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Plan for Josh Ritter
Plan for Josh Ritter
| Name: | Prairie Games | ![]() |
|---|---|---|
| Date Posted: | Jun 25, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Prairie Games |
Blog post
CONTINUED FROM A PREVIOUS .PLAN
We've added some exciting features to MoM in the last bit... flying spells, light sources players can buy/loot (inluding improved/optimized lighting code), political factions, new exciting skills, gameplay tweaks, a fixed up Torque sound system, traveling between zones, some really big zones, music, sound effects, spell effects, pets (including equiping them), dialog, creating a character IN GAME at an inn, switching 3d avatars, day and night cycles, dynamic weather, a bunch of models, indoor/outdoor areas, having more than one character in your party, etc...
I shot a 170 meg, 17 minute, completely unedited video that shows some of this stuff... this is long and big, though, what the hell:
http://www.prairiegames.com/mom_flyingandstuff.mpg
I do kind of blaze a trail in the video skipping vendors, quests, trainers, and a few other key gameplay elements!
I captured the video this morning in multiplayer on PrairieWorld when all the alpha testers were asleep :) We've been getting great feedback and have also had some very nice submissions of content from a few of our testers... which is fantastic!!!
There's also new zone coming soon... here's a first look at it:

It uses some of Tim Aste's value packed Combo Pack #2
In other news we'll be making it easier to get the alpha and help us test and improve the game. There'll be more to say about this in the very near future... in the meantime, you can still email lara@prairiegames.com to get access to the alpha download.
MoM fully supports single player, multiplayer, and user created mods (including RPG elements, zones, creatures, artwork, etc)... We are currently in Alpha. Gold will totally rock! That's a promise!!!
:)
Here's some current patch information (more patch information can be found HERE)
6-22-05
+ You can now cancel a beneficial effect by double clicking on it's icon in the command window
+ Cut network update rate in 1/2, we'll see Smile
+ Monks can train in Volitation at level 10, talk to Corda
+ Monks can now Feign Death at level 15, again talk to Corda (Feign Death is canceled by attacking, casting, using an item, taking damage, or manually canceling)
+ Adjusted the cost of multiclass training
+ /imm recompile now works with new factions code
+ adjust bounce back on zone walls/flight ceiling
+ added death sounds for players
+ capped falling speed, which will hopefully fix the crash through world bug
+ fixed bad spawnpoints in Trinst
+ changed flight ceiling in Trinst Sewer
6-21-05
+ Flying spells (this also paves the way for flying monsters) ... Tempests talk to Gredo in Trinst
+ using a bow,attacking, or casting a spell cancels any invisibility/flying on a character
+ significantly increased mana regen (especially on some of the less magical races)
+ numerous spell tweaks/descriptions thanks to Theeris
+ new NPC descriptions thanks to Rev-O
+ additional tweaks to lighting code
+ animation bug squashed (rats should now animate properly)
+ as always, other stuff
6-20-05
+ Personal Light Sources + a new lighting slot... talk to Loshi outside Trinst Sewers (this turned out to be far more work than expected and still needs some optimizations)
+ Increased ambient of terrain lighting
+ Sleep/Daze spells now affect player characters... beware enemy revealers!
+ House Penumbra faction (necromancers and Assassins)
+ Improved error messages for Genesis.exe
+ Snake model and spawns...
+ Boots of Cheetah (due to be renamed and a quest) speed bonus has been adjusted
+ double clicking on a mob who's faction hates you (though isn't a monster) now initiates attacks properly
+ increased connection time out
+ Some other stuff...
-Josh Ritter
Prairie Games
We've added some exciting features to MoM in the last bit... flying spells, light sources players can buy/loot (inluding improved/optimized lighting code), political factions, new exciting skills, gameplay tweaks, a fixed up Torque sound system, traveling between zones, some really big zones, music, sound effects, spell effects, pets (including equiping them), dialog, creating a character IN GAME at an inn, switching 3d avatars, day and night cycles, dynamic weather, a bunch of models, indoor/outdoor areas, having more than one character in your party, etc...
