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Plan for Daniel Allessi
Plan for Daniel Allessi
| Name: | Daniel Allessi | ![]() |
|---|---|---|
| Date Posted: | Apr 02, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Daniel Allessi |
Blog post
Frustration, Teleporters, and what to do next...
Since people like pictures (I know I do ;) here's a shot of my teleportTriggers as discussed in my last plan.
[IMAGE]http://img.villagephotos.com/p/2005-3/967894/teleporters.jpg[/IMAGE]
Development of the teleportTrigger is on hold while I work on some other things for the game, which is proving quite the challenge.
I can't just use collision meshes since it screws up the projected shadows (they use the collision mesh instead of the character mesh if one is available), and the Box3F structure seems to be hardwired as an AABB. So I have decided to put the problem off for the time being since all it's doing is frustrating me and nobody seems like they can offer any suggestions. I was kind of hoping for a GG person to chime in with some suggestion about how to do it, but oh well.
On the motivating side, however, swimming is coming along nicely (aside from those collision issues). Not sure what to tackle next. There are so many things to do... maybe some moving DTS platforms, or put together a basic multiplayer selection screen... who knows.
[IMAGE]http://img.villagephotos.com/p/2005-3/967894/teleporters.jpg[/IMAGE]
Development of the teleportTrigger is on hold while I work on some other things for the game, which is proving quite the challenge.
I can't just use collision meshes since it screws up the projected shadows (they use the collision mesh instead of the character mesh if one is available), and the Box3F structure seems to be hardwired as an AABB. So I have decided to put the problem off for the time being since all it's doing is frustrating me and nobody seems like they can offer any suggestions. I was kind of hoping for a GG person to chime in with some suggestion about how to do it, but oh well.
On the motivating side, however, swimming is coming along nicely (aside from those collision issues). Not sure what to tackle next. There are so many things to do... maybe some moving DTS platforms, or put together a basic multiplayer selection screen... who knows.
Recent Blog Posts
| List: | 05/06/05 - Plan for Daniel Allessi 04/02/05 - Plan for Daniel Allessi 03/19/05 - Plan for Daniel Allessi 03/09/05 - Plan for Daniel Allessi 03/07/05 - Plan for Daniel Allessi 02/23/05 - Plan for Daniel Allessi |
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Submit your own resources!| Josh Moore (Apr 02, 2005 at 21:32 GMT) |
| Timothy Aste (Apr 02, 2005 at 22:09 GMT) |
| Daniel Allessi (Apr 02, 2005 at 22:46 GMT) |
| Jesse (Midhir) Liles (Apr 25, 2005 at 21:04 GMT) |
doing that. Count in my vote for Multiplayer Select Screen Tutorial =)
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