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Plan for Joshua Ritter
Plan for Joshua Ritter
| Name: | Prairie Games | ![]() |
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| Date Posted: | Mar 05, 2003 | |
| Rating: | Not Rated | |
| Public: | NO | |
| Comments: | YES | |
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| Profile Page: | View profile page for Prairie Games |
Blog post
PyTorque and frustration...
PyTorque has a really cool build system... and it's all ready for hardcore development... I started to kick some ideas around and ran into some issues with Torque's design I would like to address before going further.
I have been increasingly frustrated by my workload... about as frustrated as I ever want to be in development... I desperately need to work with others who share similar goals.
I am very keen on new Torque development... I believe there is a LOT of work to do.
And now for something completely different: Radiosity in Torque
-J
I have been increasingly frustrated by my workload... about as frustrated as I ever want to be in development... I desperately need to work with others who share similar goals.
I am very keen on new Torque development... I believe there is a LOT of work to do.
And now for something completely different: Radiosity in Torque
-J
Recent Blog Posts
| List: | 03/29/08 - TGEA 1.7 Build System and Embedded Python 03/14/08 - MegaTerrains - TGEA Update 01/18/08 - Minions of Mirth: Undead Wars Expansion 01/04/08 - Physics Overhaul - Video 12/26/07 - Web Integration - Video 12/21/07 - New MMO Client - Trees - Day/Night Video 12/18/07 - Minions of Mirth - 1.26 - Holiday Edition! 11/28/07 - TGB/TGEA integration first pass |
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Submit your own resources!| J. Donavan Stanley (Mar 05, 2003 at 11:36 GMT) |
We've all been there.
Let's get some collaboration going and make crap happen.
| Ron Yacketta (Mar 05, 2003 at 13:03 GMT) |
| Wendell Brown (Mar 05, 2003 at 13:25 GMT) |
Been there, got the T-shirt so don't burnout on yourself. You can't do it all though it seems you have at times.
| Kurtis Seebaldt (Mar 05, 2003 at 17:09 GMT) |
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