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Plan for Josh Ritter

Plan for Josh Ritter
Name:Prairie Games
Date Posted:May 03, 2005
Rating:Not Rated
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Blog post
It's a madhouse, a madhouse!!!
Things have been moving pretty fast... Here's a quick recap with some new stuff... and a call for OSX testers.

We're marching steadily towards the "Open Alpha" on Minions of Mirth. This basically means open to players and not just developers. Developers are generally forgiving people. Players are not. As such, we're putting a little bit of polish on stuff.

The OSX version of Minions of Mirth has been built and packaged. I would really like to get a few more Mac testers hammering on it. If you have a Mac, please email lara@prairiegames.com with a request to get into the alpha. Please specify that you want to test on OSX.




Moving on, here's a look at MoM's backend for dedicated multiplayer persistent worlds. It's already *very* easy to setup a world. I am extremely stoked about this part of the game. It's also pretty cool that it scales down to single player.

The snapshot shows 7 connected zone instances, a world server, and the world manager. We'll soon be collapsing all these Windows into one easy to manage GUI. I did an /uptime on the world server tonight and it had been up for over 7 days, not bad for an alpha :)



One of the really fun parts of building worlds is expanding them. Here are some shots of a new zone that's about to go live:





In closing, here's a little production VIDEO of the 3d model system. The material based clothing system is hooked up. I'll shoot some video of this soon with some combat footage...


The excellent music is from the game's 60+ minute original score by Ronald van Deurzen :)


-Josh Ritter
Prairie Games

Recent Blog Posts
List:03/29/08 - TGEA 1.7 Build System and Embedded Python
03/14/08 - MegaTerrains - TGEA Update
01/18/08 - Minions of Mirth: Undead Wars Expansion
01/04/08 - Physics Overhaul - Video
12/26/07 - Web Integration - Video
12/21/07 - New MMO Client - Trees - Day/Night Video
12/18/07 - Minions of Mirth - 1.26 - Holiday Edition!
11/28/07 - TGB/TGEA integration first pass

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Josh Williams   (May 03, 2005 at 09:24 GMT)
Wow Josh, this just keeps looking better and better! Awesome job man.

Jeff Wilkinson   (May 03, 2005 at 09:56 GMT)
It is amazing and shows you can do anything with Torque.

I have one question about the zones, When you are going zone to zone will there be a load time for the zone ( example EQ ) or will it be a smoth / seamless transfer? ( example WoW/ Starwars )

Dirk "dirkk" Krause   (May 03, 2005 at 10:14 GMT)
The music btw. is really excellent.

Gary Preston   (May 03, 2005 at 10:40 GMT)
See you all at the open alpha :)

Dan -   (May 03, 2005 at 12:27 GMT)
This is a game I really enjoy hearing about! Of course I might be a little bit biased because you are working from my home state.... Nah this game just looks great!

Timothy Aste   (May 03, 2005 at 13:34 GMT)
Wow that's awesome!!

Marcin Zygmunt   (May 03, 2005 at 13:38 GMT)
cant wait for demo, great job guys!

Eric C. Tomlinson   (May 03, 2005 at 13:51 GMT)
Good stuff Josh. We all wish you the best. Are you using GarageGames as a publisher, found another, or distributing on your own?

Jeremy Alessi   (May 03, 2005 at 16:46 GMT)
Beauty!

Vashner   (May 03, 2005 at 17:34 GMT)
That looks fun.

Clint S. Brewer   (May 03, 2005 at 17:37 GMT)
Looking great Josh, lots of work! I wanna see that guy swing that sword :)

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