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NNROTF Update
NNROTF Update
| Name: | John Tesseris | ![]() |
|---|---|---|
| Date Posted: | Sep 29, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for John Tesseris |
Blog post
Hello Everyone,
Just a quick update letting everyone know we are still here and progress on the game NNROTF
is still going strong.
Me and my cousin Nick have been working tirelessly on the game and we have even contracted out a few talented people to help out.
The art and level design which is my area has been kind of slow to say the least because a lot of the assets that we have in game had to be made from scratch, but now I have a building block in which to work from. I can mix and use assets now and can quickly modify them in our level design tool.
We are 100% finished with milestone 1 and 20% with milestone 2, there will be an official release in the following weeks.
Now without further delay some in-game screenshots of our enemy model. Have a look and give us some feedback on what you think.
Screenshot
Screenshot2
Just a quick update letting everyone know we are still here and progress on the game NNROTF
is still going strong.
Me and my cousin Nick have been working tirelessly on the game and we have even contracted out a few talented people to help out.
The art and level design which is my area has been kind of slow to say the least because a lot of the assets that we have in game had to be made from scratch, but now I have a building block in which to work from. I can mix and use assets now and can quickly modify them in our level design tool.
We are 100% finished with milestone 1 and 20% with milestone 2, there will be an official release in the following weeks.
Now without further delay some in-game screenshots of our enemy model. Have a look and give us some feedback on what you think.
Screenshot
Screenshot2
Recent Blog Posts
| List: | 09/29/06 - NNROTF Update 05/23/06 - NN - Update |
|---|
Submit your own resources!| Matt Vitelli (Sep 29, 2006 at 23:20 GMT) |
| John Tesseris (Sep 29, 2006 at 23:43 GMT) |
yeah sorry could not get it to display the pic on the page so I included a link to the site where they are posted
| Tony Richards (Sep 30, 2006 at 00:45 GMT) |
| Anthony Harris (Sep 30, 2006 at 00:48 GMT) |
| John Tesseris (Sep 30, 2006 at 00:56 GMT) |
@Anthony - Yes the buildings were mostly from photo data that i collected and some that I remembered growing up in Chicago :) The actual .dif models were made by me piece by piece and then put together in one giant block.
Edited on Oct 01, 2006 02:08 GMT
| Mincetro (Sep 30, 2006 at 09:32 GMT) |
I also love the atmosphere of the fog in the background.
| Nick Zafiris (Sep 30, 2006 at 13:19 GMT) |
Atmosphere is very important for our game and John has been doing an awesome job on that. I think he meant to say "DIF models" though regarding the buildings. Once he's done with the city level, those pretty buildings are going to get "destroyed" to give the city a more realistic post-nuclear look.
I encourage anyone who's interested in Nuclear Nightmare to sign up in the forums to keep up with the latest advancements, ask questions, provide feedback, etc.
Nick
Edited on Sep 30, 2006 13:19 GMT
| Fucifer (Sep 30, 2006 at 14:51 GMT) |
| Josiah Wang (Sep 30, 2006 at 15:19 GMT) |
| John Tesseris (Sep 30, 2006 at 15:21 GMT) |
I would also like to thank Vas from Basil Studio for the models, he took a plain 2 dimentional sketch I had drawn and breathed life into it. Much respect Vas.
Edited on Oct 01, 2006 02:12 GMT
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