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Plan for Joshua Ritter
Plan for Joshua Ritter
| Name: | Prairie Games | ![]() |
|---|---|---|
| Date Posted: | Jan 14, 2003 | |
| Rating: | Not Rated | |
| Public: | NO | |
| Comments: | YES | |
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| Profile Page: | View profile page for Prairie Games |
Blog post
ActionRPG, New Game
Spent the weekend helping get the next game which uses my engine Gold and to the duplicator... when it hits the shelves, I'll announce it here... fun little sucker :)
Since my last .plan, I have made excellent progress on the ActionRPG persistency system. I am using ZODB (the Zope Object Database) instead of a RDBMS..
I wanted an Object Oriented database that can be within the server's process... that has a good cache mechanism, transactions, versions, and a good query system (which IndexedCatalog gives ZODB)...
World Admins don't need to futz with SQL or external database administration, and I don't have to apply the Relational Model to the game's data... I can naturally store objects which reference one another.
The database can even be served by multiple machines via ZEO (Zope Enterprise Objects) ... so if you get all crazy and make a MASSIVE world, the system will scale...
Onward!
-J
Since my last .plan, I have made excellent progress on the ActionRPG persistency system. I am using ZODB (the Zope Object Database) instead of a RDBMS..
I wanted an Object Oriented database that can be within the server's process... that has a good cache mechanism, transactions, versions, and a good query system (which IndexedCatalog gives ZODB)...
World Admins don't need to futz with SQL or external database administration, and I don't have to apply the Relational Model to the game's data... I can naturally store objects which reference one another.
The database can even be served by multiple machines via ZEO (Zope Enterprise Objects) ... so if you get all crazy and make a MASSIVE world, the system will scale...
Onward!
-J
Recent Blog Posts
| List: | 03/29/08 - TGEA 1.7 Build System and Embedded Python 03/14/08 - MegaTerrains - TGEA Update 01/18/08 - Minions of Mirth: Undead Wars Expansion 01/04/08 - Physics Overhaul - Video 12/26/07 - Web Integration - Video 12/21/07 - New MMO Client - Trees - Day/Night Video 12/18/07 - Minions of Mirth - 1.26 - Holiday Edition! 11/28/07 - TGB/TGEA integration first pass |
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Submit your own resources!| Wendell Brown (Jan 14, 2003 at 23:24 GMT) |
| Mike Stoddart (Jan 15, 2003 at 20:34 GMT) |
Do you have a public CVS server available for ActionRPG yet?
| Saro Gurun (Jan 19, 2003 at 02:52 GMT) |
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