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Plan for Josh Ritter
Plan for Josh Ritter
| Name: | Prairie Games | ![]() |
|---|---|---|
| Date Posted: | Apr 08, 2005 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Prairie Games |
Blog post
Minions of Mirth - Open Alpha Testing
We will soon be conducting Open Alpha Testing on Minions of Mirth.
I'll announce the beginning of the Open Alpha Test here at GarageGames. At that time, we'll send out an instructional email to chosen testers.
The alpha includes the full mod making SDK and level editing software. We'll also be running a number of contests and looking for help writing content for the game.
Potential testers and helpers should email: lara@prairiegames.com
Basically, we are going to address some ease of use issues and dress up the game a bit... and then WHAM! OVERLOAD!!!!
There are a number of people testing and giving feedback on the alpha right now. It's been an absolute thrill for me to demo the game in multiplayer. The feedback has been GREAT as well. Thanks guys and keep it coming!!!!
I also want to be sure you guys are aware of the Alpha Forums. I am posting patch information to them (you can update your alpha at any time, definitely do so before running from the baseline). There are also a number of FAQ's that may help... for instance, Macros/Hotkeys got a major revision this morning and the docs are now dead wrong :)
-Josh Ritter
Prairie Games
I'll announce the beginning of the Open Alpha Test here at GarageGames. At that time, we'll send out an instructional email to chosen testers.
The alpha includes the full mod making SDK and level editing software. We'll also be running a number of contests and looking for help writing content for the game.
Potential testers and helpers should email: lara@prairiegames.com
Basically, we are going to address some ease of use issues and dress up the game a bit... and then WHAM! OVERLOAD!!!!
There are a number of people testing and giving feedback on the alpha right now. It's been an absolute thrill for me to demo the game in multiplayer. The feedback has been GREAT as well. Thanks guys and keep it coming!!!!
I also want to be sure you guys are aware of the Alpha Forums. I am posting patch information to them (you can update your alpha at any time, definitely do so before running from the baseline). There are also a number of FAQ's that may help... for instance, Macros/Hotkeys got a major revision this morning and the docs are now dead wrong :)
-Josh Ritter
Prairie Games
Recent Blog Posts
| List: | 03/29/08 - TGEA 1.7 Build System and Embedded Python 03/14/08 - MegaTerrains - TGEA Update 01/18/08 - Minions of Mirth: Undead Wars Expansion 01/04/08 - Physics Overhaul - Video 12/26/07 - Web Integration - Video 12/21/07 - New MMO Client - Trees - Day/Night Video 12/18/07 - Minions of Mirth - 1.26 - Holiday Edition! 11/28/07 - TGB/TGEA integration first pass |
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Submit your own resources!| Jason Larabie (Apr 08, 2005 at 19:09 GMT) |
| Nicolas Quijano (Apr 08, 2005 at 19:54 GMT) Resource Rating: 5 |
There is quite a bit of a road ahead for Josh and his small team, but when you realize he's the sole programmer on this, you can't help but wonder if he sleeps at all ;)
It will rock, no doubts about it
Mighty cheers Josh !!
And, as I haven't told you in ages in all likelyhood :
Keep on Torquin', Rebel Warrior !! 8p
Edited on Apr 08, 2005 19:54 GMT
| Prairie Games (Apr 08, 2005 at 22:43 GMT) |
| Jeff Tunnell (Apr 09, 2005 at 06:13 GMT) |
-Jeff Tunnell GG
| Prairie Games (Apr 09, 2005 at 09:56 GMT) |
We're giving this our all... and it hasn't always been fun. This last week has literally felt like a dream starting to come true. The system is really coming together and I am quite happy with it. This won't be one game... and it's build for expansion.
Make no mistake about it. Torque and the GarageGames community is definitely part of making this happen. You can expect plenty of gushing once we ship :)
-Josh Ritter
Technical Director
Prairie Games
| Vashner (Apr 09, 2005 at 10:26 GMT) |
| Thomas Glennow (Apr 09, 2005 at 16:07 GMT) |
| Jay Barnson (Apr 09, 2005 at 21:25 GMT) |
I'm just stunned by the significance of the project. This is really exciting.
| Prairie Games (Apr 10, 2005 at 01:48 GMT) |
It really is a blast showing MoM in multiplayer. We've gotten some great feedback already and the game is better for it.
We're pretty excited too... this has been a long journey with many, many twists.
-Josh
| Harold "LabRat" Brown (Apr 10, 2005 at 10:53 GMT) |
Python with Torque?? WTH were you thinking.... er oh wait...
I like my crow medium well... no feathers, hold the beak and feet....
| Stephen Zepp (Apr 10, 2005 at 21:29 GMT) |
In just a couple of hours I got to see some things that frankly blew me away...both technically and the sheer potential of what they've put together. I can't wait to see how it progresses throughout the next several phases!
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