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another car in progress...

another car in progress...
Name:Maxim Lyulyukin
Date Posted:Jan 22, 2007
Rating:Not Rated
Public:YES
Comments:YES
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Blog post
done modeling and UV mapping of the new race car... it's become easier to make them now for me..



also still looking fo future implementation for opening doors and other stuff with script
if succeed, there will be car pack (aprox 8 different cars) for the gta lovers ;) with script and character animation
.. or maybe i do robots, like in mechassault? hmm, robots are close to me, but i havent enough expirience with scripting this time... maybe later

Recent Blog Posts
List:03/14/08 - new stuff coming...
03/06/08 - cyborg video and new character
03/04/08 - here comes my cyborg
02/13/08 - ... more news here
01/14/08 - a little bit wacomin' here
07/14/07 - "Drones" pack for FGE released
05/16/07 - Brains,jobs and some art
04/21/07 - game concept from my secret chest...

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Kory James   (Jan 22, 2007 at 03:43 GMT)
You have my purchase as long as you make the texture look realistic, but beautiful model and i love that the doors can open.

keep up the great work

Tom Spilman   (Jan 22, 2007 at 04:00 GMT)
Getting doors and stuff to open with animation should be easy. Just create the animations like normal and fire them off with a... %vehicle.playThread( 0, "openDriverDoor" );

While your at it might as well add the trunk and hood. That gives people more things they can do with the vehicles. Maybe also add animations which simply hide the doors/hood/etc. This way you can supply the parts in individual DTS shapes to "throw" off the vehicle in crashes.

Anyway... looks good and you can bet a good pack with multiple cars will sell well.
Edited on Jan 22, 2007 04:04 GMT

Stephan (viKKing) Bondier   (Jan 22, 2007 at 08:15 GMT)
Really looking good Maxim.
Don't forget to have less detailed cars for distant viewing, so LOD can be used, and engine doesn't got hooked up with too many polys...

Maxim Lyulyukin   (Jan 22, 2007 at 09:44 GMT)
@Tom Spilman
Thank you, very useful comment here, I'll try to do what you says, also including "...parts in individual DTS shapes to "throw" off the vehicle in crashes...", is good idea

@Kory Stanley
at this time i am thinking about realistic textures or not to do with this vehicle, or maybe include 2 types (realistic and arcade-like) all-in-one

@Stephan (viKKing) Bondier
there is already 3 level LOD meshes included with this model and this car is ~3000 triangles and

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