he's a 'roo.)
.JPG)
DRL and FSAA make things pretty.
.JPG)
.JPG)
.JPG)
.JPG)
In game ESC menu
.JPG)
Yes I am sure.
.JPG)
So far it's been coming along quite efficiently. Quite a bit of the menu work will make it into Project Shadow as well. Don't worry, work on that has not ceased. In fact, it has boosted. We've converted to TSE fully, and are getting a ton of features, GUI work, functionality, and art in about now. Updates on that later.
Single Player: You are a kangaroo living in the arid desert of Australia. Dingo, Wedge-Tailed Eagles, and reptilian Goannas (they're like komodo dragons) are after you. Your run away and use comical pickups which contain abilities to deter these enemies from you (throw a boomerang, shield yourself for a specified time, speed boost, etc). Your goal is to get to the safe haven in the lush temperate zone on the other end of Australia, where food and water is in abundance. (Elaboration, of course, will come. This game information was written in speed as I wished to get my hands dirty ASAP)
Multiplayer: You race up to 12 other kangaroos using pickups to attack them and also other abilities to shield/boost yourself as you hop across the Australian continent to reach the finish line.
Gametypes:
Capture the Flag: Hop to enemy base, take their flag, return to your base.
Circuit: Race around in a lap race.
Sprint: First to the finish line wins.
Etc: More to come.
Abilities:
Shielding: Protects you from all enemy attacks for 8 seconds.
Boomerang: Throws a boomerang (non returning) which upon hitting a player, causes them to drop the flag (CTF) or slow down (Race).
Boost: Obviously increases your hop speed and distance by a certain factor for a certain time.
Etc: More to come.
Screenshots
On with the images. Mainly just GUI work, I know.
Loading Screen
Main Menu
Options Menu
Credits (Yes, it scrolls, thanks to this awesome resource)
Multiplayer Initial Menu
World/Gametype Select Menu
Single Player Initial Menu
Player Setup (Yes I know that's not a kangaroo, it's coming soon, for the time being it's fun to hop around as a soldier who thinks he's a 'roo.)
DRL and FSAA make things pretty.
In game ESC menu
Yes I am sure.
So far it's been coming along quite efficiently. Quite a bit of the menu work will make it into Project Shadow as well. Don't worry, work on that has not ceased. In fact, it has boosted. We've converted to TSE fully, and are getting a ton of features, GUI work, functionality, and art in about now. Updates on that later.
Recent Blog Posts
| List: | 07/28/06 - Project Shadow & Roo Racers: Advancements 06/21/06 - Roo Racers [Image Intensive] 10/02/05 - Plan for Chris "C2" Byars |
|---|
Submit your own resources!| John Kanalakis (Jun 21, 2006 at 03:22 GMT) |
| Todd Pickens (Jun 21, 2006 at 03:24 GMT) |
| Ben Ewing (Jun 21, 2006 at 06:04 GMT) |
| Anton Bursch (Jun 21, 2006 at 06:09 GMT) |
| Wiley (Jun 21, 2006 at 06:26 GMT) |
| Matt Huston (Jun 21, 2006 at 11:24 GMT) |
| Unsung Zero (Jun 21, 2006 at 17:13 GMT) |

I found a picture of the roo!
The UI looks pretty slick, good job.
Edited on Jun 21, 2006 17:14 GMT
| Joseph Liberator (Jun 22, 2006 at 14:20 GMT) |
Could you, perhaps, try to communicate with me a little more so I know what the *bleep* is going on? :-P
| XS-Nitrogen (Jun 28, 2006 at 04:16 GMT) |
| Edward Smith (Jul 19, 2006 at 11:56 GMT) |
Very nice though, I really like the GUI very clean.
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