by date
Plan for Josh Ritter
Plan for Josh Ritter
| Name: | Prairie Games | ![]() |
|---|---|---|
| Date Posted: | Oct 15, 2005 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Prairie Games |
Blog post
Some shots from the MoM Beta...
Wow... brain is jelly, must post a few shots... almost there... keep pushing... PUSH!!!




-Josh Ritter
Prairie Games




-Josh Ritter
Prairie Games
Recent Blog Posts
| List: | 03/29/08 - TGEA 1.7 Build System and Embedded Python 03/14/08 - MegaTerrains - TGEA Update 01/18/08 - Minions of Mirth: Undead Wars Expansion 01/04/08 - Physics Overhaul - Video 12/26/07 - Web Integration - Video 12/21/07 - New MMO Client - Trees - Day/Night Video 12/18/07 - Minions of Mirth - 1.26 - Holiday Edition! 11/28/07 - TGB/TGEA integration first pass |
|---|
Submit your own resources!| Burt Jarvis (Oct 15, 2005 at 12:11 GMT) |
bj
| Lee-Orr Orbach (Oct 15, 2005 at 12:45 GMT) |
too bad I've got no money to spare...
| Treb Connell (formerlyMasterTreb (Oct 15, 2005 at 16:34 GMT) |
| Vashner (Oct 15, 2005 at 18:21 GMT) |
| Mike "Tango Whiskey" Lawrence (Oct 15, 2005 at 19:38 GMT) |
| Anthony Fullmer (Oct 15, 2005 at 21:45 GMT) |
| Chris "Tribal" (Oct 16, 2005 at 01:16 GMT) |
| Josh Williams (Oct 16, 2005 at 06:50 GMT) |
| Frank Bignone (Oct 16, 2005 at 14:31 GMT) |
| Rick Morrison (Oct 16, 2005 at 20:23 GMT) |
| Robert Buckley (Oct 17, 2005 at 00:14 GMT) |
I agree with what you are saying...maybe it is just because there is no way of really knowing that you have made contact with your enemy, except with text, like a hit effect. I aggree that it is a weak point, but from an indie standpoint and what these guys have done its some amazing work. Keep at it boys!
You must be a member and be logged in to either append comments or rate this resource.



4.0 out of 5


