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Flower Power
Flower Power
| Name: | Todd Pickens | ![]() |
|---|---|---|
| Date Posted: | Mar 24, 2007 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Todd Pickens |
Blog post
Just thought I would post a quick update since the free expansion is taking longer to finish up than planned.
As you can see in my previous post here, the art style has changed a bit. Originally I was developing the summer/spring setting with a much brighter and slightly over saturated look for the sake of pushing the contrast between it and the original demo environment included in the pack, see below, but realized that I was drifting too far from the original style.

So I tweaked it a bit, mostly by changing the lighting set up, and have arrived at this.
I have taken a few days off to rest and recover (broken toe among other things), but will be finishing this up very soon. Just a few things left to work.

Aside from the additional content for the summer setting (trees, flowers, ground textures, etc), A TGE 1.5 port of the pack will be included. There will be a few surprises as well, but I will save the details on that until everything is ready.
I hope every one enjoys it.
As you can see in my previous post here, the art style has changed a bit. Originally I was developing the summer/spring setting with a much brighter and slightly over saturated look for the sake of pushing the contrast between it and the original demo environment included in the pack, see below, but realized that I was drifting too far from the original style.

So I tweaked it a bit, mostly by changing the lighting set up, and have arrived at this.
I have taken a few days off to rest and recover (broken toe among other things), but will be finishing this up very soon. Just a few things left to work.

