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Plan for Josh Ritter
| Name: | Prairie Games | ![]() |
|---|---|---|
| Date Posted: | Nov 09, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Prairie Games |
Blog post
Minions of Mirth: Dedicated Server
First off updated demo links... You can download a demo of the beta here:
Windows
http://www.prairiegames.com/MoMDemoInstaller.exe
OSX
http://www.prairiegames.com/MoMDemo_OSX.tar.gz
Now onto the coolness:
We've release the dedicated world server + full RPG World Server Source Code + full RPG Database Source Code & Compiler!!!
You can freely download the dedicated server and host a modded full world. However, a beta client is necessary to connect to these worlds. Beta access is available by pre-ordering the game. The release date is December 15th, 2005.
1. Download and install TortoiseSVN from http://www.prairiegames.com/TortoiseSVN-1.2.6.4786-svn-1.2.3.msi
TortoiseSVN is a shell extension that will allow you to update your copy of the dedicated world server and merge your changes with the official build!!!
2. Right click anywhere on your desktop, choose SVN Checkout, and enter the following information:
(The repository is located at http://mom.servegame.com/svn/prairiegames/dws )

3. Navigate to C:\MoMDedicatedWorldServer and double click on WorldManager.exe
Click on the Connect button and you should be prompted for your Public Name and Password. (If you do not have a Public Name/Password yet, You can register with the Demo or Beta. Registering is free)

4. Once you have logged in, click on New World and you will be prompted for some information. Enter a name for your world and change any settings that you choose and then click OK.

5. Click on Launch World and your world should launch! You can now exit the World Manager.
The most common problem with connecting to your new world from the client is improper port forwarding. Please refer to this thread and this thread for more information.
The RPG World Server code is located in the./common/mud/world folder of the installation. This code is the full RPG logic of the world server. The game can be changed DRAMATICALLY by editing these files.
Also, the RPG Database sources are located in the ./common/genesis folder. These can be modified and recompiled with the Genesis.exe program from the ./bin folder. Once you have recompiled the database, you must run WorldUpdate from the bin foler. For example:
WorldUpdate.exe multi MyWorld
This would update the MyWorld world with your database changes.
Alright, this is just the beginning and we are spinning a whole lot of plates right now. This is going to be very cool, though it is going to take some time to document and get some kinks worked out.
Have fun!,
-Josh Ritter
Prairie Games
Windows
http://www.prairiegames.com/MoMDemoInstaller.exe
OSX
http://www.prairiegames.com/MoMDemo_OSX.tar.gz
Now onto the coolness:
We've release the dedicated world server + full RPG World Server Source Code + full RPG Database Source Code & Compiler!!!
You can freely download the dedicated server and host a modded full world. However, a beta client is necessary to connect to these worlds. Beta access is available by pre-ordering the game. The release date is December 15th, 2005.
1. Download and install TortoiseSVN from http://www.prairiegames.com/TortoiseSVN-1.2.6.4786-svn-1.2.3.msi
TortoiseSVN is a shell extension that will allow you to update your copy of the dedicated world server and merge your changes with the official build!!!
2. Right click anywhere on your desktop, choose SVN Checkout, and enter the following information:
(The repository is located at http://mom.servegame.com/svn/prairiegames/dws )

3. Navigate to C:\MoMDedicatedWorldServer and double click on WorldManager.exe
Click on the Connect button and you should be prompted for your Public Name and Password. (If you do not have a Public Name/Password yet, You can register with the Demo or Beta. Registering is free)

4. Once you have logged in, click on New World and you will be prompted for some information. Enter a name for your world and change any settings that you choose and then click OK.

5. Click on Launch World and your world should launch! You can now exit the World Manager.
The most common problem with connecting to your new world from the client is improper port forwarding. Please refer to this thread and this thread for more information.
The RPG World Server code is located in the./common/mud/world folder of the installation. This code is the full RPG logic of the world server. The game can be changed DRAMATICALLY by editing these files.
Also, the RPG Database sources are located in the ./common/genesis folder. These can be modified and recompiled with the Genesis.exe program from the ./bin folder. Once you have recompiled the database, you must run WorldUpdate from the bin foler. For example:
WorldUpdate.exe multi MyWorld
This would update the MyWorld world with your database changes.
Alright, this is just the beginning and we are spinning a whole lot of plates right now. This is going to be very cool, though it is going to take some time to document and get some kinks worked out.
Have fun!,
-Josh Ritter
Prairie Games
Recent Blog Posts
| List: | 03/29/08 - TGEA 1.7 Build System and Embedded Python 03/14/08 - MegaTerrains - TGEA Update 01/18/08 - Minions of Mirth: Undead Wars Expansion 01/04/08 - Physics Overhaul - Video 12/26/07 - Web Integration - Video 12/21/07 - New MMO Client - Trees - Day/Night Video 12/18/07 - Minions of Mirth - 1.26 - Holiday Edition! 11/28/07 - TGB/TGEA integration first pass |
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Submit your own resources!| Bob (Nov 09, 2005 at 06:18 GMT) |
Been really enjoying beta!
| Christian S (Nov 09, 2005 at 08:04 GMT) |
Thumbs up!
| Mark Berry (Nov 09, 2005 at 15:45 GMT) |
Good look with the upcoming release, I'm sure a lot of us are rooting for you.
Cheers, Mark.
| Prairie Games (Nov 09, 2005 at 16:50 GMT) |
-Josh Ritter
Prairie Games
| Johnny Hill (Nov 10, 2005 at 17:35 GMT) |
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