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TGEA 1.7 Build System and Embedded Python
TGEA 1.7 Build System and Embedded Python
| Name: | Prairie Games | ![]() |
|---|---|---|
| Date Posted: | Mar 29, 2008 | |
| Rating: | 4.5 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Prairie Games |
Blog post
TGEA 1.7 has been in beta for just over a week... the feedback has been absolutely great. I know everyone working on the release really appreciates it!
I wanted to mention something that hasn't been covered very much yet...
TGEA 1.7 comes with a script driven system to automatically generate all your project and solution files. It is a great way to keep your build up to date on all supported compilers. There is a very simple configuration file which allows you to specify which modules and libraries to include, your project's name, and other settings.
A quick double click and voila... everything is generated for you!

The new build system can make it much easier to keep sync'd up, package resources, and help with project conflicts from updates.
I've wanted to get the Torque Python bindings updated and make an embedded version which doesn't require a Python installation. This morning was a good opportunity to do that and also test out the TGEA 1.7 automated build system :)
The results:

If you've purchased TGEA you can find the current 1.7 Beta in your account downloads. You can then check out the embedded version of PyTorque for TGEA 1.7 HERE.
It is a pretty decent example of how sweet the new build system is :)
-Prairie Games, Inc
http://www.prairiegames.com
I wanted to mention something that hasn't been covered very much yet...
TGEA 1.7 comes with a script driven system to automatically generate all your project and solution files. It is a great way to keep your build up to date on all supported compilers. There is a very simple configuration file which allows you to specify which modules and libraries to include, your project's name, and other settings.
A quick double click and voila... everything is generated for you!

The new build system can make it much easier to keep sync'd up, package resources, and help with project conflicts from updates.
I've wanted to get the Torque Python bindings updated and make an embedded version which doesn't require a Python installation. This morning was a good opportunity to do that and also test out the TGEA 1.7 automated build system :)
The results:

If you've purchased TGEA you can find the current 1.7 Beta in your account downloads. You can then check out the embedded version of PyTorque for TGEA 1.7 HERE.
It is a pretty decent example of how sweet the new build system is :)
-Prairie Games, Inc
http://www.prairiegames.com
Recent Blog Posts
| List: | 03/29/08 - TGEA 1.7 Build System and Embedded Python 03/14/08 - MegaTerrains - TGEA Update 01/18/08 - Minions of Mirth: Undead Wars Expansion 01/04/08 - Physics Overhaul - Video 12/26/07 - Web Integration - Video 12/21/07 - New MMO Client - Trees - Day/Night Video 12/18/07 - Minions of Mirth - 1.26 - Holiday Edition! 11/28/07 - TGB/TGEA integration first pass |
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Submit your own resources!| jydog (Mar 29, 2008 at 21:27 GMT) Resource Rating: 3 |
| Ben Acord (Mar 29, 2008 at 23:34 GMT) |
| J.C. Smith (Mar 30, 2008 at 01:02 GMT) Resource Rating: 5 |
| Pat Wilson (Mar 30, 2008 at 06:24 GMT) |
| Michael Perry (Mar 30, 2008 at 14:41 GMT) |
When I become a programmer again (haha), I'm definitely gonna check out PyTorque. My favorite engine and favorite script language....<3 indeed
| Jeramy79 (Mar 31, 2008 at 21:05 GMT) |
| Michael Perry (Mar 31, 2008 at 21:25 GMT) |
| Joseph Greenawalt (Mar 31, 2008 at 22:33 GMT) Resource Rating: 5 |
| Jeramy79 (Apr 01, 2008 at 05:56 GMT) |
You can send me to as many pages as you like. The fact that you provide a resource is nice enough!
| Jeramy79 (Apr 01, 2008 at 05:57 GMT) |
| Michael Perry (Apr 01, 2008 at 12:30 GMT) |
Python.org
Very powerful scripting language...my favorite in fact.
| Jeramy79 (Apr 01, 2008 at 19:54 GMT) |
| Michael Perry (Apr 01, 2008 at 20:09 GMT) |
Quote:
So would this take the place of TorqueScript?
It could. Have a look at the example code found in the TorqueWiki, which is in the link I posted earlier.
Quote:
What would be the advantages?
The most critical factor in Torque Development, and how it is affected by PyTorque, can be displayed in
THIS GRAPH
| Vashner (Apr 08, 2008 at 17:51 GMT) |
| Carl A Harris (Jul 11, 2008 at 10:37 GMT) |
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4.5 out of 5


