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Plan for Daniel Allessi

Plan for Daniel Allessi
Name:Daniel Allessi
Date Posted:Apr 02, 2005
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Blog post
Frustration, Teleporters, and what to do next...
Since people like pictures (I know I do ;) here's a shot of my teleportTriggers as discussed in my last plan.

[IMAGE]http://img.villagephotos.com/p/2005-3/967894/teleporters.jpg[/IMAGE]

Development of the teleportTrigger is on hold while I work on some other things for the game, which is proving quite the challenge.

I can't just use collision meshes since it screws up the projected shadows (they use the collision mesh instead of the character mesh if one is available), and the Box3F structure seems to be hardwired as an AABB. So I have decided to put the problem off for the time being since all it's doing is frustrating me and nobody seems like they can offer any suggestions. I was kind of hoping for a GG person to chime in with some suggestion about how to do it, but oh well.

On the motivating side, however, swimming is coming along nicely (aside from those collision issues). Not sure what to tackle next. There are so many things to do... maybe some moving DTS platforms, or put together a basic multiplayer selection screen... who knows.

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Josh Moore   (Apr 02, 2005 at 21:32 GMT)
Did you know there's already a teleport trigger resource?

Timothy Aste   (Apr 02, 2005 at 22:09 GMT)
Also a moving DTS platform resource exists as well. :-)

Daniel Allessi   (Apr 02, 2005 at 22:46 GMT)
Didn't like the implementation of teleporters at all, and I plan on using the platform DTS resource. :)

Jesse (Midhir) Liles   (Apr 25, 2005 at 21:04 GMT)
Multiplayer character selection gui would be invaluable. I'd like to see how you would go about
doing that. Count in my vote for Multiplayer Select Screen Tutorial =)

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