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Torque X Builder 3D Public Beta
Torque X Builder 3D Public Beta
| Name: | John Kanalakis | ![]() |
|---|---|---|
| Date Posted: | Aug 11, 2008 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for John Kanalakis |
Blog post
Ready to make 3D games for the Xbox 360 and then make money from them with the Xbox 360 Community LIVE Service? Then Torque X Builder 3D is really going to help you out. Davey Jackson summarized the great opportunities for Torque X games described here and now Torque X Builder 3D is ready for public Beta.
Ken Holst is generously launching a community-oriented public Beta for Torque X Builder 3D as announced here. Torque X Builder 3D is not quite ready for commercial release, but it's really close. With your help, we can get it there. All we ask is for your help in finding bugs and reporting them back into Beta testing forum thread. More details are on the way.
For newcomers, Torque X Builder 3D offers the fastest way to create 3D scenes that are compatible with the Torque X Game engine. It provides a WYSIWYG editor that lets you add 3D shapes (.dts, .x, .fbx) into a scene and then position them. You can create material definitions, assign components, and specify object types just as done with the 2D Builder. The saved *.txscene level file is then loaded by your Torque X game.
The reason for the public Beta is two-fold: 1) We really want to get as much feedback as possible to make this as productive as can be. And 2) we understand there's a lot of anticipation around this release by individuals and teams that want to use Torque X to create 3D Xbox 360 games for the Dream-Build-Play competition as well as the Community LIVE platform.

Again, this is a public Beta. So, you should expect some changes (and certainly many bug fixes) between this version and the commercial release on the way. To get started, you're going to need the following:
* Microsoft Visual Studio 2005 (Express or any other edition)
* Microsoft XNA 2.0
* GarageGames Torque X Engine 2.0
* Torque X Builder 3D Beta
Here are the relevant links...
Download Torque X Builder 3D Public Beta
Download the Getting Started Tutorial
Submit a Bug is in this Thread
Provide general Feedback is in this Thread
Again, please provide constructive feedback and bear in mind that this a pre-release look. The final release of Torque X Builder 3D will include further bug fixes and incorporate as much of your feedback as possible.
Also, in the way of printed resources, The Complete Guide to Torque X has started its press-run and is expected to be in stores around Labor Day, at the beginning of next month. The book covers both 2D and 3D programming with Torque X.
That's all for now, I can't wait to see your amazing games on my Xbox 360!
John K.
Ken Holst is generously launching a community-oriented public Beta for Torque X Builder 3D as announced here. Torque X Builder 3D is not quite ready for commercial release, but it's really close. With your help, we can get it there. All we ask is for your help in finding bugs and reporting them back into Beta testing forum thread. More details are on the way.
For newcomers, Torque X Builder 3D offers the fastest way to create 3D scenes that are compatible with the Torque X Game engine. It provides a WYSIWYG editor that lets you add 3D shapes (.dts, .x, .fbx) into a scene and then position them. You can create material definitions, assign components, and specify object types just as done with the 2D Builder. The saved *.txscene level file is then loaded by your Torque X game.
The reason for the public Beta is two-fold: 1) We really want to get as much feedback as possible to make this as productive as can be. And 2) we understand there's a lot of anticipation around this release by individuals and teams that want to use Torque X to create 3D Xbox 360 games for the Dream-Build-Play competition as well as the Community LIVE platform.

Again, this is a public Beta. So, you should expect some changes (and certainly many bug fixes) between this version and the commercial release on the way. To get started, you're going to need the following:
* Microsoft Visual Studio 2005 (Express or any other edition)
* Microsoft XNA 2.0
* GarageGames Torque X Engine 2.0
* Torque X Builder 3D Beta
Here are the relevant links...
Download Torque X Builder 3D Public Beta
Download the Getting Started Tutorial
Submit a Bug is in this Thread
Provide general Feedback is in this Thread
Again, please provide constructive feedback and bear in mind that this a pre-release look. The final release of Torque X Builder 3D will include further bug fixes and incorporate as much of your feedback as possible.
