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Plan for Joshua Ritter
Plan for Joshua Ritter
| Name: | Prairie Games | ![]() |
|---|---|---|
| Date Posted: | Mar 09, 2003 | |
| Rating: | 4.3 out of 5 | |
| Public: | NO | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Prairie Games |
Blog post
Radiosity
Ladies and gentlemen, I am proud to bring Radiosity to Torque!!!!!!! TGERad is born!!!!! .... move over Quake III... muahahahaha
The top shot is with Torque's direct lighting... notice the black areas where the light just doesn't hit??? ick...
Every mapper knows that solution to this... Make the lights brighter (totally blowing out some areas) or add lots of little X-mas flavored lights everywhere... I was recently given a map with 1400 lights!!!!!!!!!!!!!!!!!!
Wrong!!!
Use TGERad... the bottom screen is exactly the same scene, with no additional lights or settings, though it uses RADIOSITY!!!!
It looks very natural... even considering the horrible programmer lights... and there are piles of opptions to control EXACTLY how the lighting for your interiors looks... from nice ambience to harsh shadows.. TGERad does it all!!!
You can have surfaces that emit light, surfaces that the reflect it, and you can control intensity/color of both emission and reflection.
Why is the radiosity version of the same scene so much lighter in the screenshot below??? I set the surfaces to be pretty reflective... and there you have it... the light naturally fills the scene... :)
Spooge and spit, my gawd it's PSYCHO!!!!!
Thanks Paul Nettle for FSRad!!!!
Enjoy!!!!,
-J
PS: I can't wait to see what artists can do with this!!!!!!!!!!!!!!!!!!!!!!
PSS: Notice how the light even bounces out to the window slits.. this is so great!!! :)

The top shot is with Torque's direct lighting... notice the black areas where the light just doesn't hit??? ick...
Every mapper knows that solution to this... Make the lights brighter (totally blowing out some areas) or add lots of little X-mas flavored lights everywhere... I was recently given a map with 1400 lights!!!!!!!!!!!!!!!!!!
Wrong!!!
Use TGERad... the bottom screen is exactly the same scene, with no additional lights or settings, though it uses RADIOSITY!!!!
It looks very natural... even considering the horrible programmer lights... and there are piles of opptions to control EXACTLY how the lighting for your interiors looks... from nice ambience to harsh shadows.. TGERad does it all!!!
You can have surfaces that emit light, surfaces that the reflect it, and you can control intensity/color of both emission and reflection.
Why is the radiosity version of the same scene so much lighter in the screenshot below??? I set the surfaces to be pretty reflective... and there you have it... the light naturally fills the scene... :)
Spooge and spit, my gawd it's PSYCHO!!!!!
Thanks Paul Nettle for FSRad!!!!
Enjoy!!!!,
-J
PS: I can't wait to see what artists can do with this!!!!!!!!!!!!!!!!!!!!!!
PSS: Notice how the light even bounces out to the window slits.. this is so great!!! :)

Recent Blog Posts
| List: | 03/29/08 - TGEA 1.7 Build System and Embedded Python 03/14/08 - MegaTerrains - TGEA Update 01/18/08 - Minions of Mirth: Undead Wars Expansion 01/04/08 - Physics Overhaul - Video 12/26/07 - Web Integration - Video 12/21/07 - New MMO Client - Trees - Day/Night Video 12/18/07 - Minions of Mirth - 1.26 - Holiday Edition! 11/28/07 - TGB/TGEA integration first pass |
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Submit your own resources!| Roger Smith (Mar 09, 2003 at 09:04 GMT) |
| Phil Carlisle (Mar 09, 2003 at 11:24 GMT) |
I'm not sure you need to make it work outdoors as well Josh, but whatever, its a good addition to the engine.
Phil.
| J. Donavan Stanley (Mar 09, 2003 at 12:30 GMT) |
| Ron Yacketta (Mar 09, 2003 at 14:01 GMT) |
-Ron
| Pat Wilson (Mar 09, 2003 at 14:01 GMT) |
| Frederic "Intruder" Tessier (Mar 09, 2003 at 14:21 GMT) |
Congrat for your hard work, i am sure alot of people will appreciate what youve done.
Ohhh and i was wondering will your radiosity also work for outside environment like for terrain? It will be great ;-).
Keep up the good work!
| Nicolas Quijano (Mar 09, 2003 at 15:32 GMT) Resource Rating: 5 |
Joshua pulls another rabbit out of his magic hat.
Hmmmm, radiosity
| Michael Cozzolino (Mar 09, 2003 at 16:15 GMT) Resource Rating: 5 |
| Tim Newell (Mar 09, 2003 at 18:26 GMT) |
| Luc Jordan (Mar 09, 2003 at 22:24 GMT) |
And how long were you working on this???
mr_luc <---- official member of the Joshua Ritter fan club.
I'm playing around with the scripts a little bit today . . . um. I made a player that can jump hundreds of feet, but I'm too dumb to know how to make him not die when he hits the ground (other than giving him nearly unlimited health), so I can't even goof off productively. :) But, what the hell, go Josh!
| 0x336699 (Mar 09, 2003 at 23:04 GMT) Resource Rating: 5 |
| Josef Jahn (Mar 10, 2003 at 06:41 GMT) |
| Dylan Sale (Mar 10, 2003 at 11:12 GMT) |
Yaay, Hazzah to Josh.
| Skye Gellmann (Mar 10, 2003 at 11:17 GMT) Resource Rating: 5 |
Hazzah!!!
| Rodney (OldRod) Burns (Mar 10, 2003 at 18:00 GMT) |
| Ian Wheat (Mar 10, 2003 at 23:42 GMT) |
Excellent work! can't wait to see more of it in action!
| Kevin Rogers (May 28, 2008 at 19:00 GMT) |
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4.3 out of 5


