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Babylon 5 Starship Commander
Babylon 5 Starship Commander
| Name: | Cyberkada | |
|---|---|---|
| Date Posted: | Nov 07, 2007 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Cyberkada |
Blog post
Initial screenshots of the latest iteration of the Babylon 5 Starship Commander game.

The mission selection screen

Battle #1

Battle #2

The mission selection screen

Battle #1

Battle #2
Recent Blog Posts
| List: | 04/18/08 - Babylon 5 Starship Commander April Updates 02/04/08 - Babylon 5 Starship Commander (pre-Alpha 0.1) 01/14/08 - B5SC:January Updates 12/01/07 - B5Sc - December Update 11/19/07 - B5SC small updates 11/07/07 - Babylon 5 Starship Commander |
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Submit your own resources!| Ian Roach (Nov 07, 2007 at 02:20 GMT) |
Nice pictures and space backdrop though. look forward to seeing more.
| Josh Caba (Nov 07, 2007 at 05:37 GMT) |
| Cyberkada (Nov 07, 2007 at 06:27 GMT) |
Got the fighters in the game for the major races, adding capital ships now.
The backgrounds were from a skybox set I bought for (originally) 3DGS. Stars are from the stars resource.
The MFD on the left is just a very crude mockup until I can get it working.
The Flight Game Example is a very good "kit" to purchase.
edit: Updated the pictures.
Edited on Nov 07, 2007 06:41 GMT
| Andy Hawkins (Nov 07, 2007 at 14:38 GMT) |
| Cyberkada (Nov 07, 2007 at 15:14 GMT) |
Right now its just modified TGE 1.5.2 + FGE + AFX + lots of resources. (I'm waiting on TGEA to fix the GUIObjectView Issues and the LOD issues). It works except for the ship selection issue (whatever the first ship selected is, everyone has that ship - and I've been through the forums. Any assistance will earn a place in the credits. (I might strip out the B5 stuff and release the game using custm races and ships - good for a SFB MOD or a Galactica MOD) - with the added advantages of planetside missions. I'll post my code in the private TGE forums to see if someone can look at it.
I just added target heading to the GUICrosshair. Have to play SFC II to see what else I can rewrite using TGE. I have damage split up (in code) to fwd, aft, starboard, port and primary for capships, and fwd and aft hull for fighters (but no multiple collision hulls or LODs yet)
Velocity vectoring... yes. Getting that working. I even got all engines doing the right particle things with exhaust.
Whats next... Getting more capships in game, jumpgates, and making the Left MFD operational.
In other news, week #1 for DeVry's GPS420 is over. Off to grade some projects...
Edited on Nov 07, 2007 15:17 GMT
| Brian Kirchgessner (Nov 07, 2007 at 15:45 GMT) |
under common/server/clientConnection.cs
find
function GameConnection::onConnect( %client, %name )
add
function GameConnection::onConnect( %client, %name, %vehicle )
at the top of that function add
function GameConnection::onConnect( %client, %name, %vehicle )
{
//find out what was passed so we can work with it
switch$(%vehicle)
{
case "Starship":
%client.character="PlayerBody";
case "Fighter":
%client.character="PlayerBody2";
case "Bomber":
%client.character="PlayerBody3";
default:
%client.character="PlayerBody";
}
| Brian Kirchgessner (Nov 07, 2007 at 15:50 GMT) |
and in the cs file for your vehicle script where your doing your gui object view add
vehicleChoice.add("Starship",0);
vehicleChoice.add("Fighter",1);
vehicleChoice.add("Bomber",2);
function vehicleChoice::onSelect(%this, %id, %text)
{
echo("ID = " @ %id);
if(%id != -1)
{
if(%id == 0)
{
vehicleChoice.setText("Starship");
vehiclePreview.setObject("Starship", "game/data/shapes/vehicle/starship.dts", "game/data/shapes/vehicle/starship.png", 0);
} else if(%id == 1)
{
vehicleChoice.setText("Fighter");
vehiclePreview.setObject("Fighter", "game/data/shapes/vehicle/fighter.dts", "game/data/shapes//vehicle/fighter.png", 0);
} else if(%id == 2)
{
vehicleChoice.setText("Bomber");
vehiclePreview.setObject("Bomber", "game/data/shapes/vehicle/bomber.dts", "game/data/shapes/vehicle/bomber.png", 0);
}
}
}I will repost this as a resource soon, with full animated guiobject view code and all.
{edit} This does work over network. my brother and I have been using this for our player select since we found it in early 06. Still if anyone knows the original poster please let me know so we can give proper credits.
Edited on Nov 07, 2007 15:52 GMT
| Brian Kirchgessner (Nov 07, 2007 at 15:59 GMT) |
This is very similar and has team select in it. Havent tested it yet but It looks extremely similar. Its got some different features too.
Edited on Nov 07, 2007 16:00 GMT
| Andy Hawkins (Nov 10, 2007 at 15:00 GMT) |
Multiplayer Class Select
| Cyberkada (Nov 16, 2007 at 08:59 GMT) |
| James Laker (BurNinG) (Mar 18, 2008 at 13:35 GMT) |
| Cyberkada (Mar 19, 2008 at 04:03 GMT) |
| Emi_100 (Jul 28, 2008 at 00:57 GMT) Resource Rating: 5 |
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4.0 out of 5