Also, in the way of printed resources, The Complete Guide to Torque X has started its press-run and is expected to be in stores around Labor Day, at the beginning of next month. The book covers both 2D and 3D programming with Torque X.
That's all for now, I can't wait to see your amazing games on my Xbox 360!
John K.
Recent Blog Posts
| List: | 10/18/08 - AirSpace Community LIVE Arcade Game 08/11/08 - Torque X Builder 3D Public Beta 05/26/08 - Torque X Builder 3D Update 05/04/08 - Torque X Book Completed 04/22/08 - Torque X Builder 3D Progress: The Axis Gizmo 04/07/08 - Development Journal for Torque X Builder 3D 03/31/08 - Torque X 2.0 Tutorials Updated 11/04/07 - A New Casual Game |
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Submit your own resources!| Chip Lambert (Aug 11, 2008 at 19:55 GMT) |
| Doug Reichard (Aug 11, 2008 at 22:59 GMT) |
And I'll be playing with the beta starting tonight.
Thanks for all your hard work.
| jydog (Aug 11, 2008 at 23:24 GMT) |
Got it.
| Sailendu Behera (Aug 12, 2008 at 04:50 GMT) |
| Grugin (Aug 12, 2008 at 09:37 GMT) |
| Matthew Shapiro (Aug 12, 2008 at 12:46 GMT) |
| James Mintram (Aug 12, 2008 at 21:43 GMT) |
| John Kanalakis (Aug 13, 2008 at 01:54 GMT) |
James, there is no issued product key for the Beta. You should be free to use this Beta for 30 days without a key. Once released, another 30 day grace period is most likely to be offered to everyone.
John K.
| Jeremy Easoz (Aug 13, 2008 at 15:42 GMT) |
Maximize the Window. (Works fine if I dont maximize, but it's a pain)
Crash
System.ArgumentException was unhandled
Message="ResolveBackBuffer target texture is not the same size as the backbuffer.\r\nParameter name: resolveTarget"
Source="Microsoft.Xna.Framework"
ParamName="resolveTarget"
StackTrace:
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.ResolveBackBuffer(ResolveTexture2D resolveTarget, Int32 backBufferIndex)
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.ResolveBackBuffer(ResolveTexture2D resolveTarget)
at GarageGames.Torque.XNA.TorqueEngineComponent.OnEndDraw()
at GarageGames.Torque.GameUtil.TorqueGame.EndDraw()
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.Run()
at TorqueXBuilder3D.TorqueXBuilderGame.Main()
InnerException:
Edited on Aug 13, 2008 15:43 GMT
| Davey Jackson (Aug 19, 2008 at 07:53 GMT) |
| Nermin Maximo (Aug 20, 2008 at 22:19 GMT) |
My system specs:
AMD 64 X2 Dual 4600+
2.41 GHz, 3 GB Ram
WinXP Service Pack 2
NVIDIA GeForce 8800 GTS
What to do to get it running?
Edited on Aug 20, 2008 22:21 GMT
| Torks (Sep 01, 2008 at 18:09 GMT) |
| David Montgomery-Blake (Sep 02, 2008 at 13:45 GMT) Resource Rating: 5 |
| Torks (Sep 03, 2008 at 19:39 GMT) |
| David Montgomery-Blake (Sep 03, 2008 at 20:05 GMT) Resource Rating: 5 |
| Alexander Tran (Sep 25, 2008 at 06:12 GMT) |
| Takuan (Sep 28, 2008 at 14:34 GMT) |
Also, I cannot find any mention of whether it will have terrain editing abilities, so maybe someone could comment on that?
| Michael Straeubig (Oct 09, 2008 at 14:33 GMT) |
| Kenneth Holst (Oct 09, 2008 at 17:21 GMT) Resource Rating: 5 |
| Steve Marshall (Nov 11, 2008 at 08:18 GMT) |
I've looked all over this site and haven't found any information regarding this.
How can I get it to work?
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