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| Name: | John Kanalakis | ![]() |
|---|---|---|
| Date Posted: | May 01, 2006 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for John Kanalakis |
Blog post
Torque X Builder 3D Public Beta
Ready to make 3D games for the Xbox 360 and then make money from them with the Xbox 360 Community LIVE Service? Then Torque X Builder 3D is really going to help you out. Davey Jackson summarized the great opportunities for Torque X games described here and now Torque X Builder 3D is ready for public Beta.
Ken Holst is generously launching a community-oriented public Beta for Torque X Builder 3D as announced here. Torque X Builder 3D is not quite ready for commercial release, but it's really close. With your help, we can get it there. All we ask is for your help in finding bugs and reporting them back into Beta testing forum thread. More details are on the way.
For newcomers, Torque X Builder 3D offers the fastest way to create 3D scenes that are compatible with the Torque X Game engine. It provides a WYSIWYG editor that lets you add 3D shapes (.dts, .x, .fbx) into a scene and then position them. You can create material definitions, assign components, and specify object types just as done with the 2D Builder. The saved *.txscene level file is then loaded by your Torque X game.
The reason for the public Beta is two-fold: 1) We really want to get as much feedback as possible to make this as productive as can be. And 2) we understand there's a lot of anticipation around this release by individuals and teams that want to use Torque X to create 3D Xbox 360 games for the Dream-Build-Play competition as well as the Community LIVE platform.

Again, this is a public Beta. So, you should expect some changes (and certainly many bug fixes) between this version and the commercial release on the way. To get started, you're going to need the following:
* Microsoft Visual Studio 2005 (Express or any other edition)
* Microsoft XNA 2.0
* GarageGames Torque X Engine 2.0
* Torque X Builder 3D Beta
Here are the relevant links...
Download Torque X Builder 3D Public Beta
Download the Getting Started Tutorial
Submit a Bug is in this Thread
Provide general Feedback is in this Thread
Again, please provide constructive feedback and bear in mind that this a pre-release look. The final release of Torque X Builder 3D will include further bug fixes and incorporate as much of your feedback as possible.
Also, in the way of printed resources, The Complete Guide to Torque X has started its press-run and is expected to be in stores around Labor Day, at the beginning of next month. The book covers both 2D and 3D programming with Torque X.
That's all for now, I can't wait to see your amazing games on my Xbox 360!
John K.
Ready to make 3D games for the Xbox 360 and then make money from them with the Xbox 360 Community LIVE Service? Then Torque X Builder 3D is really going to help you out. Davey Jackson summarized the great opportunities for Torque X games described here and now Torque X Builder 3D is ready for public Beta.
Ken Holst is generously launching a community-oriented public Beta for Torque X Builder 3D as announced here. Torque X Builder 3D is not quite ready for commercial release, but it's really close. With your help, we can get it there. All we ask is for your help in finding bugs and reporting them back into Beta testing forum thread. More details are on the way.
For newcomers, Torque X Builder 3D offers the fastest way to create 3D scenes that are compatible with the Torque X Game engine. It provides a WYSIWYG editor that lets you add 3D shapes (.dts, .x, .fbx) into a scene and then position them. You can create material definitions, assign components, and specify object types just as done with the 2D Builder. The saved *.txscene level file is then loaded by your Torque X game.
The reason for the public Beta is two-fold: 1) We really want to get as much feedback as possible to make this as productive as can be. And 2) we understand there's a lot of anticipation around this release by individuals and teams that want to use Torque X to create 3D Xbox 360 games for the Dream-Build-Play competition as well as the Community LIVE platform.

Again, this is a public Beta. So, you should expect some changes (and certainly many bug fixes) between this version and the commercial release on the way. To get started, you're going to need the following:
* Microsoft Visual Studio 2005 (Express or any other edition)
* Microsoft XNA 2.0
* GarageGames Torque X Engine 2.0
* Torque X Builder 3D Beta
Here are the relevant links...
Download Torque X Builder 3D Public Beta
Download the Getting Started Tutorial
Submit a Bug is in this Thread
Provide general Feedback is in this Thread
Again, please provide constructive feedback and bear in mind that this a pre-release look. The final release of Torque X Builder 3D will include further bug fixes and incorporate as much of your feedback as possible.
Also, in the way of printed resources, The Complete Guide to Torque X has started its press-run and is expected to be in stores around Labor Day, at the beginning of next month. The book covers both 2D and 3D programming with Torque X.
That's all for now, I can't wait to see your amazing games on my Xbox 360!
John K.
Recent Blog Posts
| List: | 08/11/08 - Torque X Builder 3D Public Beta 05/26/08 - Torque X Builder 3D Update 05/04/08 - Torque X Book Completed 04/22/08 - Torque X Builder 3D Progress: The Axis Gizmo 04/07/08 - Development Journal for Torque X Builder 3D 03/31/08 - Torque X 2.0 Tutorials Updated 11/04/07 - A New Casual Game 10/26/07 - Torque X: Progress, Pics, and Free Code |
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Submit your own resources!| Eric Preisz (May 02, 2006 at 17:37 GMT) |
I would just like to add some comments. I've been working with and building engines for 6 years and consider myself pretty comfortable with engine design. I think a class like this is useful for those other than beginners. When I started working with Torque, I usually had several approaches to every task I needed to finish. We hired a Torque consultant (famed Paul Dana) and it saved us so much time. Just being able to ask someone experienced the best approach for your job can save you weeks in a task.
So having said that, if you are considering going to a class like this, I highly suggest it. If you are currently working on something, then It's almost silly not to because the ROI will be well worth it. Knowing the Garage Games guys, if you have a specific task they will go out of the way to help your specific needs. Remember, the guys that are there to help you aren't just course instructors, they are the real deal.
| Vashner (May 02, 2006 at 19:41 GMT) |
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