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B5SC:January Updates

B5SC:January Updates
Name:Cyberkada 
Date Posted:Jan 14, 2008
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Blog post
Doing lots of Apache/MySQL/PHP training and coding right now, so less time to code this beast.

Just working of the fast approaching playable Alpha 1 Milestone (end of January). Basically, SP skirmish mode will work. Added some more capital ships and fighters into the game (Minbari now playable).

Tasks for Milestone Alpha 2:
Campaign framework (mission chaining)
Warbook completeness
Jumpgate network
Babylon 5 Station
Short-range scan (basically the commander map)
Fighter missions that start and end at bases or from ships (no in-space saves).
Landing fighters on (in?) cap ships (this one *might* be hard as everything is a DTS)

New screenies later today.

Looking for other scripters/ coders and 2D artists to help out on this beastie.

The main code base is modified Torque 1.5.2 + AFX + the Flight Game Example

NOTE: this will be released as freeware unless a Warner Bros. licensee would/ could distribute it.

Recent Blog Posts
List:04/18/08 - Babylon 5 Starship Commander April Updates
02/04/08 - Babylon 5 Starship Commander (pre-Alpha 0.1)
01/14/08 - B5SC:January Updates
12/01/07 - B5Sc - December Update
11/19/07 - B5SC small updates
11/07/07 - Babylon 5 Starship Commander

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Steve D   (Jan 15, 2008 at 00:50 GMT)
Hi there, I'm a pretty big Babylon 5 myself, I'm curious as what type of game you are making, is a RTS or something else? Also I'm curious about copyright issues?

Cyberkada   (Jan 15, 2008 at 03:15 GMT)
Its going to a capital ship simulation like "Starfleet Command", but set in the B5 Universe, with some RPG (experience, rank, trading, campaigns) / RTS (fleet control) elements added in eventually.

Right now, you can pilot one of 4 fighter craft from the 4 major races, with rank and experience allowing you to move to different, more powerful ships.

It will be released in similar manner to the B5 MOD for Freespace or "I've Found Her", the fighter-only simulation, although I have had initial contact with the publisher that does the board game (based on the D20 system) for Babylon 5.

Cyberkada   (Jan 28, 2008 at 05:48 GMT)
Got to work on it again this weekend.
Fixed:
Capital ships can now fire.
Added/ Separated Primary and Fwd/Aft/Port/Starboard Hull Displays and added shipclasses.
Reworked the ship spawning system.
Still working on the dynamic light deletion problem.
Just 2 more fixes/ improvements prior to Alpha 0.1.
Fixed a lot of collision/ hitboxes.
Modified Radar code.

Additional Alpha:MS2 task:
Clean-up SQL coding in database and ship editor.
Add locational information and one-line message display to HUD.

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