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Plan for Josh Ritter
Plan for Josh Ritter
| Name: | Prairie Games | ![]() |
|---|---|---|
| Date Posted: | Oct 28, 2004 | |
| Rating: | 3.3 out of 5 | |
| Public: | NO | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Prairie Games |
Blog post
Progress
A snippet from our upcoming Press Release:
"Minions of Mirth uses the Third Edition of the world's most popular
tabletop role-playing game. We are commited to having the best Third Edition
rules implementation in existence. This gives us a rock solid rule base to
build upon and expand." - Marketing Director, Barry Trottier.
Prairie Games will soon be publishing some SRD 3.5 code (and a binary) under the GPL... The code is written in Python and I believe it's an extremely solid base. It leverages the 4+ year effort on PCGen via the LST token language.
The design is 98.6% data driven as to support the tangle of rules that are the Third Edition. I am VERY excited about the flexibility of the system... Minions of Mirth has some great House Rules and we want to make sure the RPG code supports them!
There's been a lot of other work behind the scenes... but, this will be the next visible chunk :)
Onward!!!
-Josh Ritter
Technical Director
Prairie Games
"Minions of Mirth uses the Third Edition of the world's most popular
tabletop role-playing game. We are commited to having the best Third Edition
rules implementation in existence. This gives us a rock solid rule base to
build upon and expand." - Marketing Director, Barry Trottier.
Prairie Games will soon be publishing some SRD 3.5 code (and a binary) under the GPL... The code is written in Python and I believe it's an extremely solid base. It leverages the 4+ year effort on PCGen via the LST token language.
The design is 98.6% data driven as to support the tangle of rules that are the Third Edition. I am VERY excited about the flexibility of the system... Minions of Mirth has some great House Rules and we want to make sure the RPG code supports them!
There's been a lot of other work behind the scenes... but, this will be the next visible chunk :)
Onward!!!
-Josh Ritter
Technical Director
Prairie Games
Recent Blog Posts
| List: | 03/29/08 - TGEA 1.7 Build System and Embedded Python 03/14/08 - MegaTerrains - TGEA Update 01/18/08 - Minions of Mirth: Undead Wars Expansion 01/04/08 - Physics Overhaul - Video 12/26/07 - Web Integration - Video 12/21/07 - New MMO Client - Trees - Day/Night Video 12/18/07 - Minions of Mirth - 1.26 - Holiday Edition! 11/28/07 - TGB/TGEA integration first pass |
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Submit your own resources!| David Montgomery-Blake (Oct 28, 2004 at 16:17 GMT) |
| Prairie Games (Oct 28, 2004 at 17:15 GMT) |
| Adrian Wright (Oct 28, 2004 at 17:17 GMT) |
| Prairie Games (Oct 28, 2004 at 17:19 GMT) |
The thing is, the entire SRD is OGL :)
From the Software FAQ:
Q: So I could make a game?
A: Sure. Remember though, you cannot use any Product Identity with the OGL or claim compatibility with anything. So you can't say your game is a d20 System game or uses D&D rules or call it Elminster's Undermountain Crawl.
Edited on Oct 28, 2004 17:35 GMT
| Adrian Wright (Oct 28, 2004 at 17:32 GMT) |
| Prairie Games (Oct 28, 2004 at 17:42 GMT) |
| Edward Gardner (Oct 28, 2004 at 22:16 GMT) |
| Jay Barnson (Oct 28, 2004 at 23:14 GMT) |
I wish you tons of luck... hope you manage to come up for air once in a while.
| Dylan Sale (Oct 29, 2004 at 05:26 GMT) |
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3.3 out of 5


