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Plan for Joshua Ritter
Plan for Joshua Ritter
| Name: | Prairie Games | ![]() |
|---|---|---|
| Date Posted: | May 10, 2004 | |
| Rating: | 1.0 out of 5 | |
| Public: | NO | |
| Comments: | YES | |
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| Profile Page: | View profile page for Prairie Games |
Blog post
Fly your freak flag high!
There is a list of some 100 items that need to be done/addressed/created before capturing and editing the first video for our game. The list is up on the wall, in permanent marker, so you know it's getting down there...
The purpose of the video is promotional, though everything we are creating for it will be in the final game... We are working off a very good storyboard, which I believe is essential... otherwise, your video risks being random gameplay strung together.
Ever since the bottom fell out of my finances, I have known: This can't look like a struggling independent game. We have to stand out. We have to make it look easy.
It isn't.
-J
PS: I am really, really, really looking forward to this initial release. From that point on, I can make frequent coolness updates, screenshots, etc. There are very few people that know Prairie Games exists, much less is making a game. You never get another chance to make a first impression. The first impression of our game/company is very important to me. Well, obviously :)
The purpose of the video is promotional, though everything we are creating for it will be in the final game... We are working off a very good storyboard, which I believe is essential... otherwise, your video risks being random gameplay strung together.
Ever since the bottom fell out of my finances, I have known: This can't look like a struggling independent game. We have to stand out. We have to make it look easy.
It isn't.
-J
PS: I am really, really, really looking forward to this initial release. From that point on, I can make frequent coolness updates, screenshots, etc. There are very few people that know Prairie Games exists, much less is making a game. You never get another chance to make a first impression. The first impression of our game/company is very important to me. Well, obviously :)
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Submit your own resources!| Chris (May 10, 2004 at 07:42 GMT) |
| Ron Yacketta (May 10, 2004 at 10:15 GMT) |
those of us who have been around GG (the community) know who "Joshua" is and his indie game dev company "Prairie Games".. what we don't know about is the blockbuster game he speaks of....
| Eric Forhan (May 10, 2004 at 14:25 GMT) |
Or maybe you avoid killer tumbleweeds?
Or you're on the Oregon Trail and every time you get attacked you have to type in the answer to a math question?
Edited on May 10, 2004 14:25 GMT
| Prairie Games (May 10, 2004 at 20:58 GMT) |
99 items to go!
| Mike Stoddart (May 10, 2004 at 22:40 GMT) |
Good luck! I've always thought that the external image for a small company was essential. But I never realised how much until I saw the quality of my brother's work that he sent out to prospective clients for his Graphic Design firm.
| Prairie Games (May 10, 2004 at 23:31 GMT) |
Probably something to do with it mostly being a blast.
| Mike Stoddart (May 11, 2004 at 00:17 GMT) |
| Stephen Clark (Jun 01, 2004 at 17:53 GMT) |
| Stephen Clark (Jun 01, 2004 at 17:54 GMT) |
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