Aside from the additional content for the summer setting (trees, flowers, ground textures, etc), A TGE 1.5 port of the pack will be included. There will be a few surprises as well, but I will save the details on that until everything is ready.
I hope every one enjoys it.
Recent Blog Posts
| List: | 09/01/08 - FPS Environment Pack free Update, or... 07/03/08 - Someone once said... 06/24/07 - I think I saw Bigfoot... 03/31/07 - There's a Surprise Inside! 03/24/07 - Flower Power 02/08/07 - Road Work 01/31/07 - Marathon Man... 11/01/06 - How is a Mini Pack like Bag of Holding? |
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Submit your own resources!| Jon Jorajuria (Mar 24, 2007 at 16:40 GMT) Resource Rating: 5 |
| Tom Feni (Mar 24, 2007 at 16:41 GMT) Resource Rating: 5 |
looks great, I ahve been looking for flowers for my game and havent had much luck.. :)
TomFeni
| Christian S (Mar 24, 2007 at 16:41 GMT) |
Really nice work ;)
| Todd Pickens (Mar 24, 2007 at 16:58 GMT) |
@ Jon, I worked hard to create a strong sense of atmosphere in this setting. The sun beams help that a lot, but the sounds of singing birds that you provided really does the trick.
@ Tom, No butterflies I am afraid, not yet anyway, but that is on my list of possible additions.
@ Christian, thanks much. I played with completely redesigning the trees, but decided to just keep it simple, the end result was pretty good.
| Tom Feni (Mar 24, 2007 at 17:04 GMT) Resource Rating: 5 |
TomFeni
| Stephan (viKKing) Bondier (Mar 24, 2007 at 17:43 GMT) |
Far different from the bad weather we are experiencing those days.
That sunny touch is welcome.
Broken toe: computer work is a risky occupation ;-)
| Matt Vitelli (Mar 24, 2007 at 17:51 GMT) |
| Ed Johnson (Mar 24, 2007 at 17:56 GMT) |
Are those flowers polygonal?? (3d, not billboards)
| Clifford Brock (Mar 24, 2007 at 17:56 GMT) |
This is a Game picture?
OMG! Incredible work.
Tarly
ps. free upgrade to what ?
| Kenneth Holst (Mar 24, 2007 at 17:59 GMT) |
| Thak (Mar 24, 2007 at 19:19 GMT) |
So Ill ask the second question here hows that "next" pack coming along? ;)
Cheers and best wishes on yer recovery
| ando (Mar 24, 2007 at 19:25 GMT) |
| Russell Fincher (Mar 24, 2007 at 19:49 GMT) |
| Tom Bentz (Mar 24, 2007 at 21:00 GMT) |
| Todd Pickens (Mar 24, 2007 at 22:40 GMT) |
@ Tom, That would rock, and I am sure the user would appreciate the bonus. I will email you.
@ Stephan, Thanks very much. I figured it would be timely with spring springing and all.
And yup, I should be getting hazard pay ;O)
@ Matt, Yes, the rays are in game, very simple to do, challenging to do right. But thats true of most game art. The real trick with any of it is to make sure it all fits together, otherwise the eye will immediately catch whatever does not.
@ Ed, Thanks very much, really glad you like it.
The flowers are simple billboards created with the fxFoliageReplicator that exist in TGE. The trick was creating them with the right perspective. I have done a number of others previously, but never really took the time to focus on them. I hope this work well for everyone.
@ Clifford, It is that kind of reaction that keeps me motivated! Thanks very much! Yes, it's in game with standard TGE, nothing special in that screen shot. However, the Environment Pack comes with a shader enabled build that has shiny water. And the free update will include some additional goodies.
And yes, its a free upgrade.
@ Kenneth, Thanks much. I will be making a new video to promote the pack and the excellent environmental audio work Jon Jorajuria has done for it.
@ Thak, Thank you :O)
Emails are always welcome. I actually have a number of things in the works, but had to take a little time off. I will be posting about other projects in the near future, but all goes well.
And the toe seems to be healing well. It no longer looks like a little purple sausage....Mmmm sausage.
@ Ando, Thanks a million! I could spend month tweaking and playing with this environment and adding little details, you know how that goes, but I figured it was time to get it done and in the communities hands.
@ Russell, Thank you very much.
@ Tom, Thank you.
| Tom Feni (Mar 24, 2007 at 23:50 GMT) Resource Rating: 5 |
home.comcast.net/~toons_project/butterflies.avi
TomFeni
| Mike Rowley (Mar 25, 2007 at 00:00 GMT) |
| Todd Pickens (Mar 25, 2007 at 00:06 GMT) |
@ Mike, Thanks much. It will be done soon, I'll be sure to make an official post when its reayd.
| Andy Hawkins (Mar 25, 2007 at 00:12 GMT) |
So how are you doing the god-rays?
| Todd Pickens (Mar 25, 2007 at 00:21 GMT) |
The god-rays? ...magic!
| Tom Feni (Mar 25, 2007 at 00:30 GMT) Resource Rating: 5 |
TomFeni
| T Squared (Thanhda Tie) (Mar 25, 2007 at 01:09 GMT) |
| Todd Pickens (Mar 25, 2007 at 01:13 GMT) |
@ T Squared, Thanks very much. If you mean a new demo map, no, not for this update. I want to get it done so I can get my other projects done as well :O)
| Daz (Mar 25, 2007 at 08:07 GMT) |
BTW, I hope your toe feels better. I cracked a rib 2 weeks ago, smashing into a light pole on my mountain bike at great speed while skillfully avoiding being hit by a car. Actually, as it turned out, it wasn't really that skillful!
Anyway, keep up the good work Todd. Your skills are much appreciated within this community. You am 1337!
Edited on Mar 25, 2007 12:11 GMT
| Andy Hawkins (Mar 25, 2007 at 10:23 GMT) |
| Todd Pickens (Mar 25, 2007 at 15:18 GMT) |
@ Andy, So don't kneal on it. Or do what my brothers always did to me growing up, have someone whack you with a stick in the other leg and you will forget about your knee.
| Canon (Mar 25, 2007 at 17:24 GMT) |
| Vashner (Mar 25, 2007 at 18:13 GMT) Resource Rating: 5 |
| Andy Hawkins (Mar 25, 2007 at 22:11 GMT) |
| Todd Pickens (Mar 25, 2007 at 22:55 GMT) |
| T Squared (Thanhda Tie) (Mar 26, 2007 at 02:47 GMT) |
| Todd Pickens (Mar 26, 2007 at 03:20 GMT) |
| T Squared (Thanhda Tie) (Mar 26, 2007 at 04:16 GMT) |
| Todd Pickens (Mar 26, 2007 at 05:54 GMT) |
| T Squared (Thanhda Tie) (Mar 26, 2007 at 13:57 GMT) |
Yeah, that would be great, but we all know thats not going to happen. But on thing i manage to do was, to change the detail texture on the fly, depending on what part of terrain you were walking over. it sorta simulated mutiple detail textures. but it wasnt a smooth transaction. For this reason, i just scale down the terrain. and use mutiple terrain datablocks.
http://i126.photobucket.com/albums/p117/seijisota/ter/screenshot_004-00004.png
Edited on Mar 26, 2007 13:59 GMT
| Todd Pickens (Mar 26, 2007 at 15:30 GMT) |
| Gary Patterson (Mar 28, 2007 at 11:39 GMT) Resource Rating: 5 |
My game concept is a huge single-player RPG, with some innovative-ish concepts in AI and exploration. Artwork for a huge world is everything.
| Todd Pickens (Mar 28, 2007 at 14:47 GMT) |
And best of luck with your game.
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