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Plan for Josh Ritter
Plan for Josh Ritter
| Name: | Prairie Games | ![]() |
|---|---|---|
| Date Posted: | Oct 10, 2005 | |
| Rating: | 3.7 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Prairie Games |
Blog post
Minions of Mirth - Werewolves
Holy crap!!! We have 5 days until the MoM Beta starts!!! It's an exciting part of development as I am finally getting to polish the knobs and dials. :)
We will be leasing some dedicated servers for MoM's multiplayer component. That's MMORPG styled gameplay with no monthly service fee. This is in addition to the killer single player and "run your own persistent world" modes!!!!
You can download a demo of the beta here:
Windows
http://www.prairiegames.com/MoMDemoInstaller.exe
OSX
http://www.prairiegames.com/MoMDemo_OSX.tar.gz
Here's a neat feature we added:
Werewolves, Werecats, and Wererats, oh my!!! (courtesy of Magnus Blikstad)


BBBEEEETTTTAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
-Josh Ritter
Prairie Games
Here's the latest patch notes for anyone interested:
BETA PATCH INFORMATION
Please note that this patch message is for the BETA version of the game.
You may Pre-Order Minions of Mirth for access to the BETA version.
10-9-05
* Automatic updating of single player worlds to use new features, content, etc
* Added the incredible Wererat, Werecat, and Werewolf models. An extra huge thanks to Magnus Blikstad of WIT Entertainment!
* New world updater for single and multiplayer worlds
* Ctrl and Shift keys now give you immediate access to 2 more pages of macros and quick slots
* A number of items have been made stackable
* Fixed an issue with using a stacked Tome consuming the entire stack
* Fixed bug with stacks of items and quests that took varying amounts of items
* Fixed the "camera going thru walls" problem
* Fixed graphic glitches such as coming into the world naked and then clothing/equipment "popping on" a few seconds later. Also fixed graphical issues with shapeshifting and illusion spells.
* Fixed scaling of helmets based on race
* Fixed issue with Alt-Tabbing out and window being lost and/or crashing
* The game now remembers the last realm and party you played with and uses it as the default.
* Quitting in single player now saves the world before exiting.
* Optimized single player game database performance
* Macro drag and drop system. You now macro spells, skills, and items by dropping them into macro slots. Please read the tooltips for full information on changes to spell, item, and skill activation
* GUI graphical improvements
* Druid can now take werewolf, werecat, and wererat form between the hours of 9pm and 5 am.
* Added filters for time of day for spells
* Changed Alipka to a level 4 mob who always spawns and Kintch to level 6.
* Increased the size, retextured, and enchanced the geometry of Kintch's tower.
* The rat tail belt is now an artifact (no modifiers will be applied to it).
* The middle mouse button can now be mapped to rotate view around you avatar
* double clicking an enemy now initiates attacks for all characters of your party. (Need to add a filter system to surpress some character's attacks)
* A small group of black bears have wandered into Trinst and are barring the entrance to town. Thrand Remi needs your help clearing the road.
* Added more Wood Mites to the Inn in Trinst. Talk to Barkeep Meeri about the infestation.
* Updated the entrance to Trinst.
* Began adding zone descriptions to the loading screens.
* Updated Captain Pedrail's dialog, he now speaks a bit about the Undead Wars.
* Fixed material on Cloth Cap.
We will be leasing some dedicated servers for MoM's multiplayer component. That's MMORPG styled gameplay with no monthly service fee. This is in addition to the killer single player and "run your own persistent world" modes!!!!
You can download a demo of the beta here:
Windows
http://www.prairiegames.com/MoMDemoInstaller.exe
OSX
http://www.prairiegames.com/MoMDemo_OSX.tar.gz
Here's a neat feature we added:
Werewolves, Werecats, and Wererats, oh my!!! (courtesy of Magnus Blikstad)


BBBEEEETTTTAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
-Josh Ritter
Prairie Games
Here's the latest patch notes for anyone interested:
BETA PATCH INFORMATION
Please note that this patch message is for the BETA version of the game.
You may Pre-Order Minions of Mirth for access to the BETA version.
10-9-05
* Automatic updating of single player worlds to use new features, content, etc
* Added the incredible Wererat, Werecat, and Werewolf models. An extra huge thanks to Magnus Blikstad of WIT Entertainment!
* New world updater for single and multiplayer worlds
* Ctrl and Shift keys now give you immediate access to 2 more pages of macros and quick slots
* A number of items have been made stackable
* Fixed an issue with using a stacked Tome consuming the entire stack
* Fixed bug with stacks of items and quests that took varying amounts of items
* Fixed the "camera going thru walls" problem
* Fixed graphic glitches such as coming into the world naked and then clothing/equipment "popping on" a few seconds later. Also fixed graphical issues with shapeshifting and illusion spells.
* Fixed scaling of helmets based on race
* Fixed issue with Alt-Tabbing out and window being lost and/or crashing
* The game now remembers the last realm and party you played with and uses it as the default.
* Quitting in single player now saves the world before exiting.
* Optimized single player game database performance
* Macro drag and drop system. You now macro spells, skills, and items by dropping them into macro slots. Please read the tooltips for full information on changes to spell, item, and skill activation
* GUI graphical improvements
* Druid can now take werewolf, werecat, and wererat form between the hours of 9pm and 5 am.
* Added filters for time of day for spells
* Changed Alipka to a level 4 mob who always spawns and Kintch to level 6.
* Increased the size, retextured, and enchanced the geometry of Kintch's tower.
* The rat tail belt is now an artifact (no modifiers will be applied to it).
* The middle mouse button can now be mapped to rotate view around you avatar
* double clicking an enemy now initiates attacks for all characters of your party. (Need to add a filter system to surpress some character's attacks)
* A small group of black bears have wandered into Trinst and are barring the entrance to town. Thrand Remi needs your help clearing the road.
* Added more Wood Mites to the Inn in Trinst. Talk to Barkeep Meeri about the infestation.
* Updated the entrance to Trinst.
* Began adding zone descriptions to the loading screens.
* Updated Captain Pedrail's dialog, he now speaks a bit about the Undead Wars.
* Fixed material on Cloth Cap.
Recent Blog Posts
| List: | 03/29/08 - TGEA 1.7 Build System and Embedded Python 03/14/08 - MegaTerrains - TGEA Update 01/18/08 - Minions of Mirth: Undead Wars Expansion 01/04/08 - Physics Overhaul - Video 12/26/07 - Web Integration - Video 12/21/07 - New MMO Client - Trees - Day/Night Video 12/18/07 - Minions of Mirth - 1.26 - Holiday Edition! 11/28/07 - TGB/TGEA integration first pass |
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Submit your own resources!| Josh "GimpMaster" Hintze (Oct 10, 2005 at 06:58 GMT) |
| Prairie Games (Oct 10, 2005 at 07:00 GMT) |
Quote:
Wow thats a lot of health in the screen shot
Thats an 81/81/81 Cleric/Druid/Tempest multiclass baby!!! I don't even have any HP buffs on :)
| Ray Noolness Gebhardt (Oct 10, 2005 at 07:09 GMT) |
Its looking great Josh.
| Bob (Oct 10, 2005 at 19:54 GMT) |
lol
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3.7 out of 5


