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Plan for Josh Ritter

Plan for Josh Ritter
Name:Prairie Games
Date Posted:Apr 02, 2005
Rating:Not Rated
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Minions of Mirth Models
We've got $10k to get models done for Minions of Mirth.

The Basics:

We need a fair number of models. As such, I've simplified the Torque player animation system in favor of much easier character animation requirements. Models can be skeletal and/or meshes animated on hierarchical nodes. Models will share animation/rigging where possible. Some models will have multiple texture sets. We use standard DTS format.

We are most interested in contracting with a team/studio with existing assets to draw upon. Depending on who, how, and what, we're also open to rolling this into some kind of "RPG Model Pack".

There is additional information in this thread.

Please contact: lara@prairiegames.com

PS: We have saved every application sent to us regarding modeling. We are reviewing these as well.

-Josh Ritter
Technical Director
http://www.prairiegames.com

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Jeff Gran   (Apr 02, 2005 at 21:12 GMT)
Sorry for the shameless plug on your .plan, but it looks to me like your project could be a prime candidate for the new TorqueSkel standardized auto-rigging utility. Check out my last .plan for more info about it. Since you mentioned rolling your art assets over to a content pack, you could also conceivably release the animations you produce as the first "animation pack" supporting this new standard skeleton.


Sadly, I'm very busy lately and probably do not have enough time to produce the amount of models I suspect that you require, but I would be open to working closely with you and your team to get the animation system working. I think it could be mutually beneficial if we worked together on this, using your game as a "test bed" to perfect the utility and make sure it works on a grand scale.

Prairie Games   (Apr 02, 2005 at 21:28 GMT)
Thanks.

The idea is to keep the models quite simple. We don't use any animation blending or other trickiness. The animation system is already done in that we play back "global" threads.

We are looking to have a number of models created... It's very likely we'll need to contract with a team/studio that has some material to base this work off. It would be very difficult to generate all models, animations, textures from scratch.

The main work is in the player/NPC models, although these will share rigging and animations. We do want to split model surfaces into texturing groups so we can have basic texture clothing. The remainder of the models are simple "Creature" models which has a subset of the animations and do not have any special texturing requirements.

-Josh
Edited on Apr 02, 2005 21:28 GMT

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