I shot a 170 meg, 17 minute, completely unedited video that shows some of this stuff... this is long and big, though, what the hell:
http://www.prairiegames.com/mom_flyingandstuff.mpg
I do kind of blaze a trail in the video skipping vendors, quests, trainers, and a few other key gameplay elements!
I captured the video this morning in multiplayer on PrairieWorld when all the alpha testers were asleep :) We've been getting great feedback and have also had some very nice submissions of content from a few of our testers... which is fantastic!!!
There's also new zone coming soon... here's a first look at it:

It uses some of Tim Aste's value packed Combo Pack #2
In other news we'll be making it easier to get the alpha and help us test and improve the game. There'll be more to say about this in the very near future... in the meantime, you can still email lara@prairiegames.com to get access to the alpha download.
MoM fully supports single player, multiplayer, and user created mods (including RPG elements, zones, creatures, artwork, etc)... We are currently in Alpha. Gold will totally rock! That's a promise!!!
:)
Here's some current patch information (more patch information can be found HERE)
6-22-05
+ You can now cancel a beneficial effect by double clicking on it's icon in the command window
+ Cut network update rate in 1/2, we'll see Smile
+ Monks can train in Volitation at level 10, talk to Corda
+ Monks can now Feign Death at level 15, again talk to Corda (Feign Death is canceled by attacking, casting, using an item, taking damage, or manually canceling)
+ Adjusted the cost of multiclass training
+ /imm recompile now works with new factions code
+ adjust bounce back on zone walls/flight ceiling
+ added death sounds for players
+ capped falling speed, which will hopefully fix the crash through world bug
+ fixed bad spawnpoints in Trinst
+ changed flight ceiling in Trinst Sewer
6-21-05
+ Flying spells (this also paves the way for flying monsters) ... Tempests talk to Gredo in Trinst
+ using a bow,attacking, or casting a spell cancels any invisibility/flying on a character
+ significantly increased mana regen (especially on some of the less magical races)
+ numerous spell tweaks/descriptions thanks to Theeris
+ new NPC descriptions thanks to Rev-O
+ additional tweaks to lighting code
+ animation bug squashed (rats should now animate properly)
+ as always, other stuff
6-20-05
+ Personal Light Sources + a new lighting slot... talk to Loshi outside Trinst Sewers (this turned out to be far more work than expected and still needs some optimizations)
+ Increased ambient of terrain lighting
+ Sleep/Daze spells now affect player characters... beware enemy revealers!
+ House Penumbra faction (necromancers and Assassins)
+ Improved error messages for Genesis.exe
+ Snake model and spawns...
+ Boots of Cheetah (due to be renamed and a quest) speed bonus has been adjusted
+ double clicking on a mob who's faction hates you (though isn't a monster) now initiates attacks properly
+ increased connection time out
+ Some other stuff...
-Josh Ritter
Prairie Games
Recent Blog Posts
| List: | 03/29/08 - TGEA 1.7 Build System and Embedded Python 03/14/08 - MegaTerrains - TGEA Update 01/18/08 - Minions of Mirth: Undead Wars Expansion 01/04/08 - Physics Overhaul - Video 12/26/07 - Web Integration - Video 12/21/07 - New MMO Client - Trees - Day/Night Video 12/18/07 - Minions of Mirth - 1.26 - Holiday Edition! 11/28/07 - TGB/TGEA integration first pass |
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Submit your own resources!| Clint S. Brewer (Jun 25, 2005 at 18:48 GMT) |
| Magnus Blikstad (Jun 25, 2005 at 21:28 GMT) |
Quote:
who did the animation?
That would be me...
| Josh Moore (Jun 25, 2005 at 21:37 GMT) |
Great work on the models/animations, Magnus.
| Prairie Games (Jun 25, 2005 at 22:03 GMT) |
-Josh Ritter
Prairie Games
| Bob (Jun 25, 2005 at 22:30 GMT) |
Man I have been having so much fun testing this game!
| Vashner (Jun 28, 2005 at 04:52 GMT) |
| Simon Duggan (Jun 28, 2005 at 14:13 GMT) |
Thank you. :)
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