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another car in progress...
another car in progress...
| Name: | Maxim Lyulyukin | ![]() |
|---|---|---|
| Date Posted: | Jan 22, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Maxim Lyulyukin |
Blog post
done modeling and UV mapping of the new race car... it's become easier to make them now for me..


also still looking fo future implementation for opening doors and other stuff with script
if succeed, there will be car pack (aprox 8 different cars) for the gta lovers ;) with script and character animation
.. or maybe i do robots, like in mechassault? hmm, robots are close to me, but i havent enough expirience with scripting this time... maybe later
also still looking fo future implementation for opening doors and other stuff with script
if succeed, there will be car pack (aprox 8 different cars) for the gta lovers ;) with script and character animation
.. or maybe i do robots, like in mechassault? hmm, robots are close to me, but i havent enough expirience with scripting this time... maybe later
Recent Blog Posts
| List: | 03/14/08 - new stuff coming... 03/06/08 - cyborg video and new character 03/04/08 - here comes my cyborg 02/13/08 - ... more news here 01/14/08 - a little bit wacomin' here 07/14/07 - "Drones" pack for FGE released 05/16/07 - Brains,jobs and some art 04/21/07 - game concept from my secret chest... |
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Submit your own resources!| Kory James (Jan 22, 2007 at 03:43 GMT) |
keep up the great work
| Tom Spilman (Jan 22, 2007 at 04:00 GMT) |
While your at it might as well add the trunk and hood. That gives people more things they can do with the vehicles. Maybe also add animations which simply hide the doors/hood/etc. This way you can supply the parts in individual DTS shapes to "throw" off the vehicle in crashes.
Anyway... looks good and you can bet a good pack with multiple cars will sell well.
Edited on Jan 22, 2007 04:04 GMT
| Stephan (viKKing) Bondier (Jan 22, 2007 at 08:15 GMT) |
Don't forget to have less detailed cars for distant viewing, so LOD can be used, and engine doesn't got hooked up with too many polys...
| Maxim Lyulyukin (Jan 22, 2007 at 09:44 GMT) |
Thank you, very useful comment here, I'll try to do what you says, also including "...parts in individual DTS shapes to "throw" off the vehicle in crashes...", is good idea
@Kory Stanley
at this time i am thinking about realistic textures or not to do with this vehicle, or maybe include 2 types (realistic and arcade-like) all-in-one
@Stephan (viKKing) Bondier
there is already 3 level LOD meshes included with this model and this car is ~3000 triangles and
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