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Plan for Josh Ritter
Plan for Josh Ritter
| Name: | Prairie Games | ![]() |
|---|---|---|
| Date Posted: | Apr 02, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Prairie Games |
Blog post
Minions of Mirth Models
We've got $10k to get models done for Minions of Mirth.
The Basics:
We need a fair number of models. As such, I've simplified the Torque player animation system in favor of much easier character animation requirements. Models can be skeletal and/or meshes animated on hierarchical nodes. Models will share animation/rigging where possible. Some models will have multiple texture sets. We use standard DTS format.
We are most interested in contracting with a team/studio with existing assets to draw upon. Depending on who, how, and what, we're also open to rolling this into some kind of "RPG Model Pack".
There is additional information in this thread.
Please contact: lara@prairiegames.com
PS: We have saved every application sent to us regarding modeling. We are reviewing these as well.
-Josh Ritter
Technical Director
http://www.prairiegames.com
The Basics:
We need a fair number of models. As such, I've simplified the Torque player animation system in favor of much easier character animation requirements. Models can be skeletal and/or meshes animated on hierarchical nodes. Models will share animation/rigging where possible. Some models will have multiple texture sets. We use standard DTS format.
We are most interested in contracting with a team/studio with existing assets to draw upon. Depending on who, how, and what, we're also open to rolling this into some kind of "RPG Model Pack".
There is additional information in this thread.
Please contact: lara@prairiegames.com
PS: We have saved every application sent to us regarding modeling. We are reviewing these as well.
-Josh Ritter
Technical Director
http://www.prairiegames.com
Recent Blog Posts
| List: | 03/29/08 - TGEA 1.7 Build System and Embedded Python 03/14/08 - MegaTerrains - TGEA Update 01/18/08 - Minions of Mirth: Undead Wars Expansion 01/04/08 - Physics Overhaul - Video 12/26/07 - Web Integration - Video 12/21/07 - New MMO Client - Trees - Day/Night Video 12/18/07 - Minions of Mirth - 1.26 - Holiday Edition! 11/28/07 - TGB/TGEA integration first pass |
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Submit your own resources!| Jeff Gran (Apr 02, 2005 at 21:12 GMT) |
Sadly, I'm very busy lately and probably do not have enough time to produce the amount of models I suspect that you require, but I would be open to working closely with you and your team to get the animation system working. I think it could be mutually beneficial if we worked together on this, using your game as a "test bed" to perfect the utility and make sure it works on a grand scale.
| Prairie Games (Apr 02, 2005 at 21:28 GMT) |
The idea is to keep the models quite simple. We don't use any animation blending or other trickiness. The animation system is already done in that we play back "global" threads.
We are looking to have a number of models created... It's very likely we'll need to contract with a team/studio that has some material to base this work off. It would be very difficult to generate all models, animations, textures from scratch.
The main work is in the player/NPC models, although these will share rigging and animations. We do want to split model surfaces into texturing groups so we can have basic texture clothing. The remainder of the models are simple "Creature" models which has a subset of the animations and do not have any special texturing requirements.
-Josh
Edited on Apr 02, 2005 21:28 GMT
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