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Plan for Josh Ritter
Plan for Josh Ritter
| Name: | Prairie Games | ![]() |
|---|---|---|
| Date Posted: | Apr 28, 2005 | |
| Rating: | 3.7 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Prairie Games |
Blog post
MoM OSX Build
Woohoo!
Here's a shot of Minions of Mirth, playing online, on OSX!!!

I still have a considerable amount to do on this, though I can sigh some relief. It friggin' works... OSX is a Python lover's paradise.
There ain't nothing like the feeling of increasing your investment!!! Huge thanks to Garage Games for an amazing cross-platform engine!!!
-Josh Ritter
Prairie Games
Here's a shot of Minions of Mirth, playing online, on OSX!!!

I still have a considerable amount to do on this, though I can sigh some relief. It friggin' works... OSX is a Python lover's paradise.
There ain't nothing like the feeling of increasing your investment!!! Huge thanks to Garage Games for an amazing cross-platform engine!!!
-Josh Ritter
Prairie Games
Recent Blog Posts
| List: | 03/29/08 - TGEA 1.7 Build System and Embedded Python 03/14/08 - MegaTerrains - TGEA Update 01/18/08 - Minions of Mirth: Undead Wars Expansion 01/04/08 - Physics Overhaul - Video 12/26/07 - Web Integration - Video 12/21/07 - New MMO Client - Trees - Day/Night Video 12/18/07 - Minions of Mirth - 1.26 - Holiday Edition! 11/28/07 - TGB/TGEA integration first pass |
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Submit your own resources!| Ben -Djaggernaut- Chavigner (Apr 28, 2005 at 09:56 GMT) |
| Phil Carlisle (Apr 28, 2005 at 10:36 GMT) |
OSX is cool aint it, and TGE is cool because it just bloody works!!!
| Prairie Games (Apr 28, 2005 at 16:20 GMT) |
:$python MinionsOfMirth.py
MoM required zero changes to any Python or TorqueScript file. For the python code, there was no build configuration work to do... nothing... GCC's compile time wasn't an issue... figuring out XCodeness wasn't an issue... also, several dependencies were setup simply by doing:
python setup.py install
The MoM packaging system for Windows is Python based... OSX will be the same way.
from pytorque import *
:)
-Josh Ritter
Prairie Games
Edited on Apr 28, 2005 16:34 GMT
| Vashner (Apr 28, 2005 at 17:29 GMT) |
| Prairie Games (Apr 28, 2005 at 17:50 GMT) |
"Robes" would appear to be just fine. :)
-Josh Ritter
Prairie Games
| Jeremy Alessi (Apr 28, 2005 at 18:05 GMT) |
| Matthew Langley (Apr 29, 2005 at 02:47 GMT) Resource Rating: 5 |
| OneST8 (Apr 30, 2005 at 00:49 GMT) |
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3.7 out of 5


