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Plan for Joshua Ritter
Plan for Joshua Ritter
| Name: | Prairie Games | ![]() |
|---|---|---|
| Date Posted: | Nov 11, 2003 | |
| Rating: | Not Rated | |
| Public: | NO | |
| Comments: | NO | |
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| Profile Page: | View profile page for Prairie Games |
Blog post
Zing!
I got called away briefly to do some game contract work... This was a positive distraction; It's good to view the project with fresh(er) eyes.
Some current project metrics:
500k of Python source
250k of C++ source
200k of .gui source (mostly layout, some logic, most logic in Python)
20k of .cs source
Damn near a meg of source... I would put the mark at 60% of the core functionality completed... not too shabby.
I am working on the test... really looking forward to it actually... Once the content creation path is solid, Prairie Games may have to do some recruiting!
Watch this space.
-J
Some current project metrics:
500k of Python source
250k of C++ source
200k of .gui source (mostly layout, some logic, most logic in Python)
20k of .cs source
Damn near a meg of source... I would put the mark at 60% of the core functionality completed... not too shabby.
I am working on the test... really looking forward to it actually... Once the content creation path is solid, Prairie Games may have to do some recruiting!
Watch this space.
-J
Recent Blog Posts
| List: | 03/29/08 - TGEA 1.7 Build System and Embedded Python 03/14/08 - MegaTerrains - TGEA Update 01/18/08 - Minions of Mirth: Undead Wars Expansion 01/04/08 - Physics Overhaul - Video 12/26/07 - Web Integration - Video 12/21/07 - New MMO Client - Trees - Day/Night Video 12/18/07 - Minions of Mirth - 1.26 - Holiday Edition! 11/28/07 - TGB/TGEA integration first pass |
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